{| class="article-table" style="font-size:85%;" | ! align="center" |'''''Icon''''' ! align="center" |'''''Name''''' ! align="center" |'''''AP''''' ! align="center" |'''''Fatigue''''' ! align="left" |'''''Description''''' |- | align="center" |[[File:Active_193.png|35px|center]] | align="center" |[[Size 3 Throw Living Sand (15 fatigue)|Size 3 Throw Living Sand]] | align="center" |6 | align="center" |15 | align="left" |Size 3 Throw Living Sand does 105-135 [[File:Damage_dealt.png|25px|bottom|Damage]] with 70% [[File:Armor_damage.png|25px|bottom|Armor Damage]] and 40% [[File:Direct_damage.png|25px|bottom|Direct Damage]], the [[Ifrit]] will break down into two size 2 [[Ifrit]]s and three size 1 [[Ifrit]]s, one will be right next to the target of the throw and the other 4 next to the original [[Ifrit]], the newly created [[Ifrit]]s will have full health and armor no matter how damaged the original [[Ifrit]] was (Has a range of 2 - 5 tiles, can be used when engaged in melee, but the target has to be at least 2 tiles away, can be used over 3 elevation levels) |} [[Category:Racial Skills]]