==[[File:Relations.png|left|35px]]Relations==
{| class="article-table" align='right'
!Relation
Status
!Relation
Score
|-
|Hostile||0 - 9
|-
|Threatening ||10 - 19
|-
|Unfriendly||20 - 29
|-
|Cold||30 - 39
|-
|Neutral||40 - 59
|-
|Open||60 - 69
|-
|Friendly||70 - 79
|-
|Very Friendly||80 - 89
|-
|Allied||90 - 100
|}
[[File:Relations2.png|right|300px]]
Every settlement has their own [[Relations]] bar on the same screen that displays [[Renown]] and [[Reputation]]. All settlements start with the bar at Neutral.
The player can increase and decrease the [[Relations|Relation]] to each settlement by doing certain Actions. (Table below)
Good [[Relations]] improve market prices. (lowers prices for buyable items on markets and increases prices for items that the player wants to sell)
Relations trend towards 50 and these minute shifts in [[Relations]] take place at dawn of each day. (applies to both decay and gain, so a settlement at Hostile(0) will take roughly 40 days to reach Threatening(10))
Fortified settlements (Fortified Manor/Castle/Stronghold) are fully affiliated with their Noble House and do not have separate [[Relations]] bar unlike non-fortified settlements. Their [[Relations|Relation]] score is essentially the [[Relations|Relation]] with the Noble House in question which is used to determine prices.
{| class="article-table" align='center'
!Action
!Relation Change
|-
|Betrayal on [[Contracts|Contract]]||-100
|-
|Attacking Them||-30
|-
|Offensive Action||-20
|-
|Failing a Civilian [[Contracts|Contract]]||-20
|-
|Failing a Noble [[Contracts|Contract]]||-10
|-
|Canceling a [[Contracts|Contract]]||-10
|-
|Minor Offensive Action||-10
|-
|[[Contracts|Contract]] Negotiation Fail||-2,5
|-
|Killing 1 of Their Units||-0,5
|-
|Daily Relation Decay above 50||-0,25
|-
|Buying a Drink for the Patrons in the Tavern||+0,1
|-
|Daily Relation Rise Below 50||+0,25
|-
|Noble [[Contracts|Contract]] Poorly Completed||+2,5
|-
|Civilian [[Contracts|Contract]] Poorly Completed||+5
|-
|Noble [[Contracts|Contract]] Completed||+5
|-
|Civilian [[Contracts|Contract]] Completed||+10
|-
|Doing Them a Favor||+15
|}
[[Category:Game Mechanics]]