{{Combatant3
|title =Gunner
|image =token-gunner.png
|health =70
|head-armor =30
|body-armor =60
|fatigue =120
|fatigue-recovery=15
|resolve =70
|initiative =120
|melee-skill =65
|ranged-skill =75
|melee-defense =5
|ranged-defense =10
|action-points =9
|xp =250
|skills=
{{SkillInfo|Allmasteries.png|Crossbow, Mace and Sword Masteries}}
[[File:Perk_10.png|25px]] [[Anticipation]]
[[File:Perk_27.png|25px]] [[Fearsome]]
[[File:Perk_62.png|25px]] [[Overwhelm]]
[[File:Perk_54.png|25px]] [[Recover (Perk)|Recover]]
[[File:Perk_11.png|25px]] [[Rotation (Perk)|Rotation]]
[[File:Active 08.png|25px]] [[Hand-to-Hand Attack (5 fatigue)|Hand-To-Hand Attack]]
}}Gunner is a short-ranged unit from the [[City States|Southern]] faction.
== Equipment ==
* A [[Handgonne]].
* A [[Saif]] or [[Light Southern Mace]].
* A [[Padded Vest]] (60).
* A [[Gunner's Hat]] (30).
== Skills ==
{| class="article-table" style="font-size:85%;" |
! align="center" | '''''Icon'''''
! align="center" |'''''Name'''''
! align="center" |'''''AP'''''
! align="center" |'''''Fatigue'''''
! align="left" |'''''Description'''''
|-
{{:Hand-to-Hand Attack (5 fatigue)}}
|}
== Behavior ==
Gunners don't plan their actions well. Then can sometimes shoot at a single target, reload on the next turn and not catch up with [[Conscript|Conscripts]]. They also often shoot with a risk of friendly fire, and can even shoot if there are more allies than enemies.
== Tips ==
* They will [[Overwhelm]] you, unless you are faster, use [[Adrenaline (20 fatigue)|Adrenaline]], [[Throwing Net|nets]], [[Dazed (Status Effect)|daze]] or [[Staggered (Status Effect)|stagger]]. This includes their melee attacks.
* They hit your backline without penalty.
* Priority targets because of their threat, and vulnerable.
* Reach weapons, [[Split (30 fatigue)|Split]] skill, [[Handgonne|Handgonnes]] or ranged attacks with [[Bullseye]] can take them out early.
* They can use [[Rotation (Skill)|Rotation]] to escape melee, but usually don't do it.
* If you don't rely on ranged units, prefer nighttime when they are less accurate.
* They do more damage and apply more debuffs if your formation is tight.
* When fighting on your side, they can [[Rotation (Skill)|rotate]] you into dangerous positions and even fire at you.
* Heavy [[armor]] with [[Battle Forged]] is recommended because [[Handgonne|Handgonnes]] are weak against armor.
{{Navbox Enemies}}
[[Category:Enemies]]
[[Category:Humans]]
[[Category:Military]]
[[Category:City States Forces]]