{{Combatant3 |title =Mercenary |section-1 =Lower |image =token-mercenary-1.png |health =75 |head-armor =0-150 |body-armor =50-150 |fatigue =125 |fatigue-recovery=20 |resolve =55 |initiative =115 |melee-skill =65 |ranged-skill =55 |melee-defense =10 |ranged-defense =10 |action-points =9 |xp =250 |skills= [[File:Allmasteries.png|25px]] All weapon masteries
[[File:Perk_10.png|25px]] [[Anticipation]]
[[File:Perk_03.png|25px]] [[Battle Forged]]
[[File:Perk_40.png|25px]] [[Brawny]]
[[File:Perk_39.png|25px]] [[Quick Hands]]
[[File:Perk_54.png|25px]] [[Recover (Perk)|Recover]]
[[File:Perk_11.png|25px]] [[Rotation (Perk)|Rotation]]
[[File:Active 08.png|25px]] [[Hand-to-Hand Attack (5 fatigue)|Hand-To-Hand Attack]] |section-2 =Normal |image-2 =token-mercenary-2.png |health-2 =90 |head-armor-2 =0-230 |body-armor-2 =80-260 |fatigue-2 =135 |fatigue-recovery-2=20 |resolve-2 =70 |initiative-2 =125 |melee-skill-2 =75 |ranged-skill-2 =65 |melee-defense-2 =20 |ranged-defense-2 =10 |action-points-2 =9 |xp-2 =350 |skills-2= [[File:Allmasteries.png|25px]] All weapon masteries
[[File:Perk_10.png|25px]] [[Anticipation]]
[[File:Perk_59.png|25px]] [[Backstabber]]
[[File:Perk_03.png|25px]] [[Battle Forged]]
[[File:Perk_40.png|25px]] [[Brawny]]
[[File:Perk_33.png|25px]] [[Fast Adaptation]]
[[File:Perk_62.png|25px]] [[Overwhelm]]
[[File:Perk_39.png|25px]] [[Quick Hands]]
[[File:Perk_54.png|25px]] [[Recover (Perk)|Recover]]
[[File:Perk_11.png|25px]] [[Rotation (Perk)|Rotation]]
[[File:Active 08.png|25px]] [[Hand-to-Hand Attack (5 fatigue)|Hand-To-Hand Attack]] }}Mercenary is a melee unit of variable strength, which appears in [[Mercenaries|mercenary squads]] and as enemy during some [[contracts]]. == Equipment== |-|Lower Mercenary= *A weapon: **25% chance of a [[Billhook]], [[Pike]] or [[Warbrand]]. ** 75% chance of a [[Handaxe]], [[Flail]], [[Morning Star]], [[Boar Spear]], [[Arming Sword]] or [[Falchion]]. *If the weapon's range is 1, 50% chance of a [[Bundle of Throwing Axes]] or [[Bundle of Javelins]]. *A [[Mail Hauberk]] (150), [[Mail Shirt]] (130), [[Basic Mail Shirt]] (115), [[Padded Leather]] (80), [[Gambeson]] (65), [[Rugged Surcoat]] (55) or [[Padded Surcoat]] (50). *90% chance of a [[Padded Flat Top Helmet]] (150), [[Padded Kettle Hat]] (140), [[Padded Nasal Helmet]] (130), [[Flat Top Helmet]] (125), [[Kettle Hat]] (115), [[Nasal Helmet]] (105), [[Closed Mail Coif]] (90), [[Mail Coif]] (80) or [[Headscarf]] (20). *If the weapon is one-handed, a [[Wooden Shield]], [[Heater Shield]], [[Kite Shield]] or [[Throwing Net]]. |-|Mercenary= *A [[Billhook]], [[Pike]], [[Warbrand]], [[Arming Sword]], [[Flail]], [[Handaxe]], [[Morning Star]], [[Falchion]], [[Polehammer]], [[Three-Headed Flail]], [[Bardiche]], [[Scimitar]], [[Fighting Spear]], [[Military Pick]] or [[Longsword]]. * If the weapon's range is 1, 60% chance of a [[Bundle of Throwing Axes]], [[Bundle of Javelins]] or [[Throwing Spear]]. *A [[Sellsword's Armor]] (260), [[Lamellar Harness]] (230), [[Reinforced Mail Hauberk]] (210), [[Footman's Armor]] (190), [[Light Scale Armor]] (170), [[Mail Hauberk]] (150), [[Leather Scale Armor]] (140), [[Mail Shirt]] (130), [[Basic Mail Shirt]] (115), [[Patched Mail Shirt]] (90) or [[Padded Leather]] (80). *95% of a [[Flat Top with Mail]] (230), [[Kettle Hat with Mail]] (215), [[Bascinet with Mail]] (210), [[Nasal Helmet with Mail]] (200), [[Steppe Helmet with Mail]] (200), [[Closed Flat Top Helmet]] (170), [[Padded Flat Top Helmet]] (150), [[Padded Kettle Hat]] (140), [[Padded Nasal Helmet]] (130), [[Flat Top Helmet]] (125), [[Nordic Helmet]] (125), [[Kettle Hat]] (115), [[Reinforced Mail Coif]] (100), [[Closed Mail Coif]] (90), [[Mail Coif]] (80) or [[Headscarf]] (20). *If the weapon is one-handed, a [[Wooden Shield]], [[Heater Shield]], [[Kite Shield]] or [[Throwing Net]]. The list of possible helmets includes a [[Nasal Helmet]] but it is never picked because of the bug (verify). ==Skills== {| class="article-table" style="font-size:85%;" | ! align="center" |'''''Icon''''' ! align="center" |'''''Name''''' ! align="center" |'''''AP''''' ! align="center" |'''''Fatigue''''' ! align="left" |'''''Description''''' |- {{:Hand-to-Hand Attack (5 fatigue)}} |} ==Tips== *Lower Mercenaries have exactly same stats as [[Brigand Raider]], but slightly better equipment and [[perks]]. *Normal Mercenaries are much stronger due to superior stats, extra perks and better equipment. They can be very dangerous in the early game due to heavy armor and weapons. *Prioritize better armed and less protected ones. *Use [[flails]] to hit their unprotected heads and loot the armor. *Normal Mercenaries will [[Overwhelm]] you, unless you are faster, use [[Adrenaline (20 fatigue)|Adrenaline]], [[Throwing Net|nets]], [[Dazed (Status Effect)|daze]] or [[Staggered (Status Effect)|stagger]]. *When fighting on your side, they can [[Rotation (Skill)|rotate]] you into dangerous positions. *Their [[armor]] can be heavy. Armor piercing or anti-armor weapons are required to penetrate it. *Can be [[Daggers|punctured]] for their armor if their [[morale]] breaks or if you can reliably [[Maces|stun]] or [[Battle Whip|disarm]] them. {{Navbox Enemies}} [[Category:Enemies]] [[Category:Humans]] [[Category:Civilians]]