{{Combatant3 |title =Ifrit |section-1 =Small |image =token-ifrit-1.png |health =110 |head-armor =110 |body-armor =110 |fatigue =400 |fatigue-recovery=25 |initiative =60* |melee-skill =65 |melee-defense =-5 |ranged-defense =-5 |action-points =8 |xp =150 |immune=[[File:Stunned.png|23px|Stun]][[File:Status_effect_111.png|23px|Disarm]][[File:Night.png|23px|Nighttime]][[File:Perk_57.png|23px|Injuries]][[File:Bleeding.png|23px|Bleeding]][[File:Goblin_poison.png|23px|Poison]][[File:Status_effect_116.png|23px|Fire]][[File:Morale.png|23px|Morale]] |not-immune=[[File:Net2.png|23px|Nets]][[File:Knock_Back.png|23px|Forced movement]][[File:Fatigue.png|23px|Fatigue]] |stats= {{SkillInfo|Initiative.png|+5 initiative if there is a same sized Ifrit adjacent, +10 if two or more}} |skills= [[File:Perk 17.png|25px]] [[Bullseye|Bullseye]]
[[File:Perk 57.png|25px]] [[Crippling Strikes]]
[[File:Perk 23.png|25px]] [[Pathfinder]]
[[File:Perk 04.png|25px]] [[Resilient]]
[[File:Perk 09.png|25px]] [[Steel Brow]]
[[File:Sand golem orientation.png|25px]] [[Sand Golem]]
[[File:Active 195.png|25px]] [[Size 1 Headbutt (15 fatigue)|Headbutt]]
[[File:Active 194.png|25px]] [[Merge Living Sands (25 fatigue)|Merge Living Sands]] |section-2 =Medium |image-2 =token-ifrit-2.png |health-2 =220 |head-armor-2 =110* |body-armor-2 =110* |fatigue-2 =400 |fatigue-recovery-2=25 |initiative-2 =50* |melee-skill-2 =75 |ranged-skill-2 =70 |melee-defense-2 =0 |ranged-defense-2 =-10 |action-points-2 =8 |xp-2 =150 |immune-2=[[File:Stunned.png|23px|Stun]][[File:Status_effect_111.png|23px|Disarm]][[File:Night.png|23px|Nighttime]][[File:Perk_57.png|23px|Injuries]][[File:Bleeding.png|23px|Bleeding]][[File:Goblin_poison.png|23px|Poison]][[File:Status_effect_116.png|23px|Fire]][[File:Morale.png|23px|Morale]] |not-immune-2=[[File:Net2.png|23px|Nets]][[File:Knock_Back.png|23px|Forced movement]][[File:Fatigue.png|23px|Fatigue]] |stats-2= {{SkillInfo|Initiative.png|+5 initiative if there is a same sized Ifrit adjacent, +10 if two or more}} |skills-2= [[File:Perk 17.png|25px]] [[Bullseye]]
[[File:Perk 57.png|25px]] [[Crippling Strikes]]
[[File:Perk 23.png|25px]] [[Pathfinder]]
[[File:Perk 04.png|25px]] [[Resilient]]
[[File:Perk 09.png|25px]] [[Steel Brow]]
[[File:Sand golem orientation.png|25px]] [[Sand Golem]]
[[File:Active 195.png|25px]] [[Size 2 Headbutt (15 fatigue)|Headbutt]]
[[File:Active 194.png|25px]] [[Merge Living Sands (25 fatigue)|Merge Living Sands]]
[[File:Active 193.png|25px]] [[Size 2 Throw Living Sand (15 fatigue)|Throw Living Sand]] |section-3 =Large |image-3 =token-ifrit-3.png |health-3 =440 |head-armor-3 =110* |body-armor-3 =110* |fatigue-3 =400 |fatigue-recovery-3=25 |initiative-3 =40 |melee-skill-3 =80 |ranged-skill-3 =80 |melee-defense-3 =5 |ranged-defense-3 =-15 |action-points-3 =8 |xp-3 =150 |immune-3=[[File:Stunned.png|23px|Stun]][[File:Status_effect_111.png|23px|Disarm]][[File:Night.png|23px|Nighttime]][[File:Knock_Back.png|23px|Forced movement]][[File:Perk_57.png|23px|Injuries]][[File:Bleeding.png|23px|Bleeding]][[File:Goblin_poison.png|23px|Poison]][[File:Status_effect_116.png|23px|Fire]][[File:Morale.png|23px|Morale]] |not-immune-3=[[File:Net2.png|23px|Nets]][[File:Fatigue.png|23px|Fatigue]] |skills-3= [[File:Perk 17.png|25px]] [[Bullseye]]
[[File:Perk 57.png|25px]] [[Crippling Strikes]]
[[File:Perk 23.png|25px]] [[Pathfinder]]
[[File:Perk 04.png|25px]] [[Resilient]]
[[File:Perk 09.png|25px]] [[Steel Brow]]
