{{Combatant3
|title =Nomad Executioner
|image =token-nomad-executioner.png
|health =170
|head-armor =125-290
|body-armor =230-285
|fatigue =160
|fatigue-recovery=25
|resolve =90
|initiative =115
|melee-skill =85
|ranged-skill =50
|melee-defense =30
|ranged-defense =20
|action-points =9
|xp =450
|stats=
{{SkillInfo|Damage dealt.png|[[Devastating Strikes|1.2x damage dealt]]}}
|skills=
[[File:Allmasteries.png|25px]] All weapon masteries
[[File:Status_effect_13.png|25px]] [[Battle Flow]]
[[File:Perk_03.png|25px]] [[Battle Forged]]
[[File:Perk_35.png|25px]] [[Berserk]]
[[File:Perk_40.png|25px]] [[Brawny]]
[[File:Perk_57.png|25px]] [[Crippling Strikes]]
[[File:Perk_16.png|25px]] [[Executioner (Perk)|Executioner]]
[[File:Perk_33.png|25px]] [[Fast Adaptation]]
[[File:Perk_36.png|25px]] [[Killing Frenzy]]
[[File:Perk_54.png|25px]] [[Recover (Perk)|Recover]]
[[File:Perk_26.png|25px]] [[Relentless]]
[[File:Perk_04.png|25px]] [[Resilient]]
[[File:Perk_09.png|25px]] [[Steel Brow]]
[[File:Perk_60.png|25px]] [[Underdog]]
[[File:Active 08.png|25px]] [[Hand-to-Hand Attack (5 fatigue)|Hand-To-Hand Attack]]
[[File:Active 215.png|25px]] [[Throw Dirt (5 fatigue)|Throw Dirt]]
}}Nomad Executioner is a dangerous, heavily armored elite enemy from the [[Nomads]] faction.
Can become a [[Nomad Executioner (Champion)|champion]] with a 2% chance.
== Equipment==
* A [[Two-Handed Scimitar]] (double chance), [[Two-Handed Flanged Mace]], [[Two-Handed Flail]], [[Bardiche]] or [[Two-Handed Hammer]].
* A [[Heavy Lamellar Armor]] (285) or [[Lamellar Harness]] (230).
* A [[Turban Helmet]] (290), [[Southern Helmet with Coif]] (200) or [[Nomad Reinforced Helmet]] (125).
==Skills==
{| class="article-table" style="font-size:85%;" |
! align="center" |'''''Icon'''''
! align="center" |'''''Name'''''
! align="center" |'''''AP'''''
! align="center" |'''''Fatigue'''''
! align="left" |'''''Description'''''
|-
{{:Battle Flow}}
|-
{{:Hand-to-Hand Attack (5 fatigue)}}
|-
{{:Throw Dirt (5 fatigue)}}
|}
==Tips==
* Armor piercing or anti-armor weapons are required to penetrate their armor.
* High accuracy allows them to reliably hit evasive characters.
* Control them by [[Maces|stunning]] or [[Battle Whip|disarming]].
* [[Throwing Net|Nets]] make them easier to hit, but [[Taunt (Perk)|Taunt]] is required to prevent them from breaking free. Also they can't remove a net and attack with a 6 AP weapon on the same turn.
* Can be [[Daggers|punctured]] for their armor if their [[morale]] breaks or if you can reliably stun or disarm them. Failing to stun can result in casualties, and he has [[Berserk]] that allows him to attack even more.
{{Navbox Enemies}}
[[Category:Enemies]]
[[Category:Humans]]
[[Category:Nomads]]