{| class="article-table" width="100%" ! align="center" |[[File:4Banner.png|left|200px]] [[File:4banner2.png|right|200px]] ===Noble Contracts=== |- ! align="center" width="100%" id="decisive_battle" |[[File:Contract_scroll.png|20px]] Decisive Battle |- |Move to the war camp and report to the commander. Assist the army in their battle against a noble house. *Available during the [[Late Game Crises|war of the noble houses]]. *The contract consists of two preliminary missions and the decisive battle itself. Every mission starts on the next morning, so you always have some time to resupply and heal. *Following missions may be assigned to you at the war camp: '''Day 1''' *40% chance: Intercept scouts of a noble house last seen in a certain direction of the warcamp and let no one escape alive. You need to fight a [[File:Footman_noble.png|25px]] [[Humans#Noble_House_Forces|noble force]]. *60% chance: Requisition supplies at the objective in a certain direction of the warcamp. (you are send after an enemy wheat field or pig farm) **33% chance: You are ambushed at the farm and will face [[File:Mercenary.png|25px]] [[Humans#mercenary|mercenaries]] and [[File:Peasant_armed.png|25px]] [[Humans#armed_peasant|armed peasants]]. **33% chance: You meet unruly farmers. You either fight [[File:Peasant_armed.png|25px]] [[Humans#armed_peasant|armed peasants]] or pay them some crowns for the supplies. **33% chance: The farmers cooperate and you can return. '''Day 2''' *50% chance: Intercept supplies enroute from settlement A to settlement B. You need to fight a well armed [[File:Caravan_donkey.png|25px]] [[Humans#donkey|caravan]]. *50% chance: Follow the footprints and approach the deserters. Either convince them to come back or kill them. ([[Events#deserter_quest|Deserter Quest]]) '''Day 3''' *Win the final battle for the noble house. You will face the [[File:Footman_noble.png|25px]] [[Humans#Noble_House_Forces|enemy house army]] as well as a handful of mercenaries, but you will be backed up with allies from the house army that employed you. Each side is led by a [[Knight]], and if the contract difficulty is 3 skulls and the Warriors of the North DLC is enabled, the enemy commander is always a [[Knight (Champion)|champion]]. |} [[Category:Contracts]]