{{Combatant3
|title =Unhold
|section-1 =Unhold
|image =token-unhold.png
|health =500
|fatigue =400
|fatigue-recovery=30
|resolve =130
|initiative =75
|melee-skill =70
|melee-defense =10
|ranged-defense =0
|action-points =9
|xp =400
|immune=[[File:Stunned.png|23px|Stun]][[File:Status_effect_111.png|23px|Disarm]][[File:Knock_Back.png|23px|Forced movement]]
|not-immune=[[File:Night.png|23px|Nighttime]][[File:Net2.png|23px|Nets]][[File:Perk_57.png|23px|Injuries]][[File:Bleeding.png|23px|Bleeding]][[File:Goblin_poison.png|23px|Poison]][[File:Status_effect_116.png|23px|Fire]][[File:Morale.png|23px|Morale]][[File:Fatigue.png|23px|Fatigue]]
|stats=
{{SkillInfo|Damage dealt.png|1.1x damage dealt after day 90}}
|skills=
[[File:Perk 57.png|25px]] [[Crippling Strikes]]
[[File:Perk 23.png|25px]] [[Pathfinder]]
[[File:Perk 04.png|25px]] [[Resilient]]
[[File:Perk 09.png|25px]] [[Steel Brow]]
[[File:Status effect 79.png|25px]] [[Regeneration]]
[[File:Unhold2.png|25px]] [[Fling Back (20 fatigue)|Fling Back]]
[[File:Unhold3.png|25px]] [[Sweep (20 fatigue)|Sweep]]
[[File:Unhold1.png|25px]] [[Unstoppable Charge (30 fatigue)|Unstoppable Charge]]
|section-2 =Bog Unhold
|image-2 =token-unhold-bog.png
|health-2 =500
|fatigue-2 =400
|fatigue-recovery-2=30
|resolve-2 =130
|initiative-2 =75
|melee-skill-2 =70
|melee-defense-2 =10
|ranged-defense-2 =5
|action-points-2 =9
|xp-2 =400
|immune-2=[[File:Stunned.png|23px|Stun]][[File:Status_effect_111.png|23px|Disarm]][[File:Knock_Back.png|23px|Forced movement]]
|not-immune-2=[[File:Night.png|23px|Nighttime]][[File:Net2.png|23px|Nets]][[File:Perk_57.png|23px|Injuries]][[File:Bleeding.png|23px|Bleeding]][[File:Goblin_poison.png|23px|Poison]][[File:Status_effect_116.png|23px|Fire]][[File:Morale.png|23px|Morale]][[File:Fatigue.png|23px|Fatigue]]
|stats-2=
{{SkillInfo|Damage dealt.png|1.1x damage dealt after day 90}}
|skills-2=
[[File:Perk 57.png|25px]] [[Crippling Strikes]]
[[File:Perk 23.png|25px]] [[Pathfinder]]
[[File:Perk 04.png|25px]] [[Resilient]]
[[File:Perk 09.png|25px]] [[Steel Brow]]
[[File:Status effect 79.png|25px]] [[Regeneration]]
[[File:Unhold2.png|25px]] [[Fling Back (20 fatigue)|Fling Back]]
[[File:Unhold3.png|25px]] [[Sweep (20 fatigue)|Sweep]]
[[File:Unhold1.png|25px]] [[Unstoppable Charge (30 fatigue)|Unstoppable Charge]]
|section-3 =Frost Unhold
|image-3 =token-unhold-frost.png
|health-3 =600
|head-armor-3 =90
|body-armor-3 =90
|fatigue-3 =400
|fatigue-recovery-3=30
|resolve-3 =150
|initiative-3 =85
|melee-skill-3 =75
|melee-defense-3 =10
|ranged-defense-3 =0
|action-points-3 =9
|xp-3 =450
|immune-3=[[File:Stunned.png|23px|Stun]][[File:Status_effect_111.png|23px|Disarm]][[File:Knock_Back.png|23px|Forced movement]]
|not-immune-3=[[File:Night.png|23px|Nighttime]][[File:Net2.png|23px|Nets]][[File:Perk_57.png|23px|Injuries]][[File:Bleeding.png|23px|Bleeding]][[File:Goblin_poison.png|23px|Poison]][[File:Status_effect_116.png|23px|Fire]][[File:Morale.png|23px|Morale]][[File:Fatigue.png|23px|Fatigue]]
|stats-3=
{{SkillInfo|Damage dealt.png|1.15x damage dealt before day 90, 1.25x after}}
|skills-3=
[[File:Perk 57.png|25px]] [[Crippling Strikes]]
[[File:Perk 36.png|25px]] [[Killing Frenzy]]
[[File:Perk 23.png|25px]] [[Pathfinder]]
[[File:Perk 04.png|25px]] [[Resilient]]
[[File:Perk 09.png|25px]] [[Steel Brow]]
[[File:Status effect 79.png|25px]] [[Regeneration]]
[[File:Unhold2.png|25px]] [[Fling Back (20 fatigue)|Fling Back]]
[[File:Unhold3.png|25px]] [[Sweep (20 fatigue)|Sweep]]
[[File:Unhold1.png|25px]] [[Unstoppable Charge (30 fatigue)|Unstoppable Charge]]
}}Unhold is an enemy from the [[Beasts]] faction. There are three slightly different species of them.
