{| class="article-table" style="text-align:left" width="100%"
!id="killer_vs_others" style="white-space: nowrap"|[[Killer vs Others]]
!
!style="white-space: nowrap" style="text-align:right"|[[File:Cooldown.png|bottom|25px|Cooldown in Days]] 30
|-
!style="white-space: nowrap; border-right:1px dotted #505050"|[[File:Killer_on_the_run.png|25px]] Killer on the Run
|colspan="2"|The [[Killer on the Run (Background)|Killer on the Run]] was caught in an attempted murder. The brothers want him hanged. You can choose:
|-
|colspan="3"|
[[File:Dialog_tree.png|150px]]
*"Have him flogged for this."
**He suffers [[File:Days_wounded.png|25px]] light wounds and gets a [[File:Bad_mood.png|21px]] bad mood (−3 [[Mood]])
*"Have him hanged for this."
**You lose 1 [[Reputation]], the [[Killer on the Run (Background)|Killer on the Run]] [[File:Kills.png|25px]] dies and one brother gets a [[File:Good_mood.png|21px]] good mood
*"This is your family now. Do not ever dare such a thing again!"
**33% chance: One brother gets a [[File:Bad_mood.png|21px]] bad mood (−4 [[Mood]]) and others may just get a [[File:Bad_mood.png|21px]] bad mood (−1 [[Mood]])
**33% chance: The [[Killer on the Run (Background)|Killer on the Run]] [[File:Kills.png|25px]] dies and 67% of your brothers get a [[File:Bad_mood.png|21px]] bad mood (−1 [[Mood]])
**34% chance: The [[Killer on the Run (Background)|Killer on the Run]] suffers a [[Temporary_Injuries#Brawl_injuries|Temporary Injury]], gets a [[File:Bad_mood.png|21px]] bad mood (−2 [[Mood]]) and 50% of your brothers get a [[File:Bad_mood.png|21px]] bad mood (−1 [[Mood]])
[[File:Requirements.png|150px]]
*The campaign needs to be 10 days or older
*Have at least 3 brothers
*The [[Killer on the Run (Background)|Killer on the Run]] can't have any [[Temporary Injuries]]
*The [[Killer on the Run (Background)|Killer on the Run]] can get this event only in the first 60 days after he was hired, after that he won't cause any trouble
[[File:Score.png|150px]]
*Score = 10
|}
==Interactive window==
{{Event}}
|-|A=
{{EventTab|header=During camp...|left=Otherguy1's token|right=Killerontherun's token}}
[[File:event_06.png|left]]
While you attempt to study some poorly drawn maps, the sound of blades being drawn pierces your ears. You roll up your work and put it into a scroll's sleeve before making way to the disturbance.
{{EventVariable|Killerontherun}} is being held down by one brother's knee, while {{EventVariable|Otherguy1}} and {{EventVariable|Otherguy2}} look about ready to chop his head off. Seeing your arrival, the men calm down for a moment. They explain that the killer tried to slay one of them. Indeed, the brother has a nick on his neck. A little bit deeper and something other than words would be coming out of his mouth right about now. The men demand {{EventVariable|Killerontherun}} be hanged for this attempted murder.
{{EventButtons}}
{{EventButton||#B|Have him flogged for this.}}
{{EventButton||#C|Have him hanged for this.}}
{{EventButton|This is your family now. Do not ever dare such a thing again! (|#D|nothing|,{{Sp}}|#E|he is dead|,{{Sp}}|#F|he is injured|)}}
{{EventTabEnd}}
|-|B=
{{EventTab|header=During camp...|left=Otherguy1's token|right=Killerontherun's token}}
[[File:event_38.png|left]]
You order the man flogged. {{EventVariable|Killerontherun}} spits on your name as the brothers tie him up to a tree. You say do that again and you'll add more lashings. They rip his shirt off and take turns with the whip as you stand by the side, counting. On the first lash a straight line of skin is stripped from his back. The man flinches and you hear the ropes that bind him draw taut as his hands clench into fists. By the fifth lashing he is no longer standing. By the tenth he is no longer awake. After five more you call it and order the men to take him down and tend his wounds.
{{EventSeparator}}
{| class="event-table" style="margin:auto; max-width:50%"
|-
| [[File:days wounded.png|25x25px]] || {{EventVariable|Killerontherun}} suffers light wounds
|-
| [[File:effect mood angry.png|x25px]] || {{EventVariable|Killerontherun}} gets a {{Tooltip|bad mood|-3 (Was flogged on your orders)}}
|}
{{EventButtons}}
{{EventButton|I hope this is a lesson learned. (the event ends)}}
{{EventTabEnd}}
|-|C=
{{EventTab|header=During camp...|left=Otherguy1's token}}
[[File:event_02.png|left]]
You order the man hanged. Half the company cheers and {{EventVariable|Killerontherun}} screams a shriek rather suitable for seeing death ordered to his side. They drag the man beneath a tree. Ropes are thrown up over the branches, again and again, looping and drawing taut. One man ties a noose while the others cheer and clap and drink beer. A stool is placed and the condemned man is forced to stand on it. As {{EventVariable|Killerontherun}}'s head is put into the noose, he says he has a word for all of you, but whatever he has to say is cut off when {{EventVariable|Otherguy1}} kicks the stool out from beneath him.
