{{Combatant3 |title =Nomad Outlaw |image =token-nomad-outlaw.png |health =75 |head-armor =40-125 |body-armor =65-105 |fatigue =125 |fatigue-recovery=20 |resolve =60 |initiative =115 |melee-skill =65-70* |ranged-skill =55-60* |melee-defense =15 |ranged-defense =15 |action-points =9 |xp =250 |stats= {{SkillInfo|Melee skill.png|Melee Skill is 65 before day 40, 70 after}}
[[File:Ranged skill.png|25px]] 
Ranged Skill is 55 before day 40, 60 after
|skills= [[File:Allmasteries.png|25px]] All weapon masteries
[[File:Perk_40.png|25px]] [[Brawny]]
[[File:Perk_17.png|25px]] [[Bullseye|Bullseye]]
[[File:Perk_01.png|25px]] [[Dodge]] after day 40
[[File:Perk_39.png|25px]] [[Quick Hands]]
[[File:Perk_23.png|25px]] [[Pathfinder]]
[[File:Perk_54.png|25px]] [[Recover (Perk)|Recover]]
[[File:Perk_26.png|25px]] [[Relentless]]
[[File:Perk_11.png|25px]] [[Rotation (Perk)|Rotation]]
[[File:Active 08.png|25px]] [[Hand-to-Hand Attack (5 fatigue)|Hand-To-Hand Attack]]
[[File:Active 215.png|25px]] [[Throw Dirt (5 fatigue)|Throw Dirt]] }}Nomad Outlaw is an enemy from the [[Nomads]] faction. == Equipment == *A [[Scimitar]] (double chance), [[Nomad Mace]], [[Boar Spear]], [[Polemace]], [[Light Southern Mace]], [[Two-Handed Saif]], [[Two-Handed Mallet]], [[Woodcutter's Axe]], [[Battle Whip]] or [[Three-Headed Flail]] (after day 10). *A [[Plated Nomad Mail]] (105), [[Stitched Nomad Armor]] (80) or [[Leather Nomad Robe]] (65). *A [[Nomad Reinforced Helmet]] (125), [[Nomad Light Helmet]] (70), [[Nomad Leather Cap]] (50) or [[Leather Head Wrap]] (40). * 66% chance of an [[Adarga Shield]] or [[Sipar Shield]]. ==Skills== {| class="article-table" style="font-size:85%;" | ! align="center" |'''''Icon''''' ! align="center" |'''''Name''''' ! align="center" |'''''AP''''' ! align="center" |'''''Fatigue''''' ! align="left" |'''''Description''''' |- {{:Hand-to-Hand Attack (5 fatigue)}} |- {{:Throw Dirt (5 fatigue)}} |} == Behavior == They [[Throw Dirt (5 fatigue)|Throw Dirt]] to reduce your damage and dodge when they have not enough AP for an attack, and sometimes even instead of it. If armed with a [[Polemace]] and there are no enemies nearby, they wait to not get ahead of their melee allies. ==Tips== * They are a stronger southern counterpart of [[Brigand Raider|Brigand Raiders]]. * They become more difficult to fight after day 40 when then gain [[Dodge]], but are dangerous even without it. * Wear [[Headgear|helmets]] to avoid a quick death from their [[flails]] and two-handed weapons. * Take [[Nine Lives]] to survive a heavy hit and remove [[Bleeding (Status Effect)|Bleeding]]. * Prioritize better armed and less protected ones. * [[Battle Whip|Whip]] nomads mostly can be ignored as they can't destroy armor or hurt through it. However they try to use [[Disarm (25 fatigue)|Disarm]] or attack someone whose armor got destroyed in a range of 3 tiles. * When they are mixed with [[Nomad Cutthroat|Cutthroats]], killing Cutthroats can break their morale and hinder their [[Backstabber]]. * Can be [[Daggers|punctured]] for their armor when fleeing. * Use [[shields]] and take [[Dodge]] to reduce their chance to hit. {{Navbox Enemies}} [[Category:Enemies]] [[Category:Humans]] [[Category:Nomads]]