{|class="article-table sortable"
! class="unsortable" align="center" |Trait
! class="unsortable" align="center" |Effects
! class="unsortable" align="center" |Notes & Events
|-
|align="center" id="tough"| [[Tough]]
[[File:Trait_icon_14.png]]
|align="center"|
+10 [[File:Health.png|25px|Hitpoints]]
|
*Can get a [[File:Good_mood.png|21px]] good mood, +1 [[File:Fatigue.png|25px|Fatigue]] and 50% of your brothers get a [[File:Good_mood.png|21px]] good mood in ([[Cow Tipping]]).
*10% decreased chance to become [[File:Status_effect_61.png|25px]] [[Drunk (Status Effect)|Drunk]] in the tavern.
*20% decreased chance to become [[File:Status_effect_53.png|25px]] [[Exhausted (Status Effect)|Exhaused]] and get a [[File:Bad_mood.png|21px]] bad mood in ([[Desert Bugbite]]) & ([[Desert Heat]]).
*20% decreased chance to suffer a [[File:Injury_icon_26.png|25px]] [[Bruised Leg]] and get a [[File:Bad_mood.png|21px]] bad mood from sliding down a sand dune. ([[Desert Fall]])
*20% decreased chance to become [[File:Injury_icon_25.png|25px]] [[Sick]]. ([[Sickness]])
|}
{{Navbox Traits}}
[[Category:Traits]]