{| class="article-table" style="font-size:85%;" | ! align="center" |'''''Icon''''' ! align="center" |'''''Name''''' ! align="center" |'''''AP''''' ! align="center" |'''''Fatigue''''' ! align="left" |'''''Description''''' |- | align="center" |[[File:Active_120.png|35px|center]] | align="center" |[[Charm (15 fatigue)|Charm]] | align="center" |5 | align="center" |15 | align="left" |Charm will attempt to mindcontrol 1 of your brothers for 2 turns - Your chance to resist being charmed is your [[File:Resolve.png|25px|Resolve|bottom]] - 35. That means with 35 or less you will always be charmed and with 130 [[File:Resolve.png|25px|Resolve|bottom]] you have a 95% chance to resist. (95% is the max) - Standing right next to the hexe makes resisting charm more difficult. (-40 instead of -35) - You get 2 chances to resist the charm effect - The status ends on the start of your turn if the hexe is dead (has a range of 8 tiles) |} [[Category:Racial Skills]]