[[File:3aec996da3f14d3f207d1223c5d063de55d30f3a.jpg]] Champions are stronger versions of enemies that always have a named item. They have a skull mark on their tokens, and generate with unique names. Only certain enemies can become champions. ==Mechanics== Each type of enemy has its own base chance to spawn a champion instead of a regular enemy. However, there are conditions that can affect this chance. These modifiers are additive. {| class="article-table" style="text-align:center" ! style="text-align:center" | Condition ! style="text-align:center" |Modifier |- |1 skull contract ||-99% |- |3 skulls contract ||+5% |- | Before day 90||-1% |- |[[The Bounty Hunter (Follower)|Bounty Hunter]]||+3% |} Most champions have extra [[perks]] in comparison to their regular counterparts, and their [[attributes]] are also increased. Actually, it is the special Champion perk that is responsible for increasing stats. Modifiers are conditional, based on the enemy base defense values. 20 points in either melee or ranged defense, or 15 in both, cause the set with extra defense to apply, otherwise it will be the one with extra HP. {| class="article-table" style="text-align:center" ! style="text-align:center" | ! style="text-align:center" |[[File:Health.png|25px|Health]] ! style="text-align:center" |[[File:Melee skill.png|25px|Melee skill]] ! style="text-align:center" |[[File:Ranged skill.png|25px|Ranged skill]] ! style="text-align:center" |[[File:Melee defense.png|25px|Melee defense]] ! style="text-align:center" |[[File:Ranged defense.png|25px|Ranged defense]] ! style="text-align:center" |[[File:Resolve.png|25px|Resolve]] ! style="text-align:center" |[[File:Initiative.png|25px|Initiative]] ! style="text-align:center" |[[File:Fatigue.png|25px|Fatigue]] ! style="text-align:center" |[[File:Damage dealt.png|25px|Damage dealt]] ! style="text-align:center" |[[File:XP.png|25px|XP]] |- |Base modifiers||1.35||1.15||1.15||1.25||1.25||1.5||1.15||1.5||1.15||1.5 |- |HP variant (extra)||1.35|| || || || || || || || || |- |HP variant (total)||1.8225||1.15||1.15||1.25||1.25||1.5 |1.15 ||1.5||1.15||1.5 |- |Defense variant (extra)|| || || ||1.25||1.25|| || || || || |- |Defense variant (total)||1.35||1.15||1.15||1.5625||1.5625 ||1.5|| 1.15||1.5||1.15|| 1.5 |} Modifiers are multiplicative. A regular [[Swordmaster (Enemy)|Swordmaster]] has 80 base melee defense and a [[Swordmaster (Champion)|champion]] has 80*1.5625 = 125. If an enemy has a damage modifier, it is multiplied as well. Final values are rounded down. It's important that these modifiers are applied '''after''' [[shields]], [[Dodge]], [[Fast Adaptation]], extra [[Weapons|weapon]] accuracy and such. They are multiplied as well! So if you attack a [[Knight (Champion)|champion Knight]] with 20 base melee defense and a [[Heater Shield]] that gives 25 with [[Shield Expert]], don't expect it to be 20*1.5625+25 = 56. It is (20+25)*1.5625 = 70, so your accuracy will be reduced by 60 (not 70, because all defense above 50 has half effect). [[Dodge]] benefits from both initiative and defense increase. [[Named and Legendary Items|Named]] [[Named Weapons|weapons]], [[Named Armors|armors]] and [[Named Helmets|helmets]] always drop, even with zero durability, but [[Named Shields|named shields]] are destroyed if they break! ==Units== Values in parentheses represent stats modified by Champion perk, or possible named armor durabitity. {| class="article-table" style="text-align:center" ! style="text-align:center" |Icon ! style="text-align:center" |Name ! style="text-align:center" | [[File:Health.png|25px|Health]] ! style="text-align:center" |[[File:Armor head.png|25px|Head armor]] ! style="text-align:center" |[[File:Armor body.png|25px|Body armor]] ! style="text-align:center" |[[File:Melee skill.png|25px|Melee skill]] ! style="text-align:center" |[[File:Ranged skill.png|25px|Ranged skill]] ! style="text-align:center" |[[File:Melee defense.png|25px|Melee defense]] ! style="text-align:center" |[[File:Ranged defense.png|25px|Ranged defense]] ! style="text-align:center" |[[File:Resolve.png|25px|Resolve]] ! style="text-align:center" |[[File:Initiative.png|25px|Initiative]] ! style="text-align:center" |[[File:Fatigue.png|25px|Fatigue]] ! style="text-align:center" |[[File:Fatigue