{| class="article-table" style="text-align:left" width="100%" !id="caravan_guard_vs_raider" style="white-space: nowrap"|[[Caravan Guard vs Raider]] ! !style="white-space: nowrap" style="text-align:right"|[[File:Cooldown.png|bottom|25px|Cooldown in Days]] 100 |- !style="white-space: nowrap" style="border-right:1px dotted #505050"|[[File:Background 12.png|25px]] Caravan Hand
[[File:Background 49.png|25px]] Raider
[[File:Background_63.png|25px]] Nomad |colspan="2"|A [[Caravan Hand (Background)|Caravan Hand]] and [[Raider (Background)|Raider]] or [[Nomad (Background)|Nomad]] brother fight and suffer light wounds (50%) or [[Temporary_Injuries#Brawl_injuries|Temporary Injuries]] (50%). |- |colspan="3"|
[[File:Requirements.png|150px]] *Both brothers need to be level 7 or lower *Both brothers don't have any [[Temporary Injuries]] [[File:Score.png|150px]] *Score = 10
|}
==Interactive window== The event shows slightly different text for [[Raider (Background)|Raider]] and [[Nomad (Background)|Nomad]]. {{Event}} |-|Raider= {{EventTab|header=During camp...|left=Caravanhand's token|right=Raider's token}} [[File:event_06.png|left]] While you expect the men you hire to leave their old lives behind, sometimes it is not so. It appears that {{EventVariable|Caravanhand}} and {{EventVariable|Raider}} are well acquainted: the caravan hand once dealt with the raider personally in some sort of battle that ended with no victors. Now they seek to finish what they'd started long ago, the two tumbling about on the ground, throwing punches and elbows and some spit if an eye or cheek calls for it. You separate the two yourself, pulling them apart and making it quite clear that they are sellswords now, not enemies. You force the two to shake hands and they do so. The caravan hand nods. {{EventSpeech|Nice left, {{EventVariable|Raider}}.}} The raider nods back, wiping away a bit of blood running clear of his nose. {{EventSpeech|Yer stronger than I remember.}} The two men go off together to get fixed up, going as men do, their troubles so easily left behind. {{EventSeparator}} {| class="event-table" style="margin:auto; max-width:50%" |- | [[File:injury icon 01.png|x25px]] || {{EventVariable|Caravanhand}} suffers an {{Tooltip|injury|Fractured Hand, Fractured Ribs, Crushed Finger, Fractured Elbow, Sprained Ankle, Dislocated Shoulder, Injured Shoulder, Broken Nose, Ripped Ear or Grazed Eye Socket}} (50%) or light wounds (50%) |- | [[File:injury icon 01.png|x25px]] || {{EventVariable|Raider}} suffers an {{Tooltip|injury|Fractured Hand, Fractured Ribs, Crushed Finger, Fractured Elbow, Sprained Ankle, Dislocated Shoulder, Injured Shoulder, Broken Nose, Ripped Ear or Grazed Eye Socket}} (50%) or light wounds (50%) |} {{EventButtons}} {{EventButton|Small world... (the event ends)}} {{EventTabEnd}} |-|Nomad= {{EventTab|header=During camp...|left=Caravanhand's token|right=Raider's token}} [[File:event_06.png|left]] While you expect the men you hire to leave their old lives behind, sometimes it is not so. It appears that {{EventVariable|Caravanhand}} and {{EventVariable|Raider}} are well acquainted: the caravan hand once dealt with the nomad raider personally in some sort of battle that ended with no victors. Now they seek to finish what they'd started long ago, the two tumbling about on the ground, throwing punches and elbows and some spit if an eye or cheek calls for it. You separate the two yourself, pulling them apart and making it quite clear that they are sellswords now, not enemies. You force the two to shake hands and they do so. The caravan hand nods. {{EventSpeech|Nice left, {{EventVariable|Raider}}.}} The nomad nods back, wiping away a bit of blood running clear of his nose. {{EventSpeech|Yer stronger than I remember.}} The two men go off together to get fixed up, going as men do, their troubles so easily left behind. {{EventSeparator}} {| class="event-table" style="margin:auto; max-width:50%" |- | [[File:injury icon 01.png|x25px]] || {{EventVariable|Caravanhand}} suffers an {{Tooltip|injury|Fractured Hand, Fractured Ribs, Crushed Finger, Fractured Elbow, Sprained Ankle, Dislocated Shoulder, Injured Shoulder, Broken Nose, Ripped Ear or Grazed Eye Socket}} (50%) or light wounds (50%) |- | [[File:injury icon 01.png|x25px]] || {{EventVariable|Raider}} suffers an {{Tooltip|injury|Fractured Hand, Fractured Ribs, Crushed Finger, Fractured Elbow, Sprained Ankle, Dislocated Shoulder, Injured Shoulder, Broken Nose, Ripped Ear or Grazed Eye Socket}} (50%) or light wounds (50%) |} {{EventButtons}} {{EventButton|Small world... (the event ends)}} {{EventTabEnd}} {{EventEnd}} [[Category:Event]]