[[File:10377f6038cbfa77aa3b8b0e1cdd078de41641b7.jpg|700px]] Here's a first update to take care of most issues that have been reported over the weekend. *Changed how random seeds are handled to solve some issues. Unfortunately, this breaks map seeds once more. This has no effect on existing saves. *Changed settlement situations to have a higher chance of filling the roster with specialized backgrounds. *Changed some things to make retreat from combat play out faster. *Changed tooltips of legendary items, as well as some rare items, to better explain their special effects. *Changed saves to no longer compress fog of war data, as to improve saving times on weaker computers. *Fixed clipping issues on world map after loading an older campaign, quitting to main menu, and then starting a new campaign. *Fixed potential crash during combat with Alps. *Fixed wardogs making human sounds when being woken from unnatural sleep. *Fixed potential crash with AI using the three-headed flail. *Fixed famed three-headed flails and spetums not being shown on character busts. *Fixed objectives in 'Find Location' contract sometimes being too far away. *Fixed player potentially having to wait a long time in 'Defend Settlement' contracts for enemies to arrive when having destroyed their intended origin just prior to accepting the contract. *Fixed game potentially freezing on world map. *Fixed wrong inventory icon for 'Masterfully Preserved Rations'. *Fixed hiring costs changing when loading a save. *Fixed kraken cult location not working after first task is completed. *Fixed 'Nimble' perk protecing against damage from 'Hex' status effect. *Fixed dialog to select new ambition not appearing under specific circumstances. *Fixed Kraken ambition not registering as completed. *Fixed combat between parties on the world map sometimes not ending. *Fixed various minor issues..[https://steamcommunity.com/games/365360/announcements/detail/1692687668316393387 Update 1.2.0.18] ==References== {{reflist}} [[Category:Developer Posts]]