{{Combatant3
|title =Barbarian Beastmaster
|image =token-barbarian-beastmaster.png
|health =70
|head-armor =130
|body-armor =95
|fatigue =120
|fatigue-recovery=15
|resolve =90
|initiative =110
|melee-skill =65
|ranged-skill =55
|melee-defense =10
|ranged-defense =10
|action-points =9
|xp =250
|skills=
[[File:Perk_10.png|25px]] [[Anticipation]]
[[File:Perk_40.png|25px]] [[Brawny]]
[[File:Perk_01.png|25px]] [[Dodge]] after day 30
[[File:Perk_23.png|25px]] [[Pathfinder]]
[[File:Perk_54.png|25px]] [[Recover (Perk)|Recover]]
[[File:Perk_04.png|25px]] [[Resilient]]
[[File:Barbarian fury.png|25px]] [[Barbarian Fury (5 fatigue)|Barbarian Fury]]
[[File:Active 162.png|25px]] [[Crack the Whip (Barbarian Beastmaster)|Crack the Whip]]
[[File:Active 08.png|25px]] [[Hand-to-Hand Attack (5 fatigue)|Hand-To-Hand Attack]]
}}Barbarian Beasmaster is a specialist from the [[Barbarians]] faction, who controls [[Armored Unhold|Armored Unholds]].
==Equipment==
*A [[Thorned Whip]].
* A [[Hide and Bone Armor]] (95).
* A [[Beastmaster's Headpiece]] (130).
== Skills==
{| class="article-table" style="font-size:85%;" |
! align="center" |'''''Icon'''''
! align="center" |'''''Name'''''
! align="center" |'''''AP'''''
! align="center" |'''''Fatigue'''''
! align="left" |'''''Description'''''
|-
{{:Barbarian Fury (5 fatigue)}}
|-
{{:Crack the Whip (Barbarian Beastmaster)}}
|-
{{:Hand-to-Hand Attack (5 fatigue)}}
|}
==Behavior==
The main job of Beastmasters is controlling [[Armored Unhold|Armored Unholds]]. One use of Crack the Whip whips all Armored Unholds at once without range limit.
Beastmasters may approach under protection of other barbarians and Unholds, and use their [[Thorned Whip|whips]] against you directly.
==Tips==
*Difficult to hit with [[Ranged Weapons|ranged weapons]].
*Can not [[Crack the Whip (Barbarian Beastmaster)|Crack the Whip]] in melee.
*They can use [[Barbarian Fury (5 fatigue)|Barbarian Fury]] to escape melee.
*They can't destroy armor or hurt through it. However they try to use [[Disarm (25 fatigue)|Disarm]] or attack someone whose armor got destroyed in a range of 3 tiles.
*If not whipped, an [[Armored Unhold]] has a 33% chance to turn wild at the start of its turn.
*Uncontrolled Armored Unholds are hostile to barbarians and controlled Armored Unholds, but not to each other.
*Whipped Armored Unholds still retain their wild status until their next turn (verify?).
*Can be [[Daggers|punctured]] for their armor.
{{Navbox Enemies}}
[[Category:Enemies]]
[[Category:Humans]]
[[Category:Barbarians]]