{{Infobox accessory |title={{PAGENAME}} |image=[[File:medicine.png|thumb]] |worth=200 }}[[File:Medical_Supplies_(item).png|thumb|270px]] == Description == ''Medical supplies consist of bandages, herbs, salves and the like, and are used to heal the more severe injuries sustained by your men in battle.'' == Where Can They Be Found? == * Can be bought at a [[Settlement_buildings#Market|Marketplace]]. ** [[Settlements_and_attached_locations#Supplies|Herbalist's Grove]] substantially increases availability. ** [[Settlements_and_attached_locations#Provisions|Mushroom Grove]] and [[Settlements_and_attached_locations#Provisions|Gatherer's Hut]] increase availability (to a lesser extent). * Can be looted after battle. * Can be gained in the [[Broken Cart]], [[Herbs Along the Way]], [[March Wear and Tear]] events. == Notes == * One point of [[Medical Supplies]] is required each day for every injury to improve and ultimately heal. Lost hitpoints heal on their own. * Running out of [[Medical Supplies]] will leave your men unable to recover from [[Temporary Injuries]], with the exception of injuries healed in events. * Maximum carrying capacity is determined by Economic Difficulty of the game: 100 - for Veteran, Expert; 150 - for Beginner. * [[The Quartermaster (Follower)|The Quartermaster]] will increase carrying capacity by 50. * [[The Scout (Follower)|The Scout]] will prevent [[Sickness]] and other [[Temporary Injuries]] caused by traversing terrain. * Some amount can be lost or used in the [[Deserter Origin Volunteer]], [[Greenskins Pet Goblin]], [[March Wear and Tear]], [[Thief Caught]] events. [[Category:Global Map resources]] [[Category:Items]]