{{Combatant3
|title =Lindwurm
|section-1 =Head
|image =token-lindwurm.png
|health =1100
|head-armor =200
|body-armor =400
|fatigue =400
|fatigue-recovery=30
|resolve =180
|initiative =80
|melee-skill =75-85*
|melee-defense =10
|ranged-defense =-10
|action-points =7
|xp =800
|immune=[[File:Stunned.png|23px|Stun]][[File:Status_effect_111.png|23px|Disarm]][[File:Night.png|23px|Nighttime]][[File:Net2.png|23px|Nets]][[File:Knock_Back.png|23px|Forced movement]]
|not-immune=[[File:Perk_57.png|23px|Injuries]][[File:Bleeding.png|23px|Bleeding]][[File:Goblin_poison.png|23px|Poison]][[File:Status_effect_116.png|23px|Fire]][[File:Morale.png|23px|Morale]][[File:Fatigue.png|23px|Fatigue]]
|stats=
{{SkillInfo|Melee skill.png|Melee skill is 75 before day 170, 85 after}}
{{SkillInfo|Damage dealt.png|1.1x damage dealt after day 170}}
|skills=
[[File:Perk 27.png|25px]] [[Fearsome]]
[[File:Perk 23.png|25px]] [[Pathfinder]]
[[File:Perk 19.png|25px]] [[Reach Advantage]]
[[File:Perk 04.png|25px]] [[Resilient]]
[[File:Perk 60.png|25px]] [[Underdog]]
[[File:Acid.png|25px]] [[Acid Blood]]
[[File:Active 107.png|25px]] [[Gorge (15 fatigue)|Gorge]]
|section-2 =Tail
|image-2 =token-lindwurm-tail.png
|health-2 =1100
|head-armor-2 =200
|body-armor-2 =400
|fatigue-2 =400
|fatigue-recovery-2=30
|resolve-2 =180
|initiative-2 =80
|melee-skill-2 =75-85*
|melee-defense-2 =10
|ranged-defense-2 =-10
|action-points-2 =7
|xp-2 =800
|immune-2=[[File:Stunned.png|23px|Stun]][[File:Status_effect_111.png|23px|Disarm]][[File:Night.png|23px|Nighttime]][[File:Net2.png|23px|Nets]][[File:Knock_Back.png|23px|Forced movement]]
|not-immune-2=[[File:Perk_57.png|23px|Injuries]][[File:Bleeding.png|23px|Bleeding]][[File:Goblin_poison.png|23px|Poison]][[File:Status_effect_116.png|23px|Fire]][[File:Morale.png|23px|Morale]][[File:Fatigue.png|23px|Fatigue]]
|stats-2=
{{SkillInfo|Melee skill.png|Melee skill is 75 before day 180, 85 after}}
{{SkillInfo|Damage dealt.png|1.1x damage dealt after day 180}}
|skills-2=
[[File:Perk 27.png|25px]] [[Fearsome]]
[[File:Perk 19.png|25px]] [[Reach Advantage]]
[[File:Perk 04.png|25px]] [[Resilient]]
[[File:Acid.png|25px]] [[Acid Blood]]
[[File:Active 109.png|25px]] [[Move Tail (15 fatigue)|Move Tail]]
[[File:Active 108.png|25px]] [[Tail Slam Split (25 fatigue)|Tail Slam Split]]
[[File:Active 108.png|25px]] [[Tail Slam Sweep (20 fatigue)|Tail Slam Sweep]]
[[File:Active 108.png|25px]] [[Tail Slam Thresh (25 fatigue)|Tail Slam Thresh]]
}}Lindwurm is a dangerous two-tile enemy from the [[Beasts]] faction. It has separate head and tail tokens.
== Spawning ==
Lindwurms spawn in steppes and deserts. They also can be encountered in [[Hunting Lindwurms]] contracts that appear in steppe and plains villages and cities.
==Skills==
{| class="article-table" style="font-size:85%;" |
! align="center" |'''''Icon'''''
! align="center" |'''''Name'''''
! align="center" |'''''AP'''''
! align="center" |'''''Fatigue'''''
! align="left" |'''''Description'''''
|-
{{:Acid Blood}}
|-
{{:Gorge (15 fatigue)}}
|-
{{:Move Tail (15 fatigue)}}
|-
{{:Tail Slam Split (25 fatigue)}}
|-
{{:Tail Slam Sweep (20 fatigue)}}
|-
{{:Tail Slam Thresh (25 fatigue)}}
|}
== Loot ==
|-|Beasts & Exploration DLC=
* [[Lindwurm Blood]] (35% chance), [[Lindwurm Scales]] (35% chance) or [[Lindwurm Bones]] (30% chance).
