{| class="article-table" style="font-size:85%;" | ! align="center" |'''''Icon''''' ! align="center" |'''''Name''''' ! align="center" |'''''AP''''' ! align="center" |'''''Fatigue''''' ! align="left" |'''''Description''''' |- | align="center" |[[File:Active_192.png|35px|center]] | align="center" |[[Drag (20 fatigue)|Drag]] | align="center" |6 | align="center" |20 | align="left" |Drag pulls the target closer to the [[Serpent|serpent]], ends [[Shieldwall]], [[Spearwall]] and [[Riposte]], can cause falling damage that also adds fatigue, will [[File:Staggered.png|25px|bottom]] [[Staggered (Status Effect)|Stagger]] for 2 turns (can be used on equal elevation level or if the serpent has the higher elevation level and has a range of 3 tiles) |} [[Category:Racial Skills]]