{{Combatant3 |title =Ancient Priest |image =token-skeleton-priest.png |health =65 |head-armor =50 |body-armor =40 |initiative =5 |resolve =130 |melee-skill =40 |melee-defense =0 |ranged-defense =5 |action-points =9 |xp =450 |immune=[[File:Night.png|23px|Nighttime]][[File:Perk_57.png|23px|Injuries]][[File:Bleeding.png|23px|Bleeding]][[File:Goblin_poison.png|23px|Poison]][[File:Morale.png|23px|Morale]][[File:Fatigue.png|23px|Fatigue]] |not-immune=[[File:Stunned.png|23px|Stun]][[File:Status_effect_111.png|23px|Disarm]][[File:Net2.png|23px|Nets]][[File:Knock_Back.png|23px|Forced movement]][[File:Status_effect_116.png|23px|Fire]] |skills= [[File:Perk 03.png|25px]] [[Battle Forged]]
[[File:Perk 27.png|25px]] [[Fearsome]]
[[File:Perk 23.png|25px]] [[Pathfinder]]
[[File:Perk 11.png|25px]] [[Rotation (Perk)|Rotation]]
[[File:Perk 05.png|25px]] [[Shield Expert|Shield Expert]]
[[File:Perk 09.png|25px]] [[Steel Brow]]
{{SkillInfo|Perk 32.png|[[Resistant to Ranged Attacks]]}} [[File:Active 08.png|25px]] [[Hand-to-Hand Attack (5 fatigue)|Hand-To-Hand Attack]]
[[File:Horror.png|25px]] [[Horror (0 fatigue)|Horror]]
[[File:Miasma.png|25px]] [[Miasma (0 fatigue)|Miasma]] }}Ancient Priest is a spellcaster from the [[Ancient Dead]] faction. == Equipment == * An Ancient Priest Attire (40). * An Ancient Priest Diadem (50). The helmet has an empty string as a name, which results in log entries like "Ancient Priest's is hit for 4 damage". == Skills == {| class="article-table" style="font-size:85%;" ! align="center" |'''''Icon''''' ! align="center" |'''''Name''''' ! align="center" |'''''AP''''' ! align="center" |'''''Fatigue''''' ! align="left" |'''''Description''''' |- {{:Resistant to Ranged Attacks}} |- {{:Hand-to-Hand Attack (5 fatigue)}} |- {{:Horror (0 fatigue)}} |- {{:Miasma (0 fatigue)}} |} == Behavior == Ancient Priests seem to prioritize casting Miasma over Horror.{{Citation}} They stay in the back and are guarded by a few skeletons, but will advance to get in range of their attacks. They can cast spells even if engaged in melee. Their armor does not drop. == Tips == * They resist ranged attacks and don't pose much threat. Only should be prioritized if an opportunity arises. * [[Miasma (0 fatigue)|Miasma]] punishes an overly defensive playstyle and may force your brothers to break formation. * [[Horror (0 fatigue)|Horror]] can rout low morale brothers and make damage dealing brothers [[Horrified (Status Effect)|skip turns]]. * Horror counts as a mental attack, so [[Witchhunter (Background)|Witchhunters]], [[Undead Trophy]] and [[Protective Runes and Sigils]] are effective against it. * [[Bundle of Throwing Axes|Throwing Axes]] are required for your ranged brothers to be effective. {{Navbox Enemies}} [[Category:Enemies]] [[Category:Undead]] [[Category:Ancient Dead]]