{{Combatant3 |title =Goblin Wolfrider |image =token-goblin-wolfrider.png |health =60 |head-armor =40-90 |body-armor =55-90 |fatigue =150 |fatigue-recovery=20 |resolve =60 |initiative =130 |melee-skill =75 |ranged-skill =50 |melee-defense =15 |ranged-defense =15 |action-points =13 |xp =150 |stats= {{SkillInfo|Direct_damage.png|1.25x direct damage dealt}} {{SkillInfo|Action_points.png|Weapon skills cost 1 AP more}} |skills= {{SkillInfo|Allmasteries.png|Spear and Sword Masteries}} [[File:Perk_10.png|25px]] [[Anticipation]]
[[File:Perk_59.png|25px]] [[Backstabber]]
[[File:Perk_17.png|25px]] [[Bullseye|Bullseye]]
{{SkillInfo|Perk_25.png|[[Footwork (Perk)|Footwork]] (half fatigue cost)}} [[File:Perk_23.png|25px]] [[Pathfinder]]
[[File:Perk_39.png|25px]] [[Quick Hands]]
[[File:Active 08.png|25px]] [[Hand-to-Hand Attack (5 fatigue)|Hand-To-Hand Attack]]
[[File:Active 71.png|25px]] [[Wolf Bite (10 fatigue)|Wolf Bite]] }}Goblin Wolfrider is a fast enemy from the [[Goblins]] faction. ==Equipment== * A [[Goblin Skewer]] or [[Cruel Falchion]]. *A Heavy Armor (90) (25% chance) or Medium Armor (55) (75% chance). * A Helmet (90) (25% chance) or Light Helmet (40) (75% chance). ==Skills == {| class="article-table" style="font-size:85%;" | ! align="center" |'''''Icon''''' ! align="center" |'''''Name''''' ! align="center" |'''''AP''''' ! align="center" |'''''Fatigue''''' ! align="left" |'''''Description''''' |- {{:Hand-to-Hand Attack (5 fatigue)}} |- {{:Wolf Bite (10 fatigue)}} |} ==Behavior== Wolfriders are fast enemies that avoid direct combat if they see backliners unguarded from the rear. They will circle around you, trying to get to them. However, when everyone is guarded properly, Wolfriders simply charge like regular enemies. They will use [[Footwork (Skill)|Footwork]] to get close to someone vulnerable and attack him. When they die, either a [[Goblin Skirmisher|Skirmisher]] or a [[Goblin Wolf|Wolf]] spawns, depending on where the last hit landed. Head hit spawns a Wolf, which then acts immediately, and body hit spawns a normal variant of Skirmisher. The enemy will always have 45% of its HP and the same [[morale]] as the Wolfrider, however fleeing is replaced with breaking. Skirmishers also retain the armor. If the Wolfrider was the last enemy, nobody spawns and the battle immediately ends. ==Tips == *Bring less backliners and protect them from all sides. Wolfriders will immediately attack the frontline. {{Navbox Enemies}} [[Category:Enemies]] [[Category:Greenskins]] [[Category:Goblins]]