{| class="article-table" style="text-align:left" width="100%" !id="butcher_wardogs" style="white-space: nowrap"|[[Butcher Wardogs]] ! !style="white-space: nowrap" style="text-align:right"|[[File:Cooldown.png|bottom|25px|Cooldown in Days]] 30 |- !style="white-space: nowrap" style="border-right:1px dotted #505050"|[[File:Background_43.png|25px]] Butcher |colspan="2"|The [[Butcher (Background)|Butcher]] suggests to cook one of your wardogs to provide provisions.
You can choose: |- |colspan="3"|
[[File:Dialog_tree.png|150px]] *"Do what is necessary." **You lose 2 [[Hounds|hounds]] and gain 2 [[File:Strange_Meat.png|25px]] [[Provisions|Strange Meat]]. *"I will not have our trusty hounds be butchered and eaten." **The [[Butcher (Background)|Butcher]] gets a [[File:Bad_mood.png|21px]] bad mood. [[File:Requirements.png|150px]] *You need to have 25 or less food *You need to have at least 2 [[Hounds|Wardogs]] or [[Hounds|Warhounds]] [[File:Score.png|150px]] *Score = 25 for every [[Butcher (Background)|Butcher]] you have [[File:Other notes.png|150px]] *The event ignores [[Heavy Wardog Armor|heavily armored]] dogs of both types.
|}
==Interactive window== {{Event}} |-|A= {{EventTab|header=During camp...|left=Butcher's token}} [[File:event_27.png|left]] You open a crate of food to find the last of your reserves. An apple rolls across the bottom, sounding not unlike the grumble of an empty stomach as it totters about. A few loaves of bread give it some company and there is a piece of meat wrapped in a thick leaf. That's it. When you close the lid and turn around, {{EventVariable|Butcher}} the butcher is standing there. {{EventSpeech|Hey there boss. I see we got a problem. So how about I... fix it?}} Just then, he thumbs over his shoulder, right in the direction of two war dogs chained up to a stake. {{EventButtons}} {{EventButton||#B|Do what is necessary.}} {{EventButton||#C|I will not have our trusty hounds be butchered and eaten.}} {{EventTabEnd}} |-|B= {{EventTab|header=During camp...|left=Butcher's token}} [[File:event_14.png|left]] The dogs are sitting rather studiously, panting and looking pretty content, so durable is their sense of happiness. But you've mouths to feed and battles to fight. You give {{EventVariable|Butcher}} the go ahead to do what is right for the company. The butcher meanders his way toward the mutts, holding out one hand to pet them as the other clutches a knife behind his back. You do not stick around to watch what happens next, but a short yelp quickly followed by another turns your already empty stomach. {{EventSeparator}} {| class="event-table" style="margin:auto; max-width:50%" |- | [[File:Dog_01_01_70x70.png|x25px]] || You lose 2 {{Tooltip|wardogs|Wardogs or Warhounds. The game does not prioritize unarmored dogs, and armor is lost as well, but heavily armored dogs are ignored completely. Search order: the stash, then brothers' inventory.}} |- | [[File:Strange Meat.png|x25px]] || You gain 2 Strange Meat |} {{EventButtons}} {{EventButton|At least the men won't go hungry tonight. (the event ends)}} {{EventTabEnd}} |-|C= {{EventTab|header=During camp...|left=Butcher's token}} [[File:event_27.png|left]] You shake your head no. {{EventSpeech|Absolutely not. They are as part of the company as any man, and certainly some men would rather starve than eat their own.}} The butcher shrugs. {{EventSpeech|They're just dogs, sir. Mutts. Mongrels. Ain't nothing but a beast that knows its name and little else. There are plenty of pups to find when we need them.}} Again, you shake your head. {{EventSpeech|We're not killing the dogs, {{EventVariable|Butcher}}. And don't think I don't see the glint in your eye. There's more to slaughtering them animals than just feeding a few mouths.}} {{EventVariable|Butcher}} can only shrug again. {{EventSpeech|I can't pick and choose what gives me pleasure, sir, but I'll follow yer orders.}} {{EventSeparator}} {| class="event-table" style="margin:auto; max-width:50%" |- | [[File:effect mood dissatisfied.png|x25px]] || {{EventVariable|Butcher}} gets a {{Tooltip|bad mood|-1 (Was denied a request)}} |} {{EventButtons}} {{EventButton|We'll find something else. (the event ends)}} {{EventTabEnd}} {{EventEnd}} [[Category:Event]]