== Spawning ==
Regular Unholds spawns in tundras, hills and mountains. Bog Unholds spawn in swamps and leafy forests (only green, not autumn). Frost Unholds spawn in snowy areas and sometimes in tundras.
They can also be encountered in [[Hunting Giants]] contracts. Tundra and small mining villages generate regular Unholds, forest and swamp villages generate Bog Unholds, and snow villages generate Frost Unholds.
==Skills==
{| class="article-table" style="font-size:85%;" |
! align="center" |'''''Icon'''''
! align="center" |'''''Name'''''
! align="center" |'''''AP'''''
! align="center" |'''''Fatigue'''''
! align="left" |'''''Description'''''
|-
{{:Regeneration}}
|-
{{:Fling Back (20 fatigue)}}
|-
{{:Sweep (20 fatigue)}}
|-
{{:Unstoppable Charge (30 fatigue)}}
|}
== Loot ==
|-|Regular origins=
* A [[Giant Skull and Bones]] (40% chance), [[Unhold Hide]] (40% chance) or [[Unhold's Heart]] (20% chance).
** Frost Unholds drop [[Thick White Fur]] instead of [[Unhold Hide]].
* 33% chance of [[Provisions|Strange Meat]].
* 20% chance of [[Treasures|Deformed Valuables]] (450 crowns).
|-|Beast Slayers=
* A [[Giant Skull and Bones]] (40% chance), [[Unhold Hide]] (40% chance) or [[Unhold's Heart]] (20% chance). 50% chance of another one, rolling separately.
** Frost Unholds drop [[Thick White Fur]] instead of [[Unhold Hide]].
* 33% chance of [[Provisions|Strange Meat]].
* 20% chance of [[Treasures|Deformed Valuables]] (450 crowns).
==Behavior==
Unholds usually approach with their Unstoppable Charge, that can't be repelled by a [[Spears|spearwall]]. They prefer fighting with a regular attack, but can use Fling Back to get close to a vulnerable brother, take the high ground, cancel a [[Shieldwall (20 fatigue)|shieldwall]], or kill someone with 10 HP or less.
==Tips ==
*Early game brothers will suffer an [[Injuries|injury]] on the first hit. [[Nimble]] or heavy [[armor]] protect from early injuries.
*HP regeneration makes defensive strategies less effective. Try to concentrate damage rather than spread it. Use weapons with high raw damage. Prefer attacking over shieldwalling. Even meaningless damage can cause a morale drop.
*Don't position backliners directly behind frontliners, Unholds will get close to them with Fling Back.
*[[Polearm Mastery]] allows to attack from 3 tiles away by stepping forward and retreating.
*[[Indomitable]] makes you immune to knockback, [[Stunned (Status Effect)|stun]] and Fling Back.
*They can't use Unstoppable Charge and Fling Back when caught in a [[Throwing Net|net]].
*If you charge them, they will not use Unstoppable Charge.
*If you are faster and wait, even with AP already spent, stun will go away at the end of your turn.
*[[Cleavers]]' [[Decapitate (20 fatigue)|Decapitate]] attack kills them faster when they are already wounded.
*[[Injuries|Injuring]] them is difficult, but possible. You need [[Crippling Strikes]] or a [[Named Weapons|named weapon]] with increased damage.
*If their [[morale]] breaks, keep a brother next to them to prevent rallying.
== Other notes ==
Scripts contain code that spawns Bog Unholds in oasises, and their behavior only allows them to roam swamps and leafy forests, not oasises.
{{Navbox Enemies}}
[[Category:Enemies]]
[[Category:Beasts]]