{{Combatant3 |title =Mercenary Marksman |image =token-mercenary-marksman.png |health =65 |head-armor =0-115 |body-armor =35-130 |fatigue =135 |fatigue-recovery=20 |resolve =70 |initiative =125 |melee-skill =65 |ranged-skill =75 |melee-defense =10 |ranged-defense =15 |action-points =9 |xp =300 |skills= {{SkillInfo|Allmasteries.png|Bow, Crossbow and Dagger Masteries}} [[File:Perk_40.png|25px]] [[Brawny]]
[[File:Perk_17.png|25px]] [[Bullseye]]
[[File:Perk_57.png|25px]] [[Crippling Strikes]]
[[File:Perk_16.png|25px]] [[Executioner (Perk)|Executioner]]
[[File:Perk_33.png|25px]] [[Fast Adaptation]]
[[File:Perk_25.png|25px]] [[Footwork (Perk)|Footwork]]
[[File:Perk_29.png|25px]] [[Nimble]]
[[File:Perk_62.png|25px]] [[Overwhelm]]
[[File:Perk_39.png|25px]] [[Quick Hands]]
[[File:Perk_54.png|25px]] [[Recover (Perk)|Recover]]
[[File:Perk_11.png|25px]] [[Rotation (Perk)|Rotation]]
[[File:Active 08.png|25px]] [[Hand-to-Hand Attack (5 fatigue)|Hand-To-Hand Attack]] }}Mercenary Marksman is a ranged unit, which appears in [[Mercenaries|mercenary squads]] and as enemy during some [[contracts]]. == Equipment == * A [[Hunting Bow]], [[Crossbow]] or [[War Bow]]. * A [[Dagger]], [[Scramasax]], [[Hatchet]] or [[Bludgeon]]. * A [[Mail Shirt]] (130), [[Basic Mail Shirt]] (115), [[Padded Leather]] (80), [[Rugged Surcoat]] (55), [[Padded Surcoat]] (50) or [[Thick Tunic]] (35). * 75% chance of a [[Kettle Hat]] (115), [[Mail Coif]] (80), [[Full Aketon Cap]] (50), [[Full Leather Cap]] (45), [[Aketon Cap]] (40), [[Hood]] (30) or [[Headscarf]] (20). == Skills == {| class="article-table" style="font-size:85%;" | ! align="center" |'''''Icon''''' ! align="center" |'''''Name''''' ! align="center" |'''''AP''''' ! align="center" |'''''Fatigue''''' ! align="left" |'''''Description''''' |- {{:Hand-to-Hand Attack (5 fatigue)}} |} == Behavior == Mercenary Marksmen don't reposition much, and will instead just shoot. Their allies also don't guard them like [[Brigands]] or [[Nomads]] do (verify). ==Tips== * They will [[Overwhelm]] you, unless you are faster, use [[Adrenaline (20 fatigue)|Adrenaline]], [[Throwing Net|nets]], [[Dazed (Status Effect)|daze]] or [[Staggered (Status Effect)|stagger]]. * [[Nimble]] makes them quite tough. Because of this and the presence of more dangerous or vulnerable [[Mercenary|melee Mercenaries]], sniping them is not recommended. * However, their damage is annoying. Engage them in melee when possible so they will stop shooting. * They can use [[Rotation (Skill)|Rotation]] and [[Footwork (Skill)|Footwork]] to escape melee. * Despite being ranged, they aren't completely harmless in melee, and can [[Overwhelm]] and [[Puncture (20 fatigue)|Puncture]]. * If you don't rely on ranged units, prefer nighttime when they are less accurate. {{Navbox Enemies}} [[Category:Enemies]] [[Category:Humans]] [[Category:Civilians]]