{{Combatant3
|title =Schrat
|image =token-schrat.png
|health =600
|fatigue =400
|fatigue-recovery=25
|resolve =200
|initiative =60
|melee-skill =70-75*
|melee-defense =-5
|ranged-defense =-5
|action-points =7
|xp =600
|immune=[[File:Stunned.png|23px|Stun]][[File:Status_effect_111.png|23px|Disarm]][[File:Night.png|23px|Nighttime]][[File:Net2.png|23px|Nets]][[File:Knock_Back.png|23px|Forced movement]][[File:Perk_57.png|23px|Injuries]][[File:Bleeding.png|23px|Bleeding]][[File:Goblin_poison.png|23px|Poison]]
|not-immune=[[File:Status_effect_116.png|23px|Fire]][[File:Morale.png|23px|Morale]][[File:Fatigue.png|23px|Fatigue]]
|stats=
{{SkillInfo|Melee skill.png|Melee skill is 70 before day 250, 75 after}}
|skills=
[[File:Perk 57.png|25px]] [[Crippling Strikes]]
[[File:Perk 23.png|25px]] [[Pathfinder]]
[[File:Perk 04.png|25px]] [[Resilient]]
[[File:Perk 09.png|25px]] [[Steel Brow]]
[[File:Status effect 86.png|25px]] [[Shielded]]
[[File:Active 121.png|25px]] [[Grow Shield (50 fatigue)|Grow Shield]]
[[File:Active 122.png|25px]] [[Uproot (25 fatigue)|Uproot]]
}}Schrat is a dangerous tree-like enemy from the [[Beasts]] faction.
== Spawning ==
Schrats spawn in forests, except snowy. They also can be encountered in [[Haunted Woods]] contracts, that appear in forest villages and cities.
==Equipment==
*A Schrat's Shield (32[[File:Supplies icon.png|25px|Durability]], 0[[File:Fatigue.png|25px|Fatigue penalty]], 20[[File:Melee defense.png|25px|Melee defense]], 20[[File:Ranged defense.png|25px|Ranged defense]]).
==Skills==
{| class="article-table" style="font-size:85%;" |
! align="center" |'''''Icon'''''
! align="center" |'''''Name'''''
! align="center" |'''''AP'''''
! align="center" | '''''Fatigue'''''
! align="left" |'''''Description'''''
|-
{{:Shielded}}
|-
{{:Grow Shield (50 fatigue)}}
|-
{{:Uproot (25 fatigue)}}
|}
==Loot==
|-|Regular origins=
* 90% chance of trophies:
**[[Ancient Wood]] (40% chance), [[Glowing Resin]] (40% chance) or [[Heart of the Forest]] (20% chance).
**25% chance of [[Treasures|Ancient Amber]] (500 crowns).
|-|Beast slayers=
* 90% chance of trophies:
**[[Ancient Wood]] (40% chance), [[Glowing Resin]] (40% chance) or [[Heart of the Forest]] (20% chance). 50% chance of another one, rolled separately.
**25% chance of [[Treasures|Ancient Amber]] (500 crowns).
==Behavior==
Schrats reduce damage greatly if they have a shield and can regrow it. [[Fire Pot|Fire Pots]] do triple damage to them. If hit by 60 damage or more, they spawn a [[Sapling]] if there is a free tile for it. It acts on the next round.
Schrats have an area attack that can only hit straight lines. It can strike right through obstacles. They very much like to attack multiple characters with it even if [[Taunt (Skill)|taunted]]. They seem to be attracted to tight formations where this attack would be effective, and often actively avoid engaging single targets, moving around them instead.
Their shields don't drop.
==Tips==
*They can kill early game brothers with one head hit, and will easily inflict [[injuries]] even in late game, unless brothers use [[Indomitable]] or have extremely high HP.
*[[Axes]] are recommended to break shields and rid Schrats of their damage reduction. It does not require melee skill or Double Grip.
*They have 2000 effective HP if you don't break their shields.
*If their numbers are low enough, they leave blind spots for your backliners to attack from.
*Surround them if possible to prevent [[Sapling|Saplings]] from spawning. Partial surrounding also works because Saplings occupy tiles too.
*One-handed weapons with shields don't cause Saplings to spawn and provide some defense.
*Two-handed weapons do more damage, but cause Saplings to spawn. Killing Saplings activates [[Berserk]] and [[Killing Frenzy]], causes a 5% [[morale]] check on all Schrats and gives XP.
*[[Dazed (Status Effect)|Dazing]] Schrats with two-handed maces reduces their damage to the point where it's insufficient to injure a properly built lategame brother in the beginning of combat.
*They aren't hard to [[Overwhelm]], but [[Staggered (Status Effect)|stagger]] on hits, ruining your initiative.
*[[Bone Platings|Bone Plating]] absorbs one hit to the body.
*They resist [[Ranged Weapons|ranged weapons]], but not melee piercing.
*Two tanks in a line distract them without [[Taunt (Skill)|Taunt]] at the cost of receiving more attacks.
{{Navbox Enemies}}
[[Category:Enemies]]
[[Category:Beasts]]