{{Combatant3 |title =Desert Stalker |image =token-desert-stalker.png |health =80 |head-armor =0-45 |body-armor =105 |fatigue =135 |fatigue-recovery=20 |resolve =70 |initiative =140 |melee-skill =65 |ranged-skill =85 |melee-defense =15 |ranged-defense =25 |action-points =9 |xp =450 |stats= {{SkillInfo|Direct_damage.png|1.25x direct damage dealt}} |skills= [[File:Perk_49.png|25px]] [[Bow Mastery]]
[[File:Perk_10.png|25px]] [[Anticipation]]
[[File:Status_effect_13.png|25px]] [[Battle Flow]]
[[File:Perk_17.png|25px]] [[Bullseye]]
[[File:Perk_57.png|25px]] [[Crippling Strikes]]
[[File:Perk_16.png|25px]] [[Executioner (Perk)|Executioner]]
[[File:Perk_33.png|25px]] [[Fast Adaptation]]
[[File:Perk_25.png|25px]] [[Footwork (Perk)|Footwork]]
[[File:Perk_15.png|25px]] [[Head Hunter]]
[[File:Perk_29.png|25px]] [[Nimble]]
[[File:Perk_23.png|25px]] [[Pathfinder]]
[[File:Perk_39.png|25px]] [[Quick Hands]]
[[File:Perk_54.png|25px]] [[Recover (Perk)|Recover]]
[[File:Perk_11.png|25px]] [[Rotation (Perk)|Rotation]]
[[File:Perk_09.png|25px]] [[Steel Brow]]
[[File:Active 08.png|25px]] [[Hand-to-Hand Attack (5 fatigue)|Hand-To-Hand Attack]]
[[File:Active 215.png|25px]] [[Throw Dirt (5 fatigue)|Throw Dirt]] }}Desert Stalker is an elite ranged enemy from the [[Nomads]] faction. Can become a [[Desert Stalker (Champion)|champion]] with a 2% chance. ==Equipment== * A [[War Bow]]. * A [[Dagger]], [[Nomad Mace]] or [[Qatal Dagger]]. * A [[Plated Nomad Mail]] (105). * 75% chance of a [[Desert Stalker's Head Wrap]] (45). ==Skills== {| class="article-table" style="font-size:85%;" | ! align="center" |'''''Icon''''' ! align="center" |'''''Name''''' ! align="center" |'''''AP''''' ! align="center" |'''''Fatigue''''' ! align="left" |'''''Description''''' |- {{:Battle Flow}} |- {{:Hand-to-Hand Attack (5 fatigue)}} |- {{:Throw Dirt (5 fatigue)}} |} == Tips == * Difficult to hit with [[Ranged Weapons|ranged weapons]], and [[Nimble]] makes them quite tough. Sniping them is not recommended. * Engage them in melee when possible so they will stop shooting. * They can use [[Rotation (Skill)|Rotation]] and [[Footwork (Skill)|Footwork]] to escape melee. * If you don't rely on ranged units, prefer nighttime when they are less accurate. {{Navbox Enemies}} [[Category:Enemies]] [[Category:Humans]] [[Category:Nomads]]