{{Combatant3 |title =Wiederganger |image =token-zombie.png |health =100 |head-armor =0-50 |body-armor =2-30 |initiative =45 |melee-skill =45 |melee-defense =-5 |ranged-defense =-5 |action-points =6 |xp =100 |immune=[[File:Night.png|23px|Nighttime]][[File:Perk_57.png|23px|Injuries]][[File:Bleeding.png|23px|Bleeding]][[File:Goblin_poison.png|23px|Poison]][[File:Morale.png|23px|Morale]][[File:Fatigue.png|23px|Fatigue]] |not-immune=[[File:Stunned.png|23px|Stun]][[File:Status_effect_111.png|23px|Disarm]][[File:Net2.png|23px|Nets]][[File:Knock_Back.png|23px|Forced movement]][[File:Status_effect_116.png|23px|Fire]] |stats= {{SkillInfo|Damage dealt.png|1.1x damage dealt after day 90}} |skills= [[File:Perk 59.png|25px]] [[Backstabber]]
[[File:Perk 03.png|25px]] [[Battle Forged]]
[[File:Zombie bite.png|25px]] [[Bite (0 fatigue)|Bite]] }}Wiederganger is a weak enemy from the [[Zombies]] faction. == Equipment == *50% chance of a [[Bludgeon]], [[Militia Spear]], [[Butcher's Cleaver]], [[Pickaxe]], [[Wooden Stick]], [[Knife]] or [[Pitchfork]]. *A [[Leather Tunic]] (30), [[Apron]] (25), [[Butcher's Apron]] (25), [[Linen Tunic]] (20) (double chance), [[Monk's Robe]] (20), [[Leather Wraps]] (20), [[Sackcloth]] (10) or [[Tattered Sackcloth]] (5). *33% chance of a [[Full Aketon Cap]] (50), [[Full Leather Cap]] (45), [[Aketon Cap]] (40), [[Open Leather Cap]] (40) or [[Hood]] (30). *50% chance of body armor and headgear having only 50% durability, rolled separately. ==Skills== {| class="article-table" style="font-size:85%;" | ! align="center" |'''''Icon''''' ! align="center" |'''''Name''''' ! align="center" |'''''AP''''' ! align="center" |'''''Fatigue''''' ! align="left" |'''''Description''''' |- {{:Bite (0 fatigue)}} |} ==Behavior== Wiedergangers come in large numbers. They don't have any idea about careful approach and instead slowly walk towards you, getting hit by [[Spears|spearwalls]]. They have a 66% chance to raise from the dead on their own once with 50% HP. When they do so, it causes a morale check similar to coming into melee. They can reanimate if someone stands on their corpse, and will push that unit one tile away. If there is nowhere to push, they stay dead. They can not revive if their head has been [[Fatality|decapitated or smashed]], but can if disemboweled. If they kill a human, he can rise as a Wiederganger too. He uses stats of [[Wiederganger Brother]] and "Wiederganger" is added before his name. They can pick up weapons from the ground. They are unable to use [[Ranged Weapons|ranged weapons]], and they can only use basic and area weapon attacks. They don't spawn with weapons with area attacks though. ==Tips== *Early game enemies and often unarmed. * They are tough, numerous and can rise again. Brothers will accumulate much fatigue and likely hit its limit. A single hit of their [[Maces|mace]] will inflict 30 fatigue. [[Recover (Perk)|Recover]] allows you to regain combat efficiency. *The most dangerous weapons they wield are [[Militia Spear]] and [[Pickaxe]]. Spear gives them accuracy they lack, and Pickaxe can destroy your armor quickly. *The most dangerous positions in your squad are flanks, where brothers are attacked by multiple enemies with [[Backstabber]]. Plan your defense accordingly. *Graveyards, where you often fight them, have walls around them. You can use it to prevent being surrounded. *Control them with [[Spears|spearwall]]. *If you lose your armor, even unarmed Wiedergangers can do serious damage with their bites. *The sheer number of them coming close triggers many [[morale]] checks that can break morale if your resolve is low. {{Navbox Enemies}} [[Category:Enemies]] [[Category:Undead]] [[Category:Zombies]]