{{Combatant3 |title =Serpent |image =token-snake.png |health =130 |head-armor =40 |body-armor =40 |fatigue =110 |fatigue-recovery=15 |resolve =100 |initiative =50-100* |melee-skill =65 |melee-defense =10-15* |ranged-defense =25 |action-points =9 |xp =175 |immune=[[File:Status_effect_111.png|23px|Disarm]][[File:Night.png|23px|Nighttime]] |not-immune=[[File:Stunned.png|23px|Stun]][[File:Net2.png|23px|Nets]][[File:Knock_Back.png|23px|Forced movement]][[File:Perk_57.png|23px|Injuries]][[File:Bleeding.png|23px|Bleeding]][[File:Goblin_poison.png|23px|Poison]][[File:Status_effect_116.png|23px|Fire]][[File:Morale.png|23px|Morale]][[File:Fatigue.png|23px|Fatigue]] |stats= {{SkillInfo|Initiative.png|+15 initiative if adjacent to an enemy}} {{SkillInfo|Melee defense.png|Melee defense boost (10->15) after day 20}} {{SkillInfo|Direct damage.png|1.15x direct damage dealt after day 50}} |skills= [[File:Perk 59.png|25px]] [[Backstabber]]
[[File:Perk 23.png|25px]] [[Pathfinder]]
[[File:Perk 26.png|25px]] [[Relentless]]
[[File:Serpent orientation.png|25px]] [[Snake]]
[[File:Active 192.png|25px]] [[Drag (20 fatigue)|Drag]]
[[File:Active 196.png|25px]] [[Serpent Bite (5 fatigue)|Serpent Bite]] }}Serpent is an enemy from the [[Beasts]] faction. ==Spawning== Serpents spawn in deserts and oasises. They also can be encountered in [[Roaming Beasts (Desert)|Hunting Beasts]] contracts that appear in southern cities, but only after day 15. ==Skills== {| class="article-table" style="font-size:85%;" | ! align="center" |'''''Icon''''' ! align="center" |'''''Name''''' ! align="center" |'''''AP''''' ! align="center" |'''''Fatigue''''' ! align="left" |'''''Description''''' |- {{:Snake}} |- {{:Drag (20 fatigue)}} |- {{:Serpent Bite (5 fatigue)}} |} ==Loot== |-|Regular origins= *75% chance of trophies: ** A [[Serpent Skin]] (60% chance) or [[Glistening Scales]] (40% chance). **15% chance of a [[Treasures|Rainbow Scale]] (200 crowns). |-|Beast Slayers= *75% chance of trophies: ** A [[Serpent Skin]] (60% chance) or [[Glistening Scales]] (40% chance). 50% chance of another, rolling separately. **15% chance of a [[Treasures|Rainbow Scale]] (200 crowns). ==Behavior== Serpents take only 66% damage from [[Fire Pot|Fire Pots]] and [[firearms]]. Serpents' strategy is based on [[Drag (20 fatigue)|dragging]] enemies into surrounding and killing them with multiple attacks. They approach carefully, often waiting with enough AP for an attack. They prefer to drag more vulnerable units, units that are not engaded in melee, and especially they like to drag someone with [[Shieldwall (20 fatigue)|Shieldwall]], [[Spears|Spearwall]] or [[Riposte (25 fatigue)|Riposte]] active, canceling these skills. They are also more likely to drag if they aren't in melee themselves. [[Taunt (Skill)|Taunt]] has little effect and only affects their melee attack. They can not have these [[injuries]]: *[[Fractured Hand]] *[[Crushed Finger]] *[[Fractured Elbow]] *[[Sprained Ankle]] *[[Bruised Leg]] *[[Smashed Hand]] *[[Broken Arm]] *[[Broken Leg]] *[[Cut Arm Sinew]] *[[Cut Arm]] *[[Cut Achilles Tendon]] *[[Split Hand]] *[[Injured Shoulder]] *[[Pierced Hand]] *[[Pierced Arm Muscles]] *[[Injured Knee Cap]] *[[Burnt Leg]] *[[Burnt Hands]] ==Tips== *Use [[Shieldwall (20 fatigue)|Shieldwall]] to provoke them to drag your tanks. *[[Footwork (Perk)|Footwork]] and [[Smoke Pot|Smoke Pots]] can be useful to escape from partial surrounding. *Area attacks can be effective. *Their bites don't work well against heavy [[armor]]. *[[Indomitable (Perk)|Indomitable]] prevents getting dragged. {{Navbox Enemies}} [[Category:Beasts]] [[Category:Enemies]]