{| class="article-table" style="text-align:left" width="100%"
!id="flagellation" style="white-space: nowrap"|[[Flagellation]]
!
!style="white-space: nowrap" style="text-align:right"|[[File:Cooldown.png|bottom|25px|Cooldown in Days]] 25
|-
!style="white-space: nowrap" "border-right:1px dotted #505050"|[[File:Background 26.png|25px]] Flagellant
[[File:Background 26.png|25px]] Monk turned Flagellant
|colspan="2"|A [[Flagellant (Background)|Flagellant]] or [[Flagellant (Background)|Monk turned Flagellant]] inflicts light wounds (50%) or a [[Temporary Injuries|Temporary Injury]] (50%) on himself.
|-
|colspan="3"|
[[File:Requirements.png|150px]]
*The [[Flagellant (Background)|Flagellant]] has no [[Temporary Injuries]]
*Have 2 or more brothers
[[File:Score.png|150px]]
*Score = 10 for every [[Flagellant (Background)|Flagellant]] and [[Flagellant (Background)|Monk turned Flagellant]]
[[File:Other_notes.png|150px]]
*He will either get an [[File:Injury_icon_12.png|bottom|25px]] [[Injured Shoulder]] or [[File:Exposed_ribs.png|bottom|25px]] [[Exposed Ribs]] from this event
*A [[Monk (Background)|Pacified Flagellant]] can't get this event
|}
==Interactive window==
{{Event}}
|-|A=
{{EventTab|header=During camp...|left=Otherguy's token}}
[[File:event_05.png|left]]
{{EventVariable|Otherguy}} approaches with a pained look on his face. His helmet is in hand as he wipes his brow.
{{EventSpeech|Sir, uh, you should come and see this.}}
You inquire as to what it is you are going to see.
{{EventSpeech|I don't have the words for it. You'd best come and see with your own eyes.}}
You look down at your work - plotting the march for the coming days - but, judging by the look on the brother's face, it can wait.
{{EventButtons}}
{{EventButton||#B|Show me, then.}}
{{EventTabEnd}}
|-|B=
{{EventTab|header=During camp...|left=Otherguy's token|right=Flagellant's token}}
[[File:event_38.png|left]]
You get up and have him lead you to whatever it is that's causing an issue. You come across a throng of brothers circled around something or someone. Breaking your way through the crowd, the company quiets as you come into the clearing to find {{EventVariable|Flagellant}} the flagellant unconscious on the ground.
His back is stripped raw and you think you can even see a rib or two. Thorns have broken off his brutish whip, embedding themselves in his flesh, and his skin hangs in strands where it hangs at all. It is good he has passed out. Not because he would be horrible in pain, but because you think he might not otherwise have stopped. You order the men to clean him up, dress his wounds, and hide his tools of misery.
{{EventSeparator}}
{| class="event-table" style="margin:auto; max-width:50%"
|-
| [[File:exposed ribs.png|x25px]] || {{EventVariable|Flagellant}} suffers an {{Tooltip|injury|Exposed Ribs or Injured Shoulder}} (50%) or light wounds (50%)
|}
{{EventButtons}}
{{EventButton|At least he didn\'t kill himself. (the event ends)}}
{{EventTabEnd}}
{{EventEnd}}
==Screenshots==
Flagellation1.png
Flagellation2.png
[[Category:Event]]