This is not a good way to die. It is by an executioner's hand or means. Ordinarily a man dropped from a platform breaks his neck, or is even decapitated. This man hangs choking and kicking. You hear some screams in his lungs, but they struggle to get past his throat. A few minutes pass and he is still fighting. {{EventVariable|Otherguy2}} steps over to the dying man, grabbing one of his jerking feet to keep him still, and with his free hand he stabs {{EventVariable|Killerontherun}} in the heart. And that was that.
{{EventCycler|1=Surprisingly, the brothers agree to cut the man down and bury him.|2=The man is left hanging there when the company's march begins anew.}}
{{EventSeparator}}
{| class="event-table" style="margin:auto; max-width:50%"
|-
| [[File:asset moral reputation.png|x25px]] || -1 moral reputation
|-
| [[File:kills.png|x25px]] || {{EventVariable|Killerontherun}} has {{Tooltip|died|will not appear in the obituary}}
|-
| [[File:effect mood eager.png|x25px]] || {{EventVariable|Otherguy1}} gets a {{Tooltip|good mood|+2 (Got satisfaction with Killerontherun's hanging)}}
|}
{{EventButtons}}
{{EventButton|We march on. (the event ends)}}
{{EventTabEnd}}
|-|D=
{{EventTab|header=During camp...|left=Otherguy1's token|right=Killerontherun's token}}
[[File:event_64.png|left|210px]]
While you try to bring peace between a party of misfits, your attempts for neutrality only seem to anger a few of the men. In particular, the man with the nicked neck is seething, swearing and kicking things over. A few of the other men worry aloud about a lack of discipline.
{{EventSeparator}}
{| class="event-table" style="margin:auto; max-width:50%"
|-
| [[File:effect mood angry.png|x25px]] || {{EventVariable|Otherguy1}} gets a {{Tooltip|bad mood|-4 (Angry about lack of justice under your command)}}
|-
| [[File:effect mood dissatisfied.png|x25px]] || Everyone else, except {{EventVariable|Killerontherun}}, gets a {{Tooltip|bad mood|-1 (Concerned about lack of discipline)}}
|}
{{EventButtons}}
{{EventButton|We march on. (the event ends)}}
{{EventTabEnd}}
|-|E=
{{EventTab|header=During camp...|left=Otherguy1's token}}
[[File:event_64.png|left|210px]]
The call for cooler heads to prevail seems to have failed as {{EventVariable|Killerontherun}}'s body is found dead anyway. {{EventCycler|1=It appears someone stabbed him in the back.|2=Someone garroted the man with a line of strong linen.|3=He was nearly chopped in half, the work of a truly angry person.|4=His head was found resting on his chest, his hands placed in such a manner as to be holding it.|5=Emphasis on the word 'body', as his head was nowhere to be found.|6=Someone had slit his throat in the night.|7=Bruises on his body and cuts on his hands suggests a fight, but whoever it was managed to gut the man anyway.}} You have a good guess as to who did it, but none of the men seem all that upset about the man's death and certain proof would elude any kind of investigation. While all of that may be true, you still order the suspected brother to help bury the dead.
{{EventSeparator}}
{| class="event-table" style="margin:auto; max-width:50%"
|-
| [[File:kills.png|x25px]] || {{EventVariable|Killerontherun}} has {{Tooltip|died|Murdered by his fellow brothers}}
|-
| [[File:effect mood dissatisfied.png|x25px]] || 67% of brothers, except {{EventVariable|Otherguy1}}, get a {{Tooltip|bad mood|-1 (Concerned about lack of discipline)}}
|}
{{EventButtons}}
{{EventButton|Nothing to be done now. (the event ends)}}
{{EventTabEnd}}
|-|F=
{{EventTab|header=During camp...|left=Otherguy1's token|right=Killerontherun's token}}
Well, {{EventVariable|Killerontherun}} isn't dead, but he stands before you broken and beaten. It looks like vengeful justice found him out anyway. He demands that some suspected brothers be punished for going around your orders. You consider this, but then ask the man what will happen if you continue this cycle of violence. It's hard to see the man's face as it is puffed up in blacks and purples, and his eyes are lost behind puckered lids, but he nods gingerly. You are right, he says. It is best to let this whole thing die down lest it get out of control.
{{EventSeparator}}
{| class="event-table" style="margin:auto; max-width:50%"
|-
| [[File:injury icon 01.png|x25px]] || {{EventVariable|Killerontherun}} suffers 2 {{Tooltip|injuries|Fractured Hand, Fractured Ribs, Crushed Finger, Fractured Elbow, Sprained Ankle, Dislocated Shoulder, Injured Shoulder, Broken Nose, Ripped Ear or Grazed Eye Socket}}
|-
| [[File:effect mood disgruntled.png|x25px]] || {{EventVariable|Killerontherun}} gets a {{Tooltip|bad mood|-2 (Was beaten up by men of the company)}}
|-
| [[File:effect mood dissatisfied.png|x25px]] || {{EventVariable|Otherguy1}} and 50% of everyone else get a {{Tooltip|bad mood|-1 (Concerned about lack of discipline)}}
|}
{{EventButtons}}
{{EventButton|We march on. (the event ends)}}
{{EventTabEnd}}
{{EventEnd}}
==Screenshots==
Killerstart.jpg|Start
Killer1.jpg|Path 1
File:Killer3.jpg|Path 3
[[Category:Event]]