* 33% chance of a [[Treasures|Lindwurm Hoard]] (1200 crowns).
|-|Beast Slayers=
* [[Lindwurm Blood]] (35% chance), [[Lindwurm Scales]] (35% chance) or [[Lindwurm Bones]] (30% chance). 50% chance of another one, rolling separately.
* 33% chance of a [[Treasures|Lindwurm Hoard]] (1200 crowns).
|-|No DLC=
* An [[Acid Flask]].
* 33% chance of a [[Treasures|Lindwurm Hoard]] (1200 crowns).
==Behavior==
Lindwurm is a two-tile monster. Its head and tail occupy separate tiles. They share HP, armor, fatigue and morale. When the head acts, the tail acts right after it. The tail tries to stay close to the head, but sometimes becomes disconnected. The tail ignores zone of control. Fatigue decreases only on head's turns. Effects like [[Bleeding (Status Effect)|Bleeding]], [[Dazed (Status Effect)|Daze]], [[Taunt (Skill)|Taunt]] and [[Overwhelm]] affect each part separately. [[Injuries]] are not shared and only affect the head.
Non-critical hits to the head are redirected to the body. Critical hits to the tail are not redirected but do critical damage and inflict head injuries. If the tail is hit by [[Split Man (15 fatigue)|Split Man]], all damage goes to the body.
Both head and body will splash attackers with acid when hit for 10 damage, but only if attacked from adjacent tiles. Being next to one part and attacking the other of the same Lindwurm from a safe distance will still splash with acid.
==Tips ==
*Their extreme damage and toughness make them dangerous to fight in direct combat.
* Use [[polearms]] and reach weapons to avoid acid effect. [[Battle Whip|Whips]] and [[bows]] are effective when their armor is broken. [[Cleavers]]' [[Decapitate (20 fatigue)|Decapitate]] attack deals high damage when they are already wounded.
*Prefer attacking the tail. It can receive criticals and you avoid wasting effort on head armor. Area attacks that hit both parts do damage twice.
*They are slow. Bait characters, usually sergeants, can distract and make them run around the map as long as you want. [[Pathfinder]] is essential for them. The squad can either [[Footwork (Skill)|Footwork]] away while dealing damage or kill Lindwurms one by one using a tank to separate a Lindwurm from the group.
*[[Indomitable]] reduces damage and gives [[Stunned (Status Effect)|stun]] immunity. When you need to [[Recover]] and a tail is about to attack you, don't end turn immediately, because then if you will be stunned, the effect will go away at the end of your turn.
* [[Bone Platings|Bone Plating]] absorbs one hit to the body.
*Take [[Nine Lives]] to survive a heavy hit.
*[[Lindwurm Helmet]], [[Lindwurm Armor]] and [[Lindwurm Scale Cloak]] resist their acid.
*Control heads with [[Taunt (Skill)|Taunt]].
* Avoid area attacks of their tails.
*They aren't hard to [[Overwhelm]], but Overwhelm isn't shared between parts. Ranged attacks without [[Bullseye]] apply Overwhelm to both parts as shots go astray.
*To prevent rallying of a [[Morale|fleeing]] Lindwurm, both head and tail must be adjacent to a brother.
*[[Injuries|Injuring]] them is impractical but possible. Take [[Crippling Strikes]] and use [[Greatsword]]'s [[Overhead Strike (15 fatigue)|Overhead Strike]], [[Shamshir]]'s [[Gash (20 fatigue)|Gash]] with [[Sword Mastery]], [[Fencing Sword]]'s [[Lunge (25 fatigue)|Lunge]] with extremely high initiative, or two-handed [[Cleavers|cleaver]]'s [[Decapitate (20 fatigue)|Decapitate]] when the Lindwurm is wounded. The hit must be critical, and you still need [[Huge]], [[Drunkard]], [[Killing Frenzy]], [[Strange Mushrooms]] or the weapon to be [[Named and Legendary Items|named]] and having increased damage to have a chance to inflict an injury.
{{Navbox Enemies}}
[[Category:Enemies]]
[[Category:Beasts]]