{{Combatant3 |title =Nomad Leader |image =token-nomad-leader.png |health =100 |head-armor =125-200 |body-armor =105-200 |fatigue =130 |fatigue-recovery=20 |resolve =75 |initiative =125 |melee-skill =75 |ranged-skill =65 |melee-defense =20 |ranged-defense =15 |action-points =9 |xp =375 |skills= [[File:Allmasteries.png|25px]] All weapon masteries
[[File:Perk_40.png|25px]] [[Brawny]]
[[File:Perk_26.png|25px]] [[Captain]]
[[File:Perk_01.png|25px]] [[Dodge]]
[[File:Perk_16.png|25px]] [[Executioner (Perk)|Executioner]]
[[File:Perk_29.png|25px]] [[Nimble]] after day 40
[[File:Perk_07.png|25px]] [[Nine Lives]]
[[File:Perk_39.png|25px]] [[Quick Hands]]
[[File:Perk_23.png|23px]] [[Pathfinder]]
[[File:Perk_54.png|25px]] [[Recover (Perk)|Recover]]
[[File:Perk_11.png|25px]] [[Rotation (Perk)|Rotation]]
[[File:Perk_05.png|25px]] [[Shield Expert]]
[[File:Active 08.png|25px]] [[Hand-to-Hand Attack (5 fatigue)|Hand-To-Hand Attack]]
[[File:Active 215.png|25px]] [[Throw Dirt (5 fatigue)|Throw Dirt]] }}Nomad Leader is an elite enemy from the [[Nomads]] faction. Can become a [[Nomad Leader (Champion)|champion]] with a 1% chance. ==Equipment== *A [[Shamshir]], [[Heavy Southern Mace]], [[Fighting Spear]] or [[Two-Handed Scimitar]]. *35% chance of a [[Throwing Spear]] or [[Bundle of Javelins]]. *A [[Southern Long Mail Shirt with Padding]] (200) or [[Plated Nomad Mail]] (105). *A [[Southern Helmet with Coif]] (200) or [[Nomad Reinforced Helmet]] (125) (double chance). *If the weapon is one-handed, 66% chance of a [[Sipar Shield]]. ==Skills== {| class="article-table" style="font-size:85%;" | ! align="center" |'''''Icon''''' ! align="center" |'''''Name''''' ! align="center" |'''''AP''''' ! align="center" |'''''Fatigue''''' ! align="left" |'''''Description''''' |- {{:Captain}} |- {{:Hand-to-Hand Attack (5 fatigue)}} |- {{:Throw Dirt (5 fatigue)}} |} ==Behavior== Nomad Leaders start appearing in the middle game. Late game nomad groups usually have a Leader. It's rare to see simultaneously more than one. The Leader spawns in the very back and usually does not hurry to enter battle. They always generate with unique names. == Tips == * Can be [[Daggers|punctured]] for their armor if the risk is not too high. * Don't puncture them if they wear 125/105 set, you can get this from [[Nomad Outlaw|Nomad Outlaws]]. {{Navbox Enemies}} [[Category:Enemies]] [[Category:Humans]] [[Category:Nomads]]