==[[File:Relations.png|left|35px]]Relations== {| class="article-table" align='right' !Relation
Status !Relation
Score |- |Hostile||0 - 9 |- |Threatening ||10 - 19 |- |Unfriendly||20 - 29 |- |Cold||30 - 39 |- |Neutral||40 - 59 |- |Open||60 - 69 |- |Friendly||70 - 79 |- |Very Friendly||80 - 89 |- |Allied||90 - 100 |} [[File:Relations2.png|right|300px]] Every settlement has their own [[Relations]] bar on the same screen that displays [[Renown]] and [[Reputation]]. All settlements start with the bar at Neutral. The player can increase and decrease the [[Relations|Relation]] to each settlement by doing certain Actions. (Table below) Good [[Relations]] improve market prices. (lowers prices for buyable items on markets and increases prices for items that the player wants to sell) Relations trend towards 50 and these minute shifts in [[Relations]] take place at dawn of each day. (applies to both decay and gain, so a settlement at Hostile(0) will take roughly 40 days to reach Threatening(10)) Fortified settlements (Fortified Manor/Castle/Stronghold) are fully affiliated with their Noble House and do not have separate [[Relations]] bar unlike non-fortified settlements. Their [[Relations|Relation]] score is essentially the [[Relations|Relation]] with the Noble House in question which is used to determine prices. {| class="article-table" align='center' !Action !Relation Change |- |Betrayal on [[Contracts|Contract]]||-100 |- |Attacking Them||-30 |- |Offensive Action||-20 |- |Failing a Civilian [[Contracts|Contract]]||-20 |- |Failing a Noble [[Contracts|Contract]]||-10 |- |Canceling a [[Contracts|Contract]]||-10 |- |Minor Offensive Action||-10 |- |[[Contracts|Contract]] Negotiation Fail||-2,5 |- |Killing 1 of Their Units||-0,5 |- |Daily Relation Decay above 50||-0,25 |- |Buying a Drink for the Patrons in the Tavern||+0,1 |- |Daily Relation Rise Below 50||+0,25 |- |Noble [[Contracts|Contract]] Poorly Completed||+2,5 |- |Civilian [[Contracts|Contract]] Poorly Completed||+5 |- |Noble [[Contracts|Contract]] Completed||+5 |- |Civilian [[Contracts|Contract]] Completed||+10 |- |Doing Them a Favor||+15 |} [[Category:Game Mechanics]]