{{Combatant3
|title =Warhound
|image =token-warhound.png
|health =70
|head-armor =0
|body-armor =0-85
|fatigue =140
|fatigue-recovery=15
|resolve =50
|initiative =110
|melee-skill =55
|melee-defense =20
|ranged-defense =20
|action-points =11
|xp =100
|immune=[[File:Status_effect_111.png|23px|Disarm]][[File:Perk_57.png|23px|Injuries]]
|not-immune=[[File:Stunned.png|23px|Stun]][[File:Night.png|23px|Nighttime]][[File:Net2.png|23px|Nets]][[File:Knock_Back.png|23px|Forced movement]][[File:Bleeding.png|23px|Bleeding]][[File:Goblin_poison.png|23px|Poison]][[File:Status_effect_116.png|23px|Fire]][[File:Morale.png|23px|Morale]][[File:Fatigue.png|23px|Fatigue]]
|skills=
[[File:Perk_23.png|25px]] [[Pathfinder]]
[[File:Perk_09.png|25px]] [[Steel Brow]]
[[File:Active 164.png|25px]] [[Warhound Bite (10 fatigue)|Warhound Bite]]
}}Warhound is a small beast used in combat by [[Barbarians]] faction and your squad.
==Equipment==
*Can be equipped with a [[Heavy Wardog Armor]] (85) or [[Wardog Armor]] (55).
Barbarians use unarmored Warhounds.
==Skills==
{| class="article-table" style="font-size:85%;" |
! align="center" |'''''Icon'''''
! align="center" |'''''Name'''''
! align="center" |'''''AP'''''
! align="center" |'''''Fatigue'''''
! align="left" |'''''Description'''''
|-
{{:Warhound Bite (10 fatigue)}}
|}
==Behavior==
Dogs rush the enemy. If they have a choice, they prioritize fleeing units, ranged units, specialists and those who is not engaged in melee.
When you unleash them, they will act immediately. You can not control Warhounds you release, they act on their own.
When they flee or die, dogs don't cause [[morale]] checks on their allies.
==Tips==
*Stronger than [[Wardog|Wardogs]], but slower.
*Can be used for distraction, to catch archers, fleeing enemies or even a [[Necromancer]], or to get a surrounding bonus.
* A brother can unleash a dog and use [[Rotation (Skill)|Rotation]] on it to save himself.
* Enemies prioritize brothers over dogs, however will still hit dogs with area attacks. So you can use dogs to counter outnumbering by [[Wiederganger|Wiedergangers]] or [[Nachzehrer|Nachzehrers]]. There are a few exceptions like [[Necrosavant|Necrosavants]] and [[Barbarian Madman]], who will attack dogs first.
* Be careful with timing when using dogs to avoid losing them pointlessly.
* Trying to distract enemies with [[Berserk]] and/or high resolve can backfire, refunding their AP and/or improving their [[morale]] when they kill a dog. [[Undead]] don't have morale so they don't benefit from killing a dog.
* If attacked by dogs, you may not respect their zone of control if your melee defense is high enough.
* Using dogs against [[Hexe|Hexen]] is extremely risky and not recommended. They can attack [[Charmed (Status Effect)|charmed]] brothers and don't care about [[Hex (Status Effect)|Hex]].
* Will have confident morale if unleashed by a [[Houndmaster (Background)|Houndmaster]].
{{Navbox Enemies}}
[[Category:Enemies]]
[[Category:Animals]]