{{Combatant3 |title =Donkey |image =token-donkey.png |health =180 |fatigue =200 |melee-defense =-30 |ranged-defense =-10 |xp =50 |immune=[[File:Stunned.png|23px|Stun]][[File:Status_effect_111.png|23px|Disarm]][[File:Night.png|23px|Nighttime]][[File:Net2.png|23px|Nets]][[File:Knock_Back.png|23px|Forced movement]][[File:Perk_57.png|23px|Injuries]][[File:Bleeding.png|23px|Bleeding]][[File:Goblin_poison.png|23px|Poison]][[File:Morale.png|23px|Morale]] |not-immune=[[File:Status_effect_116.png|23px|Fire]][[File:Fatigue.png|23px|Fatigue]] }}Donkeys are common draft or pack animals, often used to pull caravan carts. == Loot == * [[Provisions|Strange Meat]]. == Behavior == Donkeys are stationary, have no skills, and are not in the turn order. They do however accumulate fatigue when hit, but don't reduce it. A caravan cart generates next to them, which is only an obstacle. During an [[Escort Caravan]] contract, letting a donkey die halves your payment. When attacking a caravan, if all enemies other than the donkeys are slain, they will instantly die without giving XP and loot. == Tips == * Enemies prefer attacking donkeys over your brothers.{{Citation}} * Your units can walk through them if they are allied. * When the enemy starts retreating, enemies adjacent to donkeys and no one else retreat without trying to kill them, because Donkeys have no zone of control. * If you are attacking, make sure to kill them before the battle ends to get XP and loot. {{Navbox Enemies}} [[Category:Enemies]] [[Category:Animals]]