{| class="article-table" width="100%" ! align="center"| [[File:Banner_11.png|left|50px]] [[File:Banner_11sb.png|right|50px]] ===Civilian Contracts=== |- ! align="center" id="escort_caravan" |[[File:Contract_scroll.png|20px]] Escort Caravan |- |Protect a caravan until it safely arrives at its destination settlement. * 5% chance: Your men ask you to take the cargo for yourself. ([[Events#valuable_cargo|Valuable Cargo]]) * 10% chance: Caravan is stopped by noble troops, the player has the option to surrender or fight. ([[Events#stolen_goods|Stolen Goods]]) * 5% chance: You notice a cage with a prisoner with your cargo who wants to be freed. ([[Events#mysterious_prisoner|Mysterious Prisoner]]) * 10% chance: The caravan is attacked by [[File:Necrosavant.png|25px]] [[Necrosavant]]. ([[Events#vampire_attack|Vampire Attack]]) * The player will lose control of movement for the duration of this mission as your company must follow the caravan. * Only food is taken care by caravans, the player still needs to pay upkeep in coins. * If the caravan moves through a settlement, the player can pause the game and click on it and visit the settlement to sell loot/hire new troops. * Losing all [[Donkey]]s will fail the contract. * Losing some, but not all [[Donkey]]s will have you poorly complete the contract. You gain 50% less crowns & [[Relations|Relation]]. You get the normal amount of [[Renown]]. * If you finish this contract, the settlement will become [[File:Well_supplied.png|25px]] [[Settlement Situations#well_supplied|well supplied]]. If you poorly complete the contract, it won't. |} [[Category:Contracts]]