{| class="article-table" width="100%" ! align="center"| [[File:Banner_11.png|left|50px]] [[File:Banner_11sb.png|right|50px]] ===Civilian Contracts=== |- ! align="center" width="100%" id="defend_settlement_greenskins" |[[File:Contract_scroll.png|20px]] Defend Settlement Greenskins |- |Defend a settlement against a single or multiple waves of enemies raiding their [[Settlements and attached locations|Attached Locations]]. * You will face either [[File:Orc.png|25px]] [[Orcs]] or [[File:Goblin.png|25px]] [[Goblins]], whichever has a closer distance to the settlement. * 25% chance: The local militia wants to take your orders while defending the settlement. * Up to three parties can attack the settlement. * Letting them destroy attached locations will get you only part of the pay. * The settlement will get the [[File:Raided.png|25px]] [[Raided (Settlement Situation)|Raided]] settlement situation if you fail to protect the attached location or fail the contract. * You can use nearby patrols to fight attackers but still need to take part to the battle or it will be counted as fail. * Enemy parties spawning in nearby camps belong to specific enemy faction so it can take them some time to arrive. * Completing this contract removes the [[File:Marauding_greenskins.png|25px]] [[Marauding Greenskins]] settlement situation. |} [[Category:Contracts]]