{{Combatant3 |title =Wolf |image =token-wolf.png |health =90 |fatigue =150 |fatigue-recovery=20 |resolve =60 |initiative =135 |melee-skill =65 |melee-defense =25 |ranged-defense =25 |action-points =12 |xp =150 |immune=[[File:Status_effect_111.png|23px|Disarm]][[File:Perk_57.png|23px|Injuries]] |not-immune=[[File:Stunned.png|23px|Stun]][[File:Night.png|23px|Nighttime]][[File:Net2.png|23px|Nets]][[File:Knock_Back.png|23px|Forced movement]][[File:Bleeding.png|23px|Bleeding]][[File:Goblin_poison.png|23px|Poison]][[File:Status_effect_116.png|23px|Fire]][[File:Morale.png|23px|Morale]][[File:Fatigue.png|23px|Fatigue]] |skills= [[File:Perk_23.png|25px]] [[Pathfinder]]
[[File:Perk_09.png|25px]] [[Steel Brow]]
[[File:Active 71.png|25px]] [[Wolf Bite (10 fatigue)|Wolf Bite]] }}Wolf is a beast you can tame in a [[Houndmaster Tames Wolf]] event. ==Equipment== Your wolf can't wear any armor. ==Skills== {| class="article-table" style="font-size:85%;" | ! align="center" |'''''Icon''''' ! align="center" |'''''Name''''' ! align="center" |'''''AP''''' ! align="center" |'''''Fatigue''''' ! align="left" |'''''Description''''' |- {{:Wolf Bite (10 fatigue)}} |} ==Behavior== Just like dogs, it will rush the enemy. If has a choice, it prioritizes fleeing units, ranged units, specialists and those who are not engaged in melee. When you unleash it, it will act immediately. You can not control the Wolf, it act on its own. When it flees or dies, the Wolf does not cause [[morale]] checks on brothers. ==Tips== *There are two factors that severely limit its combat efficiency. You can't protect it with armor and enemies will not ignore it like they ignore dogs. They instead will prioritize the Wolf over a brother. *The event is not repeatable. If you lose your Wolf, you will not get another. *You can still catch archers and fleeing enemies with it. *Will have confident morale if unleashed by a [[Houndmaster (Background)|Houndmaster]]. {{Navbox Enemies}} [[Category:Enemies]] [[Category:Animals]]