{|class="article-table sortable" ! class="unsortable" align="center" |Trait ! class="unsortable" align="center" |Effects ! class="unsortable" align="center" |Notes & Events |- |align="center" id="strong"| [[Strong]]
[[File:Trait_icon_15.png]] |align="center"| +10 [[File:Fatigue.png|25px|Fatigue]] | *Discounts the 10 first lost points of [[File:Initiative.png|25px|bottom|Initiative]] from equipment *Can get a [[File:Good_mood.png|21px]] good mood and +1 [[File:Fatigue.png|25px|Fatigue]] from a strength contest. ([[Strength Contest]]) *Can get a [[File:Good_mood.png|21px]] good mood, +1 [[File:Fatigue.png|25px|Fatigue]] and 50% of your brothers get a [[File:Good_mood.png|21px]] good mood. ([[Cow Tipping]]) *Can get +2 [[Reputation]] and a [[File:Good_mood.png|21px]] good mood. ([[Fell Down Well]]) *10% decreased chance to become [[File:Status_effect_61.png|25px]] [[Drunk (Status Effect)|Drunk]] in the tavern. *20% decreased chance to become [[File:Status_effect_53.png|25px]] [[Exhausted (Status Effect)|Exhaused]] and get a [[File:Bad_mood.png|21px]] bad mood in ([[Desert Bugbite]]) & ([[Desert Heat]]). *20% decreased chance to suffer a [[File:Injury_icon_26.png|25px]] [[Bruised Leg]] and get a [[File:Bad_mood.png|21px]] bad mood from sliding down a sand dune. ([[Desert Fall]]) *20% less likely to get injured in the ([[Mountains Are Dangerous]]) event. *20% decreased chance to become [[File:Injury_icon_25.png|25px]] [[Sick]]. ([[Sickness]])
|} {{Navbox Traits}} [[Category:Traits]]