{{Combatant3
|title =Goblin Shaman
|image =token-goblin-shaman.png
|health =70
|head-armor =35
|body-armor =45
|fatigue =90
|fatigue-recovery=15
|resolve =70
|initiative =110*
|melee-skill =60
|ranged-skill =60
|melee-defense =10
|ranged-defense =20
|action-points =9
|xp =350
|stats=
{{SkillInfo|Initiative.png|[[Shaman|+100 initiative on the first turn at nighttime]]}}
|skills=
[[File:Perk_10.png|25px]] [[Anticipation]]
[[File:Perk_17.png|25px]] [[Bullseye|Bullseye]]
{{SkillInfo|Perk_25.png|[[Footwork (Perk)|Footwork]] (half fatigue cost)}}
[[File:Perk_23.png|25px]] [[Pathfinder]]
[[File:Perk_39.png|25px]] [[Quick Hands]]
[[File:Active_156.png|25px]] [[Grant Night Vision (5 fatigue)|Grant Night Vision]]
[[File:Active_08.png|25px]] [[Hand-to-Hand Attack (5 fatigue)|Hand-To-Hand Attack]]
[[File:Active_70.png|25px]] [[Root (15 fatigue)|Root]]
[[File:Active_69.png|25px]] [[Swarm of Insects (15 fatigue)|Swarm of Insects]]
}}Goblin Shaman is a spellcaster from the [[Goblins]] faction.
== Equipment==
*A [[Gnarly Staff]].
*A Ritual Armor (45).
*A Ritual Headpiece (35).
==Skills ==
{| class="article-table" style="font-size:85%;" |
! align="center" |'''''Icon'''''
! align="center" |'''''Name'''''
! align="center" |'''''AP'''''
! align="center" |'''''Fatigue'''''
! align="left" |'''''Description'''''
|-
{{:Grant Night Vision (5 fatigue)}}
|-
{{:Hand-to-Hand Attack (5 fatigue)}}
|-
{{:Root (15 fatigue)}}
|-
{{:Swarm of Insects (15 fatigue)}}
|}
==Behavior==
Sometimes goblin squads have a Shaman. Shamans are enemies that use their magic to slow and hinder your attempts to close distance, and reduce your evasion. They seem to prioritize Root over Swarm of Insects.
They can give night vision to other goblins. The spell works by permanently removing Nighttime debuff. They can cast it every turn, so eventually all goblins will be able to shoot without penalty.
Both Root and Grant Night Vision have a hexagon-shaped area of 7 tiles.
They have 8 vision instead of 7 that units have normally.
==Tips==
*Can cast spells even if engaged in melee.
*They are difficult to hit with [[Ranged Weapons|ranged weapons]].
*Their [[Gnarly Staff]] is a light [[Maces|mace]] and can stun.
*Removing vines is not always the best option because you spend AP on them instead of fighting, only to become entangled again on the next turn. If you are in melee, just fight. If you only have 4 AP left, remove vines from a brother who didn't act yet.
* However, removing vines makes Shamans cast them again instead of more nasty Swarm of Insects that makes you unable to land hits.
*Prefer daytime if a Shaman is present, because Nighttime reduces your ranged defense and goblins will have night vision.
{{Navbox Enemies}}
[[Category:Enemies]]
[[Category:Greenskins]]
[[Category:Goblins]]