{{Combatant3
|title =Master Archer
|image =token-master-archer.png
|health =80
|head-armor =0-30
|body-armor =35-115
|fatigue =135
|fatigue-recovery=20
|resolve =70
|initiative =140
|melee-skill =65
|ranged-skill =85
|melee-defense =15
|ranged-defense =25
|action-points =9
|xp =450
|stats=
{{SkillInfo|Direct_damage.png|1.25x direct damage dealt}}
|skills=
[[File:Perk_49.png|25px]] [[Bow Mastery]]
[[File:Perk_10.png|25px]] [[Anticipation]]
[[File:Status_effect_13.png|25px]] [[Battle Flow]]
[[File:Perk_17.png|25px]] [[Bullseye]]
[[File:Perk_57.png|25px]] [[Crippling Strikes]]
[[File:Perk_16.png|25px]] [[Executioner (Perk)|Executioner]]
[[File:Perk_33.png|25px]] [[Fast Adaptation]]
[[File:Perk_25.png|25px]] [[Footwork (Perk)|Footwork]]
[[File:Perk_15.png|25px]] [[Head Hunter]]
[[File:Perk_29.png|25px]] [[Nimble]]
[[File:Perk_23.png|25px]] [[Pathfinder]]
[[File:Perk_39.png|25px]] [[Quick Hands]]
[[File:Perk_54.png|25px]] [[Recover (Perk)|Recover]]
[[File:Perk_11.png|25px]] [[Rotation (Perk)|Rotation]]
[[File:Perk_09.png|25px]] [[Steel Brow]]
[[File:Active 08.png|25px]] [[Hand-to-Hand Attack (5 fatigue)|Hand-To-Hand Attack]]
}}Master Archer is an elite ranged enemy, sometimes encountered among [[mercenaries]] and [[brigands]].
Can become a [[Master Archer (Champion)|champion]] with a 2% chance.
== Equipment ==
* A [[War Bow]] (66% chance) or [[Heavy Crossbow]] (34% chance).
* A [[Dagger]], [[Scramasax]] or [[Hatchet]].
* A [[Basic Mail Shirt]] (115) (double chance), [[Leather Lamellar Armor]] (95), [[Rugged Surcoat]] (55), [[Padded Surcoat]] (50) or [[Thick Tunic]] (35).
* 50% of a [[Hood]] (30) or [[Headscarf]] (20).
== Skills ==
{| class="article-table" style="font-size:85%;" |
! align="center" |'''''Icon'''''
! align="center" |'''''Name'''''
! align="center" |'''''AP'''''
! align="center" |'''''Fatigue'''''
! align="left" |'''''Description'''''
|-
{{:Battle Flow}}
|-
{{:Hand-to-Hand Attack (5 fatigue)}}
|}
== Tips ==
* Difficult to hit with [[Ranged Weapons|ranged weapons]], and [[Nimble]] makes them quite tough. Sniping them is not recommended.
* Engage them in melee when possible so they will stop shooting.
* They can use [[Rotation (Skill)|Rotation]] and [[Footwork (Skill)|Footwork]] to escape melee.
* If you don't rely on ranged units, prefer nighttime when they are less accurate.
{{Navbox Enemies}}
[[Category:Enemies]]
[[Category:Humans]]
[[Category:Civilians]]