{{Combatant3 |title =Barbarian Beastmaster |image =token-barbarian-beastmaster.png |health =70 |head-armor =130 |body-armor =95 |fatigue =120 |fatigue-recovery=15 |resolve =90 |initiative =110 |melee-skill =65 |ranged-skill =55 |melee-defense =10 |ranged-defense =10 |action-points =9 |xp =250 |skills= [[File:Perk_10.png|25px]] [[Anticipation]]
[[File:Perk_40.png|25px]] [[Brawny]]
[[File:Perk_01.png|25px]] [[Dodge]] after day 30
[[File:Perk_23.png|25px]] [[Pathfinder]]
[[File:Perk_54.png|25px]] [[Recover (Perk)|Recover]]
[[File:Perk_04.png|25px]] [[Resilient]]
[[File:Barbarian fury.png|25px]] [[Barbarian Fury (5 fatigue)|Barbarian Fury]]
[[File:Active 162.png|25px]] [[Crack the Whip (Barbarian Beastmaster)|Crack the Whip]]
[[File:Active 08.png|25px]] [[Hand-to-Hand Attack (5 fatigue)|Hand-To-Hand Attack]] }}Barbarian Beasmaster is a specialist from the [[Barbarians]] faction, who controls [[Armored Unhold|Armored Unholds]]. ==Equipment== *A [[Thorned Whip]]. * A [[Hide and Bone Armor]] (95). * A [[Beastmaster's Headpiece]] (130). == Skills== {| class="article-table" style="font-size:85%;" | ! align="center" |'''''Icon''''' ! align="center" |'''''Name''''' ! align="center" |'''''AP''''' ! align="center" |'''''Fatigue''''' ! align="left" |'''''Description''''' |- {{:Barbarian Fury (5 fatigue)}} |- {{:Crack the Whip (Barbarian Beastmaster)}} |- {{:Hand-to-Hand Attack (5 fatigue)}} |} ==Behavior== The main job of Beastmasters is controlling [[Armored Unhold|Armored Unholds]]. One use of Crack the Whip whips all Armored Unholds at once without range limit. Beastmasters may approach under protection of other barbarians and Unholds, and use their [[Thorned Whip|whips]] against you directly. ==Tips== *Difficult to hit with [[Ranged Weapons|ranged weapons]]. *Can not [[Crack the Whip (Barbarian Beastmaster)|Crack the Whip]] in melee. *They can use [[Barbarian Fury (5 fatigue)|Barbarian Fury]] to escape melee. *They can't destroy armor or hurt through it. However they try to use [[Disarm (25 fatigue)|Disarm]] or attack someone whose armor got destroyed in a range of 3 tiles. *If not whipped, an [[Armored Unhold]] has a 33% chance to turn wild at the start of its turn. *Uncontrolled Armored Unholds are hostile to barbarians and controlled Armored Unholds, but not to each other. *Whipped Armored Unholds still retain their wild status until their next turn (verify?). *Can be [[Daggers|punctured]] for their armor. {{Navbox Enemies}} [[Category:Enemies]] [[Category:Humans]] [[Category:Barbarians]]