{{Combatant3
|title =Ancient Priest
|image =token-skeleton-priest.png
|health =65
|head-armor =50
|body-armor =40
|initiative =5
|resolve =130
|melee-skill =40
|melee-defense =0
|ranged-defense =5
|action-points =9
|xp =450
|immune=[[File:Night.png|23px|Nighttime]][[File:Perk_57.png|23px|Injuries]][[File:Bleeding.png|23px|Bleeding]][[File:Goblin_poison.png|23px|Poison]][[File:Morale.png|23px|Morale]][[File:Fatigue.png|23px|Fatigue]]
|not-immune=[[File:Stunned.png|23px|Stun]][[File:Status_effect_111.png|23px|Disarm]][[File:Net2.png|23px|Nets]][[File:Knock_Back.png|23px|Forced movement]][[File:Status_effect_116.png|23px|Fire]]
|skills=
[[File:Perk 03.png|25px]] [[Battle Forged]]
[[File:Perk 27.png|25px]] [[Fearsome]]
[[File:Perk 23.png|25px]] [[Pathfinder]]
[[File:Perk 11.png|25px]] [[Rotation (Perk)|Rotation]]
[[File:Perk 05.png|25px]] [[Shield Expert|Shield Expert]]
[[File:Perk 09.png|25px]] [[Steel Brow]]
{{SkillInfo|Perk 32.png|[[Resistant to Ranged Attacks]]}}
[[File:Active 08.png|25px]] [[Hand-to-Hand Attack (5 fatigue)|Hand-To-Hand Attack]]
[[File:Horror.png|25px]] [[Horror (0 fatigue)|Horror]]
[[File:Miasma.png|25px]] [[Miasma (0 fatigue)|Miasma]]
}}Ancient Priest is a spellcaster from the [[Ancient Dead]] faction.
== Equipment ==
* An Ancient Priest Attire (40).
* An Ancient Priest Diadem (50).
The helmet has an empty string as a name, which results in log entries like "Ancient Priest's is hit for 4 damage".
== Skills ==
{| class="article-table" style="font-size:85%;"
! align="center" |'''''Icon'''''
! align="center" |'''''Name'''''
! align="center" |'''''AP'''''
! align="center" |'''''Fatigue'''''
! align="left" |'''''Description'''''
|-
{{:Resistant to Ranged Attacks}}
|-
{{:Hand-to-Hand Attack (5 fatigue)}}
|-
{{:Horror (0 fatigue)}}
|-
{{:Miasma (0 fatigue)}}
|}
== Behavior ==
Ancient Priests seem to prioritize casting Miasma over Horror.{{Citation}} They stay in the back and are guarded by a few skeletons, but will advance to get in range of their attacks. They can cast spells even if engaged in melee.
Their armor does not drop.
== Tips ==
* They resist ranged attacks and don't pose much threat. Only should be prioritized if an opportunity arises.
* [[Miasma (0 fatigue)|Miasma]] punishes an overly defensive playstyle and may force your brothers to break formation.
* [[Horror (0 fatigue)|Horror]] can rout low morale brothers and make damage dealing brothers [[Horrified (Status Effect)|skip turns]].
* Horror counts as a mental attack, so [[Witchhunter (Background)|Witchhunters]], [[Undead Trophy]] and [[Protective Runes and Sigils]] are effective against it.
* [[Bundle of Throwing Axes|Throwing Axes]] are required for your ranged brothers to be effective.
{{Navbox Enemies}}
[[Category:Enemies]]
[[Category:Undead]]
[[Category:Ancient Dead]]