{{Combatant3 |title =The Ijirok |image =token-ijirok.png |health =2200 |head-armor =140 |body-armor =140 |fatigue =400 |fatigue-recovery=30 |initiative =95 |melee-skill =95 |melee-defense =20 |ranged-defense =15 |action-points =9 |xp =1500 |immune=[[File:Stunned.png|23px|Stun]][[File:Status_effect_111.png|23px|Disarm]][[File:Night.png|23px|Nighttime]][[File:Net2.png|23px|Nets]][[File:Knock_Back.png|23px|Forced movement]][[File:Perk_57.png|23px|Injuries]][[File:Goblin_poison.png|23px|Poison]][[File:Morale.png|23px|Morale]] |not-immune=[[File:Bleeding.png|23px|Bleeding]][[File:Status_effect_116.png|23px|Fire]][[File:Fatigue.png|23px|Fatigue]] |skills= [[File:Perk 57.png|25px]] [[Crippling Strikes]]
[[File:Perk 04.png|25px]] [[Resilient]]
[[File:Perk 09.png|25px]] [[Steel Brow]]
[[File:Status effect 79.png|25px]] [[Ijirok Regeneration]]
[[File:Active 166.png|25px]] [[Gore (20 fatigue)|Gore]]
[[File:Active 167.png|25px]] [[Spirit Walk (10 fatigue)|Spirit Walk]] }}Ijirok is the boss of the [[Hunting Ground]] [[Legendary locations|legendary location]]. == Skills == {| class="article-table" style="font-size:85%;" | ! align="center" |'''''Icon''''' ! align="center" |'''''Name''''' ! align="center" |'''''AP''''' ! align="center" |'''''Fatigue''''' ! align="left" |'''''Description''''' |- {{:Ijirok Regeneration}} |- {{:Gore (20 fatigue)}} |- {{:Spirit Walk (10 fatigue)}} |} == Behavior == Every turn Ijirok will teleport away, freezing the space around it, and then ram into your squad from different directions. On the first turn it just rams. It is not affected by [[morale]] and has no zone of control. == Tips == * It can kill early game brothers with one head hit, and will easily inflict [[injuries]] even in late game, unless brothers use [[Indomitable]] or have extremely high HP. * Use [[polearms]] and [[Battle Whip|whips]] for range and mobility they allow. Being able to reach and hit Ijirok is important in this fight. * 6 AP two-handed weapons leave you vulnerable to [[Chilled (Status Effect)|Chilled]] unless you [[Dazed (Status Effect)|daze]] or [[Staggered (Status Effect)|stagger]] the Ijirok to outspeed it or use [[Adrenaline (20 fatigue)|Adrenaline]]. * [[Overwhelm]]-oriented squads can reduce its accuracy to 5%. * [[Bone Platings|Bone Plating]] absorbs one hit to the body. * [[Nine Lives]] allow to survive a heavy hit. * [[Heavy Wardog Armor|Heavily armored]] [[Wardog|dogs]] distract Ijirok and usually survive one body hit. If they die, Ijirok does not gain confidence. {{Navbox Enemies}} [[Category:Enemies]] [[Category:Beasts]]