{{Combatant3 |title =Master Archer |image =token-master-archer.png |health =80 |head-armor =0-30 |body-armor =35-115 |fatigue =135 |fatigue-recovery=20 |resolve =70 |initiative =140 |melee-skill =65 |ranged-skill =85 |melee-defense =15 |ranged-defense =25 |action-points =9 |xp =450 |stats= {{SkillInfo|Direct_damage.png|1.25x direct damage dealt}} |skills= [[File:Perk_49.png|25px]] [[Bow Mastery]]
[[File:Perk_10.png|25px]] [[Anticipation]]
[[File:Status_effect_13.png|25px]] [[Battle Flow]]
[[File:Perk_17.png|25px]] [[Bullseye]]
[[File:Perk_57.png|25px]] [[Crippling Strikes]]
[[File:Perk_16.png|25px]] [[Executioner (Perk)|Executioner]]
[[File:Perk_33.png|25px]] [[Fast Adaptation]]
[[File:Perk_25.png|25px]] [[Footwork (Perk)|Footwork]]
[[File:Perk_15.png|25px]] [[Head Hunter]]
[[File:Perk_29.png|25px]] [[Nimble]]
[[File:Perk_23.png|25px]] [[Pathfinder]]
[[File:Perk_39.png|25px]] [[Quick Hands]]
[[File:Perk_54.png|25px]] [[Recover (Perk)|Recover]]
[[File:Perk_11.png|25px]] [[Rotation (Perk)|Rotation]]
[[File:Perk_09.png|25px]] [[Steel Brow]]
[[File:Active 08.png|25px]] [[Hand-to-Hand Attack (5 fatigue)|Hand-To-Hand Attack]] }}Master Archer is an elite ranged enemy, sometimes encountered among [[mercenaries]] and [[brigands]]. Can become a [[Master Archer (Champion)|champion]] with a 2% chance. == Equipment == * A [[War Bow]] (66% chance) or [[Heavy Crossbow]] (34% chance). * A [[Dagger]], [[Scramasax]] or [[Hatchet]]. * A [[Basic Mail Shirt]] (115) (double chance), [[Leather Lamellar Armor]] (95), [[Rugged Surcoat]] (55), [[Padded Surcoat]] (50) or [[Thick Tunic]] (35). * 50% of a [[Hood]] (30) or [[Headscarf]] (20). == Skills == {| class="article-table" style="font-size:85%;" | ! align="center" |'''''Icon''''' ! align="center" |'''''Name''''' ! align="center" |'''''AP''''' ! align="center" |'''''Fatigue''''' ! align="left" |'''''Description''''' |- {{:Battle Flow}} |- {{:Hand-to-Hand Attack (5 fatigue)}} |} == Tips == * Difficult to hit with [[Ranged Weapons|ranged weapons]], and [[Nimble]] makes them quite tough. Sniping them is not recommended. * Engage them in melee when possible so they will stop shooting. * They can use [[Rotation (Skill)|Rotation]] and [[Footwork (Skill)|Footwork]] to escape melee. * If you don't rely on ranged units, prefer nighttime when they are less accurate. {{Navbox Enemies}} [[Category:Enemies]] [[Category:Humans]] [[Category:Civilians]]