{{Combatant3 |title =Gunner |image =token-gunner.png |health =70 |head-armor =30 |body-armor =60 |fatigue =120 |fatigue-recovery=15 |resolve =70 |initiative =120 |melee-skill =65 |ranged-skill =75 |melee-defense =5 |ranged-defense =10 |action-points =9 |xp =250 |skills= {{SkillInfo|Allmasteries.png|Crossbow, Mace and Sword Masteries}} [[File:Perk_10.png|25px]] [[Anticipation]]
[[File:Perk_27.png|25px]] [[Fearsome]]
[[File:Perk_62.png|25px]] [[Overwhelm]]
[[File:Perk_54.png|25px]] [[Recover (Perk)|Recover]]
[[File:Perk_11.png|25px]] [[Rotation (Perk)|Rotation]]
[[File:Active 08.png|25px]] [[Hand-to-Hand Attack (5 fatigue)|Hand-To-Hand Attack]] }}Gunner is a short-ranged unit from the [[City States|Southern]] faction. == Equipment == * A [[Handgonne]]. * A [[Saif]] or [[Light Southern Mace]]. * A [[Padded Vest]] (60). * A [[Gunner's Hat]] (30). == Skills == {| class="article-table" style="font-size:85%;" | ! align="center" | '''''Icon''''' ! align="center" |'''''Name''''' ! align="center" |'''''AP''''' ! align="center" |'''''Fatigue''''' ! align="left" |'''''Description''''' |- {{:Hand-to-Hand Attack (5 fatigue)}} |} == Behavior == Gunners don't plan their actions well. Then can sometimes shoot at a single target, reload on the next turn and not catch up with [[Conscript|Conscripts]]. They also often shoot with a risk of friendly fire, and can even shoot if there are more allies than enemies. == Tips == * They will [[Overwhelm]] you, unless you are faster, use [[Adrenaline (20 fatigue)|Adrenaline]], [[Throwing Net|nets]], [[Dazed (Status Effect)|daze]] or [[Staggered (Status Effect)|stagger]]. This includes their melee attacks. * They hit your backline without penalty. * Priority targets because of their threat, and vulnerable. * Reach weapons, [[Split (30 fatigue)|Split]] skill, [[Handgonne|Handgonnes]] or ranged attacks with [[Bullseye]] can take them out early. * They can use [[Rotation (Skill)|Rotation]] to escape melee, but usually don't do it. * If you don't rely on ranged units, prefer nighttime when they are less accurate. * They do more damage and apply more debuffs if your formation is tight. * When fighting on your side, they can [[Rotation (Skill)|rotate]] you into dangerous positions and even fire at you. * Heavy [[armor]] with [[Battle Forged]] is recommended because [[Handgonne|Handgonnes]] are weak against armor. {{Navbox Enemies}} [[Category:Enemies]] [[Category:Humans]] [[Category:Military]] [[Category:City States Forces]]