{{Combatant3
|title =Hedge Knight
|image =token-hedge-knight.png
|health =150
|head-armor =280-300
|body-armor =210-320
|fatigue =160
|fatigue-recovery=25
|resolve =90
|initiative =105
|melee-skill =85
|ranged-skill =50
|melee-defense =25
|ranged-defense =15
|action-points =9
|xp =450
|stats=
{{SkillInfo|Damage dealt.png|[[Devastating Strikes|1.2x damage dealt]]}}
|skills=
[[File:Allmasteries.png|25px]] All weapon masteries
[[File:Status_effect_13.png|25px]] [[Battle Flow]]
[[File:Perk_03.png|25px]] [[Battle Forged]]
[[File:Perk_35.png|25px]] [[Berserk]]
[[File:Perk_40.png|25px]] [[Brawny]]
[[File:Perk_57.png|25px]] [[Crippling Strikes]]
[[File:Perk_16.png|25px]] [[Executioner (Perk)|Executioner]]
[[File:Perk_33.png|25px]] [[Fast Adaptation]]
[[File:Perk_27.png|25px]] [[Fearsome]]
[[File:Perk_36.png|25px]] [[Killing Frenzy]]
[[File:Perk_19.png|25px]] [[Reach Advantage]]
[[File:Perk_54.png|25px]] [[Recover (Perk)|Recover]]
[[File:Perk_04.png|25px]] [[Resilient]]
[[File:Active 08.png|25px]] [[Hand-to-Hand Attack (5 fatigue)|Hand-To-Hand Attack]]
}}Hedge Knight is a dangerous, heavily armored elite unit, sometimes encountered in [[arena]] fights and among [[mercenaries]] and [[brigands]].
Can become a [[Hedge Knight (Champion)|champion]] with a 2% chance.
==Equipment==
* An [[Arming Sword]], [[Noble Sword]], [[Warbrand]], [[Greatsword]], [[Fighting Axe]], [[Bardiche]], [[Greataxe]], [[Two-Handed Flail]], [[Two-Handed Hammer]] or [[Two-Handed Flanged Mace]].
*A [[Coat of Plates]] (320), [[Coat of Scales]] (300), [[Heavy Lamellar Armor]] (285) or [[Reinforced Mail Hauberk]] (210).
*A [[Full Helm]] (300) or [[Closed Flat Top with Mail]] (280).
* If the weapon is one-handed, a [[Kite Shield]] or [[Heater Shield]].
==Skills==
{| class="article-table" style="font-size:85%;"
! align="center" |'''''Icon'''''
! align="center" |'''''Name'''''
! align="center" |'''''AP'''''
! align="center" |'''''Fatigue'''''
! align="left" |'''''Description'''''
|-
{{:Battle Flow}}
|-
{{:Hand-to-Hand Attack (5 fatigue)}}
|}
==Tips==
*Armor piercing or anti-armor weapons are required to penetrate their armor.
*High accuracy allows them to reliably hit evasive characters.
*Those who have two-handed weapons deal high damage, and those who have [[shields]] are difficult to hit.
*Breaking their shields isn't hard as they lack [[Shield Expert]] and does not require melee skill or Double Grip.
*Control them by [[Maces|stunning]] or [[Battle Whip|disarming]].
*[[Throwing Net|Nets]] make them easier to hit, but [[Taunt (Skill)|Taunt]] is required to prevent them from breaking free. Also they can't remove a net and attack with a 6 AP weapon on the same turn.
*Can be [[Daggers|punctured]] for their armor if their [[morale]] breaks or if you can reliably stun or disarm them. However, failing to stun can result in casualties: he has [[Berserk]] that allows him to attack after a kill and [[Killing Frenzy]] makes the following attack even more deadly, whereas the [[Battle Flow]] grants enough fatigue to execute this attack.
{{Navbox Enemies}}
[[Category:Enemies]]
[[Category:Humans]]
[[Category:Civilians]]