[[File:10377f6038cbfa77aa3b8b0e1cdd078de41641b7.jpg|700px]]
Here's a first update to take care of most issues that have been reported over the weekend.
*Changed how random seeds are handled to solve some issues. Unfortunately, this breaks map seeds once more. This has no effect on existing saves.
*Changed settlement situations to have a higher chance of filling the roster with specialized backgrounds.
*Changed some things to make retreat from combat play out faster.
*Changed tooltips of legendary items, as well as some rare items, to better explain their special effects.
*Changed saves to no longer compress fog of war data, as to improve saving times on weaker computers.
*Fixed clipping issues on world map after loading an older campaign, quitting to main menu, and then starting a new campaign.
*Fixed potential crash during combat with Alps.
*Fixed wardogs making human sounds when being woken from unnatural sleep.
*Fixed potential crash with AI using the three-headed flail.
*Fixed famed three-headed flails and spetums not being shown on character busts.
*Fixed objectives in 'Find Location' contract sometimes being too far away.
*Fixed player potentially having to wait a long time in 'Defend Settlement' contracts for enemies to arrive when having destroyed their intended origin just prior to accepting the contract.
*Fixed game potentially freezing on world map.
*Fixed wrong inventory icon for 'Masterfully Preserved Rations'.
*Fixed hiring costs changing when loading a save.
*Fixed kraken cult location not working after first task is completed.
*Fixed 'Nimble' perk protecing against damage from 'Hex' status effect.
*Fixed dialog to select new ambition not appearing under specific circumstances.
*Fixed Kraken ambition not registering as completed.
*Fixed combat between parties on the world map sometimes not ending.
*Fixed various minor issues..[[https://steamcommunity.com/games/365360/announcements/detail/1692687668316393387 Update 1.2.0.18]]
==References==
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[[Category:Developer Posts]]