{{Combatant3
|title =Mercenary Marksman
|image =token-mercenary-marksman.png
|health =65
|head-armor =0-115
|body-armor =35-130
|fatigue =135
|fatigue-recovery=20
|resolve =70
|initiative =125
|melee-skill =65
|ranged-skill =75
|melee-defense =10
|ranged-defense =15
|action-points =9
|xp =300
|skills=
{{SkillInfo|Allmasteries.png|Bow, Crossbow and Dagger Masteries}}
[[File:Perk_40.png|25px]] [[Brawny]]
[[File:Perk_17.png|25px]] [[Bullseye]]
[[File:Perk_57.png|25px]] [[Crippling Strikes]]
[[File:Perk_16.png|25px]] [[Executioner (Perk)|Executioner]]
[[File:Perk_33.png|25px]] [[Fast Adaptation]]
[[File:Perk_25.png|25px]] [[Footwork (Perk)|Footwork]]
[[File:Perk_29.png|25px]] [[Nimble]]
[[File:Perk_62.png|25px]] [[Overwhelm]]
[[File:Perk_39.png|25px]] [[Quick Hands]]
[[File:Perk_54.png|25px]] [[Recover (Perk)|Recover]]
[[File:Perk_11.png|25px]] [[Rotation (Perk)|Rotation]]
[[File:Active 08.png|25px]] [[Hand-to-Hand Attack (5 fatigue)|Hand-To-Hand Attack]]
}}Mercenary Marksman is a ranged unit, which appears in [[Mercenaries|mercenary squads]] and as enemy during some [[contracts]].
== Equipment ==
* A [[Hunting Bow]], [[Crossbow]] or [[War Bow]].
* A [[Dagger]], [[Scramasax]], [[Hatchet]] or [[Bludgeon]].
* A [[Mail Shirt]] (130), [[Basic Mail Shirt]] (115), [[Padded Leather]] (80), [[Rugged Surcoat]] (55), [[Padded Surcoat]] (50) or [[Thick Tunic]] (35).
* 75% chance of a [[Kettle Hat]] (115), [[Mail Coif]] (80), [[Full Aketon Cap]] (50), [[Full Leather Cap]] (45), [[Aketon Cap]] (40), [[Hood]] (30) or [[Headscarf]] (20).
== Skills ==
{| class="article-table" style="font-size:85%;" |
! align="center" |'''''Icon'''''
! align="center" |'''''Name'''''
! align="center" |'''''AP'''''
! align="center" |'''''Fatigue'''''
! align="left" |'''''Description'''''
|-
{{:Hand-to-Hand Attack (5 fatigue)}}
|}
== Behavior ==
Mercenary Marksmen don't reposition much, and will instead just shoot. Their allies also don't guard them like [[Brigands]] or [[Nomads]] do (verify).
==Tips==
* They will [[Overwhelm]] you, unless you are faster, use [[Adrenaline (20 fatigue)|Adrenaline]], [[Throwing Net|nets]], [[Dazed (Status Effect)|daze]] or [[Staggered (Status Effect)|stagger]].
* [[Nimble]] makes them quite tough. Because of this and the presence of more dangerous or vulnerable [[Mercenary|melee Mercenaries]], sniping them is not recommended.
* However, their damage is annoying. Engage them in melee when possible so they will stop shooting.
* They can use [[Rotation (Skill)|Rotation]] and [[Footwork (Skill)|Footwork]] to escape melee.
* Despite being ranged, they aren't completely harmless in melee, and can [[Overwhelm]] and [[Puncture (20 fatigue)|Puncture]].
* If you don't rely on ranged units, prefer nighttime when they are less accurate.
{{Navbox Enemies}}
[[Category:Enemies]]
[[Category:Humans]]
[[Category:Civilians]]