recovery.png|25px|Fatigue recovery]] ! style="text-align:center" |[[File:Action points.png|25px|Action points]] ! style="text-align:center" |[[File:Miniboss.png|25px|Champion probability]] ! style="text-align:center" |[[File:XP.png|25px|XP]] |- |[[File:Skeleton 03 orientation.png]]||[[Ancient Honor Guard (Champion)|Ancient Honor Guard]] |65 (118)||180||180-210||75 (86)||-||5 (6)||5 (6)||110 (165)||70 (80)||-||-||9||1% ||350 (525) |- |[[File:Wildman 03 orientation.png]]||[[Barbarian Chosen (Champion)|Barbarian Chosen]] |130 (236)||145-190 (231-375)||140-230 (143-350)||75 (86)||60 (69)||15 (18)||10 (12)||90 (135)||115 (132)||140 (210)||20||9||1%||350 (525) |- |[[File:Wildman 06 orientation.png]]||[[Barbarian King (Champion)|Barbarian King]] |150 (273)||250||270||80 (92)||65 (74)||15 (18)||10 (12)||110 (165)||115 (132)||150 (225)||25||9||10%||500 (750) |- |[[File:Desert devil orientation.png]]||[[Blade Dancer (Champion)|Blade Dancer]] |90 (121)||60||120-140 (126-143)||90 (103)||50 (57)||50 (78)||30 (46)||90 (135)||125 (143)||130 (195)||20||9||2%||450 (675) |- |[[File:Bandit leader orientation.png]]||[[Brigand_Leader (Champion)|Brigand Leader]] |100 (182)||90-250 (137-362)||90-210 (126-400)||75 (86)||65 (74)||15 (18)||10 (12)||70 (105)||125 (143)||130 (195)||20||9||1%||375 (562) |- |[[File:Desert stalker orientation.png]]||[[Desert Stalker (Champion)|Desert Stalker]] |80 (108)||0-45||105 (126-143)||65 (74)||85 (97)||15 (23)||25 (39)||70 (105)||140 (161)||135 (202)||20||9||2%||450 (675) |- |[[File:Zombie 03 orientation.png]]||[[Fallen Hero (Champion)|Fallen Hero]] |180 (328)||0-255||85-260||60-65 (69-74)||-||5 (6)||0||110 (165)||60 (69)||-||-||7||-||250 (375) |- |[[File:Gladiator orientation.png]]||[[Gladiator (Champion)|Gladiator]] |110 (148)||0-225 (137-362)||100-155 (126-400)||75 (86)||65 (74)||20 (31)||10 (15)||90 (135)||125 (143)||135 (202)||20||9||2%||350 (525) |- |[[File:Goblin 04 orientation.png]]||[[Goblin Ambusher (Champion)|Goblin Ambusher]] |40 (54)||25||35||60 (69)||75 (86)||10 (15)||20 (31)||45 (67)||140 (161)||100 (150)||15||9||1%||250 (375) |- |[[File:Goblin 01 orientation.png]]||[[Goblin Skirmisher (Champion)|Goblin Skirmisher]] |40 (54)||40-90||45-90||75 (86)||65-70 (74-80)||20-25 (31-39)||10-15 (15-23)||55 (82)||130 (149)||100 (150)||20||9||1%||200 (300) |- |[[File:Hedge knight orientation.png]]||[[Hedge Knight (Champion)|Hedge Knight]] |150 (202)||280-300||210-320 (264-400)||85 (97)||50 (57)||25 (39)||15 (23)||90 (135)||105 (120)||160 (240)||25||9||2%||450 (675) |- |[[File:Knight orientation.png]]||[[Knight (Champion)|Knight]] |135 (182)||300-320 (291-350)||210-360 (231-400)||90 (103)||60 (69)||20 (31)||10 (15)||90 (135)||115 (132)||140 (210)||20||9||2%||450 (675) |- |[[File:Mercenary orientation.png]]||[[Master Archer (Champion)|Master Archer]] |80 (108)||0-30||35-115 (126-175)||65 (74)||85 (97)||15 (23)||25 (39)||70 (105)||140 (161)||135 (202)||20||9||2%||450 (675) |- |[[File:Human 01 orientation.png]]||[[Necromancer (Champion)|Necromancer]] |50 (91)||30-40||55-80||50 (57)||-||5 (6)||10 (12)||90 (135)||90 (103)||90 (135)||15||9||1%||400 (600) |- |[[File:Executioner orientation.png]]||[[Nomad Executioner (Champion)|Nomad Executioner]] |170 (229)||125-290||230-285 (231-362)||85 (97)||50 (57)||30 (46)||20 (31)||90 (135)||115 (132)||160 (240)||25||9||2%||450 (675) |- |[[File:Nomad 05 orientation.png]]||[[Nomad Leader (Champion)|Nomad Leader]] |100 (135)||125-200 (220-362)||105-200 (231-362)||75 (86)||65 (74)||20 (31)||15 (23)||75 (112)||125 (143)||130 (195)||20||9||1%||375 (562) |- |[[File:Oathbringer orientation.png]]||[[Oathbringer (Champion)|Oathbringer]] |125 (168)||250-300||300 (231-356)||80 (92)||50 (57)||20 (31)||5 (7)||130 (195)||135 (155)||160 (240)||25||9||1%||375 (562) |- |[[File:Officer orientation.png]]||[[Officer (Champion)|Officer]] |110 (148)||200-290 (220-362)||135-290 (231-362)||85 (97)||60 (69)||25 (39)||15 (23)||80 (120)||110 (126)||130 (195)||20||9||1%||350 (525) |- |[[File:Orc 01 orientation.png]]||[[Orc Warlord (Champion)|Orc Warlord]] |300 (546)||500||500||80-85 (92-97)||40 (46)||-10 (-8)||-10 (-8)||90 (135)||125 (143)||250 (375)||30||8||10%||500 (750) |- |[[File:Orc 