{{Combatant3 |title =Hedge Knight |image =token-hedge-knight.png |health =150 |head-armor =280-300 |body-armor =210-320 |fatigue =160 |fatigue-recovery=25 |resolve =90 |initiative =105 |melee-skill =85 |ranged-skill =50 |melee-defense =25 |ranged-defense =15 |action-points =9 |xp =450 |stats= {{SkillInfo|Damage dealt.png|[[Devastating Strikes|1.2x damage dealt]]}} |skills= [[File:Allmasteries.png|25px]] All weapon masteries
[[File:Status_effect_13.png|25px]] [[Battle Flow]]
[[File:Perk_03.png|25px]] [[Battle Forged]]
[[File:Perk_35.png|25px]] [[Berserk]]
[[File:Perk_40.png|25px]] [[Brawny]]
[[File:Perk_57.png|25px]] [[Crippling Strikes]]
[[File:Perk_16.png|25px]] [[Executioner (Perk)|Executioner]]
[[File:Perk_33.png|25px]] [[Fast Adaptation]]
[[File:Perk_27.png|25px]] [[Fearsome]]
[[File:Perk_36.png|25px]] [[Killing Frenzy]]
[[File:Perk_19.png|25px]] [[Reach Advantage]]
[[File:Perk_54.png|25px]] [[Recover (Perk)|Recover]]
[[File:Perk_04.png|25px]] [[Resilient]]
[[File:Active 08.png|25px]] [[Hand-to-Hand Attack (5 fatigue)|Hand-To-Hand Attack]] }}Hedge Knight is a dangerous, heavily armored elite unit, sometimes encountered in [[arena]] fights and among [[mercenaries]] and [[brigands]]. Can become a [[Hedge Knight (Champion)|champion]] with a 2% chance. ==Equipment== * An [[Arming Sword]], [[Noble Sword]], [[Warbrand]], [[Greatsword]], [[Fighting Axe]], [[Bardiche]], [[Greataxe]], [[Two-Handed Flail]], [[Two-Handed Hammer]] or [[Two-Handed Flanged Mace]]. *A [[Coat of Plates]] (320), [[Coat of Scales]] (300), [[Heavy Lamellar Armor]] (285) or [[Reinforced Mail Hauberk]] (210). *A [[Full Helm]] (300) or [[Closed Flat Top with Mail]] (280). * If the weapon is one-handed, a [[Kite Shield]] or [[Heater Shield]]. ==Skills== {| class="article-table" style="font-size:85%;" ! align="center" |'''''Icon''''' ! align="center" |'''''Name''''' ! align="center" |'''''AP''''' ! align="center" |'''''Fatigue''''' ! align="left" |'''''Description''''' |- {{:Battle Flow}} |- {{:Hand-to-Hand Attack (5 fatigue)}} |} ==Tips== *Armor piercing or anti-armor weapons are required to penetrate their armor. *High accuracy allows them to reliably hit evasive characters. *Those who have two-handed weapons deal high damage, and those who have [[shields]] are difficult to hit. *Breaking their shields isn't hard as they lack [[Shield Expert]] and does not require melee skill or Double Grip. *Control them by [[Maces|stunning]] or [[Battle Whip|disarming]]. *[[Throwing Net|Nets]] make them easier to hit, but [[Taunt (Skill)|Taunt]] is required to prevent them from breaking free. Also they can't remove a net and attack with a 6 AP weapon on the same turn. *Can be [[Daggers|punctured]] for their armor if their [[morale]] breaks or if you can reliably stun or disarm them. However, failing to stun can result in casualties: he has [[Berserk]] that allows him to attack after a kill and [[Killing Frenzy]] makes the following attack even more deadly, whereas the [[Battle Flow]] grants enough fatigue to execute this attack. {{Navbox Enemies}} [[Category:Enemies]] [[Category:Humans]] [[Category:Civilians]]