{| class="article-table" style="text-align:left" width="100%" !id="fish_caught" style="white-space: nowrap"|[[Fish Caught]] ! !style="white-space: nowrap" style="text-align:right"|[[File:Cooldown.png|bottom|25px|Cooldown in Days]] 7 |- !style="white-space: nowrap" style="border-right:1px dotted #505050"|[[File:Background 15.png|25px]] Fisherman |colspan="2"|The [[Fisherman (Background)|Fisherman]] gets a [[File:Good_mood.png|21px]] good mood and you gain some [[File:Fish.png|25px|dried fish]] [[Provisions|Fish]]. |- |colspan="3"|
[[File:Requirements.png|150px]] *It has to be day-time *You need to be on shore terrain *Have at least 1 free inventory slot [[File:Score.png|150px]] *Score = 15 for every [[Fisherman (Background)|Fisherman]] you have
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==Interactive window== {{Event}} |-|A= {{EventTab|header=Along the way...|left=Fisherman's token}} [[File:event_52.png|left]] {{EventCycler|1=While stopped near a river of water, it appears {{EventVariable|Fisherman}} went out to practice his old trade and netted a few fish!|2=You've come to a body of water and stopped to talk to a few locals about the surrounding land. {{EventVariable|Fisherman}} the once-fisherman took that opportunity to go catch a few salmon and other river-running critters.|3=While marching near a river, {{EventVariable|Fisherman}} the once-fisherman managed to run along the banks and collect a bucketful of crawdads! Boiled in a pot, they make for some good eats.}} {{EventSeparator}} {| class="event-table" style="margin:auto; max-width:50%" |- | [[File:fish.png|25x25px]] || You gain {{Tooltip|+25 Fish|1 stack of Dried Fish}} |- | [[File:effect mood good spirit.png|x25px]] || {{EventVariable|Fisherman}} gets a {{Tooltip|good mood|+0.5 (Has caught some fish)}} |} {{EventButtons}} {{EventButton|It's fish tonight! (the event ends)}} {{EventTabEnd}} {{EventEnd}} ==Screenshots== Fish Caught (event).png [[Category:Event]]