{{Combatant3
|title =Mercenary
|section-1 =Lower
|image =token-mercenary-1.png
|health =75
|head-armor =0-150
|body-armor =50-150
|fatigue =125
|fatigue-recovery=20
|resolve =55
|initiative =115
|melee-skill =65
|ranged-skill =55
|melee-defense =10
|ranged-defense =10
|action-points =9
|xp =250
|skills=
[[File:Allmasteries.png|25px]] All weapon masteries
[[File:Perk_10.png|25px]] [[Anticipation]]
[[File:Perk_03.png|25px]] [[Battle Forged]]
[[File:Perk_40.png|25px]] [[Brawny]]
[[File:Perk_39.png|25px]] [[Quick Hands]]
[[File:Perk_54.png|25px]] [[Recover (Perk)|Recover]]
[[File:Perk_11.png|25px]] [[Rotation (Perk)|Rotation]]
[[File:Active 08.png|25px]] [[Hand-to-Hand Attack (5 fatigue)|Hand-To-Hand Attack]]
|section-2 =Normal
|image-2 =token-mercenary-2.png
|health-2 =90
|head-armor-2 =0-230
|body-armor-2 =80-260
|fatigue-2 =135
|fatigue-recovery-2=20
|resolve-2 =70
|initiative-2 =125
|melee-skill-2 =75
|ranged-skill-2 =65
|melee-defense-2 =20
|ranged-defense-2 =10
|action-points-2 =9
|xp-2 =350
|skills-2=
[[File:Allmasteries.png|25px]] All weapon masteries
[[File:Perk_10.png|25px]] [[Anticipation]]
[[File:Perk_59.png|25px]] [[Backstabber]]
[[File:Perk_03.png|25px]] [[Battle Forged]]
[[File:Perk_40.png|25px]] [[Brawny]]
[[File:Perk_33.png|25px]] [[Fast Adaptation]]
[[File:Perk_62.png|25px]] [[Overwhelm]]
[[File:Perk_39.png|25px]] [[Quick Hands]]
[[File:Perk_54.png|25px]] [[Recover (Perk)|Recover]]
[[File:Perk_11.png|25px]] [[Rotation (Perk)|Rotation]]
[[File:Active 08.png|25px]] [[Hand-to-Hand Attack (5 fatigue)|Hand-To-Hand Attack]]
}}Mercenary is a melee unit of variable strength, which appears in [[Mercenaries|mercenary squads]] and as enemy during some [[contracts]].
== Equipment==
|-|Lower Mercenary=
*A weapon:
**25% chance of a [[Billhook]], [[Pike]] or [[Warbrand]].
** 75% chance of a [[Handaxe]], [[Flail]], [[Morning Star]], [[Boar Spear]], [[Arming Sword]] or [[Falchion]].
*If the weapon's range is 1, 50% chance of a [[Bundle of Throwing Axes]] or [[Bundle of Javelins]].
*A [[Mail Hauberk]] (150), [[Mail Shirt]] (130), [[Basic Mail Shirt]] (115), [[Padded Leather]] (80), [[Gambeson]] (65), [[Rugged Surcoat]] (55) or [[Padded Surcoat]] (50).
*90% chance of a [[Padded Flat Top Helmet]] (150), [[Padded Kettle Hat]] (140), [[Padded Nasal Helmet]] (130), [[Flat Top Helmet]] (125), [[Kettle Hat]] (115), [[Nasal Helmet]] (105), [[Closed Mail Coif]] (90), [[Mail Coif]] (80) or [[Headscarf]] (20).
*If the weapon is one-handed, a [[Wooden Shield]], [[Heater Shield]], [[Kite Shield]] or [[Throwing Net]].
|-|Mercenary=
*A [[Billhook]], [[Pike]], [[Warbrand]], [[Arming Sword]], [[Flail]], [[Handaxe]], [[Morning Star]], [[Falchion]], [[Polehammer]], [[Three-Headed Flail]], [[Bardiche]], [[Scimitar]], [[Fighting Spear]], [[Military Pick]] or [[Longsword]].
* If the weapon's range is 1, 60% chance of a [[Bundle of Throwing Axes]], [[Bundle of Javelins]] or [[Throwing Spear]].
*A [[Sellsword's Armor]] (260), [[Lamellar Harness]] (230), [[Reinforced Mail Hauberk]] (210), [[Footman's Armor]] (190), [[Light Scale Armor]] (170), [[Mail Hauberk]] (150), [[Leather Scale Armor]] (140), [[Mail Shirt]] (130), [[Basic Mail Shirt]] (115), [[Patched Mail Shirt]] (90) or [[Padded Leather]] (80).
*95% of a [[Flat Top with Mail]] (230), [[Kettle Hat with Mail]] (215), [[Bascinet with Mail]] (210), [[Nasal Helmet with Mail]] (200), [[Steppe Helmet with Mail]] (200), [[Closed Flat Top Helmet]] (170), [[Padded Flat Top Helmet]] (150), [[Padded Kettle Hat]] (140), [[Padded Nasal Helmet]] (130), [[Flat Top Helmet]] (125), [[Nordic Helmet]] (125), [[Kettle Hat]] (115), [[Reinforced Mail Coif]] (100), [[Closed Mail Coif]] (90), [[Mail Coif]] (80) or [[Headscarf]] (20).
*If the weapon is one-handed, a [[Wooden Shield]], [[Heater Shield]], [[Kite Shield]] or [[Throwing Net]].
The list of possible helmets includes a [[Nasal Helmet]] but it is never picked because of the bug (verify).
==Skills==
{| class="article-table" style="font-size:85%;" |
! align="center" |'''''Icon'''''
! align="center" |'''''Name'''''
! align="center" |'''''AP'''''
! align="center" |'''''Fatigue'''''
! align="left" |'''''Description'''''
|-
{{:Hand-to-Hand Attack (5 fatigue)}}
|}
==Tips==
*Lower Mercenaries have exactly same stats as [[Brigand Raider]], but slightly better equipment and [[perks]].
*Normal Mercenaries are much stronger due to superior stats, extra perks and better equipment. They can be very dangerous in the early game due to heavy armor and weapons.
*Prioritize better armed and less protected ones.
*Use [[flails]] to hit their unprotected heads and loot the armor.
*Normal Mercenaries will [[Overwhelm]] you, unless you are faster, use [[Adrenaline (20 fatigue)|Adrenaline]], [[Throwing Net|nets]], [[Dazed (Status Effect)|daze]] or [[Staggered (Status Effect)|stagger]].
*When fighting on your side, they can [[Rotation (Skill)|rotate]] you into dangerous positions.
*Their [[armor]] can be heavy. Armor piercing or anti-armor weapons are required to penetrate it.
*Can be [[Daggers|punctured]] for their armor if their [[morale]] breaks or if you can reliably [[Maces|stun]] or [[Battle Whip|disarm]] them.
{{Navbox Enemies}}
[[Category:Enemies]]
[[Category:Humans]]
[[Category:Civilians]]