{{Combatant3 |title =Nomad Executioner |image =token-nomad-executioner.png |health =170 |head-armor =125-290 |body-armor =230-285 |fatigue =160 |fatigue-recovery=25 |resolve =90 |initiative =115 |melee-skill =85 |ranged-skill =50 |melee-defense =30 |ranged-defense =20 |action-points =9 |xp =450 |stats= {{SkillInfo|Damage dealt.png|[[Devastating Strikes|1.2x damage dealt]]}} |skills= [[File:Allmasteries.png|25px]] All weapon masteries
[[File:Status_effect_13.png|25px]] [[Battle Flow]]
[[File:Perk_03.png|25px]] [[Battle Forged]]
[[File:Perk_35.png|25px]] [[Berserk]]
[[File:Perk_40.png|25px]] [[Brawny]]
[[File:Perk_57.png|25px]] [[Crippling Strikes]]
[[File:Perk_16.png|25px]] [[Executioner (Perk)|Executioner]]
[[File:Perk_33.png|25px]] [[Fast Adaptation]]
[[File:Perk_36.png|25px]] [[Killing Frenzy]]
[[File:Perk_54.png|25px]] [[Recover (Perk)|Recover]]
[[File:Perk_26.png|25px]] [[Relentless]]
[[File:Perk_04.png|25px]] [[Resilient]]
[[File:Perk_09.png|25px]] [[Steel Brow]]
[[File:Perk_60.png|25px]] [[Underdog]]
[[File:Active 08.png|25px]] [[Hand-to-Hand Attack (5 fatigue)|Hand-To-Hand Attack]]
[[File:Active 215.png|25px]] [[Throw Dirt (5 fatigue)|Throw Dirt]] }}Nomad Executioner is a dangerous, heavily armored elite enemy from the [[Nomads]] faction. Can become a [[Nomad Executioner (Champion)|champion]] with a 2% chance. == Equipment== * A [[Two-Handed Scimitar]] (double chance), [[Two-Handed Flanged Mace]], [[Two-Handed Flail]], [[Bardiche]] or [[Two-Handed Hammer]]. * A [[Heavy Lamellar Armor]] (285) or [[Lamellar Harness]] (230). * A [[Turban Helmet]] (290), [[Southern Helmet with Coif]] (200) or [[Nomad Reinforced Helmet]] (125). ==Skills== {| class="article-table" style="font-size:85%;" | ! align="center" |'''''Icon''''' ! align="center" |'''''Name''''' ! align="center" |'''''AP''''' ! align="center" |'''''Fatigue''''' ! align="left" |'''''Description''''' |- {{:Battle Flow}} |- {{:Hand-to-Hand Attack (5 fatigue)}} |- {{:Throw Dirt (5 fatigue)}} |} ==Tips== * Armor piercing or anti-armor weapons are required to penetrate their armor. * High accuracy allows them to reliably hit evasive characters. * Control them by [[Maces|stunning]] or [[Battle Whip|disarming]]. * [[Throwing Net|Nets]] make them easier to hit, but [[Taunt (Perk)|Taunt]] is required to prevent them from breaking free. Also they can't remove a net and attack with a 6 AP weapon on the same turn. * Can be [[Daggers|punctured]] for their armor if their [[morale]] breaks or if you can reliably stun or disarm them. Failing to stun can result in casualties, and he has [[Berserk]] that allows him to attack even more. {{Navbox Enemies}} [[Category:Enemies]] [[Category:Humans]] [[Category:Nomads]]