02 orientation.png]]||[[Orc Warrior (Champion)|Orc Warrior]] |200 (364)||240-360||280-400||70-75 (80-86)||40 (46)||-10 (-8)||-10 (-8)||75 (112)||120 (138)||200 (300)||30||8||1%||400 (600) |- |[[File:Swordmaster orientation.png]]||[[Swordmaster (Champion)|Swordmaster]] |70 (94)||0-200||115-190 (126-143)||100 (115)||50 (57)||80 (125)||15 (23)||90 (135)||115 (132)||115 (172)||20||9||2%||450 (675) |} ==Tips== *Most champions have resolve so high that [[Fearsome]] becomes useless. It also causes non-[[undead]] champions to become [[Morale|confident]] if they see their enemy die. Confident morale applies an additional multiplier to their already high stats. *Their high accuracy allows them to reliably hit evasive characters. *With increased damage, [[Named Weapons|named weapons]] and [[Crippling Strikes]] they can inflict [[injuries]] very early no matter what. [[Iron Will Potion]] gives immunity to them. *[[Indomitable]] allows to decrease unavoidable damage. *Have some means of escape: [[Rotation (Perk)|Rotation]], [[Footwork (Perk)|Footwork]] or a [[Smoke Pot]]. *Champions can be grouped into types: **Dodgers. *** These are nearly impossible to hit in melee. ***Examples: [[Swordmaster (Champion)|Swordmaster]], [[Blade Dancer (Champion)|Blade Dancer]]. ***[[Throwing Net|Nets]] and [[Ranged Weapons|ranged weapons]], preferably [[Throwing Weapons|throwing]], are required to fight them. Poisons work well. ** Heavy hitters. ***These deal very high damage and sometimes are capable of killing a brother in one hit of a named two-handed weapon. ***Examples: [[Nomad Executioner (Champion)|Nomad Executioner]], [[Barbarian King (Champion)|Barbarian King]]. ***[[Maces|Stunlock]] is effective against them. Some champions require nets or [[Battle Whip|disarm]]. **Shield carrying. ***These rely on a shield to achieve high defense values, and are usually heavily armored. ***Example: [[Knight (Champion)|Knight]]. ***[[Two-Handed Flail]] has both armor penetration and accuracy against [[shields]], and you may want to use nets for extra hit chance. Alternatively, you can just break the shield, but you won't loot a named shield this way. **Ranged. ***These can deal damage from range and pick targets. ***Examples: [[Master Archer (Champion)|Master Archer]], [[Desert Stalker (Champion)|Desert Stalker]]. ***Engage them in melee as soon as you can. Prefer nighttime. **Easy ones. ***Everyone who lacks threat and defense falls into this category. ==Description== Champions are particularly skilled and experienced individuals of any non-beast faction. They’re guaranteed to carry one [[Named and Legendary Items|Named Item]] and have significantly increased stats over their brethren. You’ll be able to easily recognize them by their special base and unique name. They are, in a way, minibosses. They challenge you to fight hard to claim what is theirs, and they shake things up, but prevailing against them will always reward you with the [[Named and Legendary Items|Named Item]] they carry – be it weapon, shield, armor or helmet. [[File:3e262338685146f66b4027e747054cfd04315c6d.jpg|500px]] So where do you meet champions? The most reliable way is to complete [[Contracts]] with a difficulty rating of [[File:Difficulty_hard.png|50px]] three skulls. Those have always been a high risk proposition for any mercenary company, but they now come with more of a reward for taking that chance: the possibility of getting named gear by facing enemy champions. Another way is to simply play into the late game. The further along your campaign, the more likely that you’ll find champions roaming the world outside of [[Contracts]] or defending a location. [[File:0851150659eb13811ea62a68fa8246caafd0e662.jpg|500px]] While champions may prove challenging to defeat, they are significantly easier to beat than some of the battles around [[Legendary Locations]]. This way, they can also fill the gap in challenge between defeating your first late game crisis and starting to take on [[Legendary Locations]], like the [[Black Monolith]], with your company.[https://steamcommunity.com/games/365360/announcements/detail/1763630777327039867 Dev Blog #121: Champions] [[Category:Enemies]] [[Category:Champions]]