[[File:Sand golem orientation.png|25px]] [[Sand Golem]]
[[File:Active 195.png|25px]] [[Size 3 Headbutt (15 fatigue)|Headbutt]]
[[File:Active 193.png|25px]] [[Size 3 Throw Living Sand (15 fatigue)|Throw Living Sand]] }}Ifrit is a creature of sand and stone from the [[Beasts]] faction. They come in three sizes, larger being formed when smaller merge together. ==Spawning== Ifrits spawn in deserts and oases. They also can be encountered in [[Shifting Sands]] contracts that appear in southern cities. They will be either all small or small and medium. ==Skills== {| class="article-table" style="font-size:85%;" | ! align="center" |'''''Icon''''' ! align="center" |'''''Name''''' ! align="center" |'''''AP''''' ! align="center" |'''''Fatigue''''' ! align="left" |'''''Description''''' |- {{:Sand Golem}} |- {{:Size 1 Headbutt (15 fatigue)}} |- {{:Size 2 Headbutt (15 fatigue)}} |- {{:Size 3 Headbutt (15 fatigue)}} |- {{:Merge Living Sands (25 fatigue)}} |- {{:Size 2 Throw Living Sand (15 fatigue)}} |- {{:Size 3 Throw Living Sand (15 fatigue)}} |} ==Loot == Loot is the same for all sizes, because killing an Ifrit always destroys one small part, breaking larger Ifrits apart. |-|Regular origins= * 40% chance of trophies: ** 50% chance of [[Sulfurous Rocks]]. ** 10% chance of a [[Treasures|Glittering Rock]] (500 crowns). |-|Beast slayers= * 40% chance of trophies: ** 50% chance of [[Sulfurous Rocks]], rolled twice. ** 10% chance of a [[Treasures|Glittering Rock]] (500 crowns). ==Behavior== Ifrits can merge together and break apart. When they do it, all damage they had is repaired. Larger ones are tougher and hit harder. Three adjacent Ifrits of the same size can combine into a larger Ifrit, except when they are large already. They prioritize assembling above anything else. Medium and large Ifrits can throw a part of themselves, breaking apart in the process. Medium Ifrits break into three small ones, one of which is thrown. Large Ifrits break into two medium and three small ones, one of which is thrown. They can't throw if there is not enough space for all parts, medium Ifrits need one tile near them and large need three. If killed, they also break apart, but without one small part, and more parts are lost if there are no free adjacent tiles for them. They all have no heads, all head hits are redirected to the body. Medium and large Ifrits have a unique mechanic that affects armor. They have ArmorMult values modified, set to 2 and 4 respectively. It multiplies the armor value, but only in HP damage calculations. Armor damage is not affected. Mods that show exact armor value usually show it multiplied. == Tips== *In early game, medium Ifrits inflict [[injuries]] on the first hits, and large ones can kill if they hit the head without defensive [[perks]]. *In late game, large Ifrits still can injure brothers with the first hit, unless they use [[Indomitable]] or have extremely high HP. *Surround them to prevent throwing and make them lose more parts when killed. However you will receive less loot and XP. *Rush them while they are busy assembling. * [[Bone Platings|Bone Plating]] absorbs one hit to the body. *They resist [[Ranged Weapons|ranged weapons]], and ranged brothers will be engaged in melee by small Ifrits thrown at them. *Baiting their shots requires a few brothers with extremely high ranged defense and HP, and good damage output from the backline. {{Navbox Enemies}} [[Category:Beasts]]