{{Combatant3
|title =Nomad Leader
|image =token-nomad-leader.png
|health =100
|head-armor =125-200
|body-armor =105-200
|fatigue =130
|fatigue-recovery=20
|resolve =75
|initiative =125
|melee-skill =75
|ranged-skill =65
|melee-defense =20
|ranged-defense =15
|action-points =9
|xp =375
|skills=
[[File:Allmasteries.png|25px]] All weapon masteries
[[File:Perk_40.png|25px]] [[Brawny]]
[[File:Perk_26.png|25px]] [[Captain]]
[[File:Perk_01.png|25px]] [[Dodge]]
[[File:Perk_16.png|25px]] [[Executioner (Perk)|Executioner]]
[[File:Perk_29.png|25px]] [[Nimble]] after day 40
[[File:Perk_07.png|25px]] [[Nine Lives]]
[[File:Perk_39.png|25px]] [[Quick Hands]]
[[File:Perk_23.png|23px]] [[Pathfinder]]
[[File:Perk_54.png|25px]] [[Recover (Perk)|Recover]]
[[File:Perk_11.png|25px]] [[Rotation (Perk)|Rotation]]
[[File:Perk_05.png|25px]] [[Shield Expert]]
[[File:Active 08.png|25px]] [[Hand-to-Hand Attack (5 fatigue)|Hand-To-Hand Attack]]
[[File:Active 215.png|25px]] [[Throw Dirt (5 fatigue)|Throw Dirt]]
}}Nomad Leader is an elite enemy from the [[Nomads]] faction.
Can become a [[Nomad Leader (Champion)|champion]] with a 1% chance.
==Equipment==
*A [[Shamshir]], [[Heavy Southern Mace]], [[Fighting Spear]] or [[Two-Handed Scimitar]].
*35% chance of a [[Throwing Spear]] or [[Bundle of Javelins]].
*A [[Southern Long Mail Shirt with Padding]] (200) or [[Plated Nomad Mail]] (105).
*A [[Southern Helmet with Coif]] (200) or [[Nomad Reinforced Helmet]] (125) (double chance).
*If the weapon is one-handed, 66% chance of a [[Sipar Shield]].
==Skills==
{| class="article-table" style="font-size:85%;" |
! align="center" |'''''Icon'''''
! align="center" |'''''Name'''''
! align="center" |'''''AP'''''
! align="center" |'''''Fatigue'''''
! align="left" |'''''Description'''''
|-
{{:Captain}}
|-
{{:Hand-to-Hand Attack (5 fatigue)}}
|-
{{:Throw Dirt (5 fatigue)}}
|}
==Behavior==
Nomad Leaders start appearing in the middle game. Late game nomad groups usually have a Leader. It's rare to see simultaneously more than one. The Leader spawns in the very back and usually does not hurry to enter battle.
They always generate with unique names.
== Tips ==
* Can be [[Daggers|punctured]] for their armor if the risk is not too high.
* Don't puncture them if they wear 125/105 set, you can get this from [[Nomad Outlaw|Nomad Outlaws]].
{{Navbox Enemies}}
[[Category:Enemies]]
[[Category:Humans]]
[[Category:Nomads]]