{| class="article-table" width="100%" ! align="center"| [[File:Banner_11.png|left|50px]] [[File:Banner_11sb.png|right|50px]] ===Civilian Contracts=== |- ! align="center" width="100%" id="drive_away_barbarians" |[[File:Contract_scroll.png|20px]] Drive Away Barbarians |- |Destroy an enemy camp. *20% chance: You can choose to fight the whole camp or agree to an 1vs1 duel. ([[Events#barbarian_duel|Barbarian Duel]]) **After winning the duel, barbarians will leave, completing the contract. **After losing the duel you can choose to leave the camp for extra moral reputation, but you fail the contract or destroy their camp to finish the contract, but you will lose moral reputaion. *20% chance: The barbarians attack you and want to raid the settlement that gave you the contract afterwards. You get double payment and extra reputation if you win. You will lose a large amount of reputation and the settlement will get the [[File:Raided.png|25px]] [[Settlement Situations#raided|raided]] settlement situation for 3 days if you lose this fight. ([[Barbarian Revenge]]) *10% chance: You can choose to hire the 1 barbarian that survived the attack. ([[Events#barbarian_survivor|Barbarian Survivor]]) * If you destroy their camp, the settlement will no longer have [[File:Ambushed_trade_routes.png|25px]] [[Settlement Situations#ambushed_trade_routes|ambushed trade routes]]. |} [[Category:Contracts]]