{| class="article-table" style="text-align:left" width="100%"
!id="butcher_wardogs" style="white-space: nowrap"|[[Butcher Wardogs]]
!
!style="white-space: nowrap" style="text-align:right"|[[File:Cooldown.png|bottom|25px|Cooldown in Days]] 30
|-
!style="white-space: nowrap" style="border-right:1px dotted #505050"|[[File:Background_43.png|25px]] Butcher
|colspan="2"|The [[Butcher (Background)|Butcher]] suggests to cook one of your wardogs to provide provisions.
You can choose:
|-
|colspan="3"|
[[File:Dialog_tree.png|150px]]
*"Do what is necessary."
**You lose 2 [[Hounds|hounds]] and gain 2 [[File:Strange_Meat.png|25px]] [[Provisions|Strange Meat]].
*"I will not have our trusty hounds be butchered and eaten."
**The [[Butcher (Background)|Butcher]] gets a [[File:Bad_mood.png|21px]] bad mood.
[[File:Requirements.png|150px]]
*You need to have 25 or less food
*You need to have at least 2 [[Hounds|Wardogs]] or [[Hounds|Warhounds]]
[[File:Score.png|150px]]
*Score = 25 for every [[Butcher (Background)|Butcher]] you have
[[File:Other notes.png|150px]]
*The event ignores [[Heavy Wardog Armor|heavily armored]] dogs of both types.
|}
==Interactive window==
{{Event}}
|-|A=
{{EventTab|header=During camp...|left=Butcher's token}}
[[File:event_27.png|left]]
You open a crate of food to find the last of your reserves. An apple rolls across the bottom, sounding not unlike the grumble of an empty stomach as it totters about. A few loaves of bread give it some company and there is a piece of meat wrapped in a thick leaf. That's it.
When you close the lid and turn around, {{EventVariable|Butcher}} the butcher is standing there.
{{EventSpeech|Hey there boss. I see we got a problem. So how about I... fix it?}}
Just then, he thumbs over his shoulder, right in the direction of two war dogs chained up to a stake.
{{EventButtons}}
{{EventButton||#B|Do what is necessary.}}
{{EventButton||#C|I will not have our trusty hounds be butchered and eaten.}}
{{EventTabEnd}}
|-|B=
{{EventTab|header=During camp...|left=Butcher's token}}
[[File:event_14.png|left]]
The dogs are sitting rather studiously, panting and looking pretty content, so durable is their sense of happiness. But you've mouths to feed and battles to fight. You give {{EventVariable|Butcher}} the go ahead to do what is right for the company.
The butcher meanders his way toward the mutts, holding out one hand to pet them as the other clutches a knife behind his back. You do not stick around to watch what happens next, but a short yelp quickly followed by another turns your already empty stomach.
{{EventSeparator}}
{| class="event-table" style="margin:auto; max-width:50%"
|-
| [[File:Dog_01_01_70x70.png|x25px]] || You lose 2 {{Tooltip|wardogs|Wardogs or Warhounds. The game does not prioritize unarmored dogs, and armor is lost as well, but heavily armored dogs are ignored completely. Search order: the stash, then brothers' inventory.}}
|-
| [[File:Strange Meat.png|x25px]] || You gain 2 Strange Meat
|}
{{EventButtons}}
{{EventButton|At least the men won't go hungry tonight. (the event ends)}}
{{EventTabEnd}}
|-|C=
{{EventTab|header=During camp...|left=Butcher's token}}
[[File:event_27.png|left]]
You shake your head no.
{{EventSpeech|Absolutely not. They are as part of the company as any man, and certainly some men would rather starve than eat their own.}}
The butcher shrugs.
{{EventSpeech|They're just dogs, sir. Mutts. Mongrels. Ain't nothing but a beast that knows its name and little else. There are plenty of pups to find when we need them.}}
Again, you shake your head.
{{EventSpeech|We're not killing the dogs, {{EventVariable|Butcher}}. And don't think I don't see the glint in your eye. There's more to slaughtering them animals than just feeding a few mouths.}}
{{EventVariable|Butcher}} can only shrug again.
{{EventSpeech|I can't pick and choose what gives me pleasure, sir, but I'll follow yer orders.}}
{{EventSeparator}}
{| class="event-table" style="margin:auto; max-width:50%"
|-
| [[File:effect mood dissatisfied.png|x25px]] || {{EventVariable|Butcher}} gets a {{Tooltip|bad mood|-1 (Was denied a request)}}
|}
{{EventButtons}}
{{EventButton|We'll find something else. (the event ends)}}
{{EventTabEnd}}
{{EventEnd}}
[[Category:Event]]