{{Combatant3
|title =Officer
|image =token-officer.png
|health =110
|head-armor =200-290
|body-armor =135-290
|fatigue =130
|fatigue-recovery=20
|resolve =80
|initiative =110
|melee-skill =85
|ranged-skill =60
|melee-defense =25
|ranged-defense =15
|action-points =9
|xp =350
|skills=
[[File:Allmasteries.png|25px]] All weapon masteries
[[File:Perk_03.png|25px]] [[Battle Forged]]
[[File:Perk_40.png|25px]] [[Brawny]]
[[File:Perk_26.png|25px]] [[Captain]]
[[File:Perk_57.png|25px]] [[Crippling Strikes]]
[[File:Perk_16.png|25px]] [[Executioner (Perk)|Executioner]]
[[File:Perk_33.png|25px]] [[Fast Adaptation]]
[[File:Perk_54.png|25px]] [[Recover (Perk)|Recover]]
[[File:Perk_11.png|25px]] [[Rotation (Perk)|Rotation]]
[[File:Perk_05.png|25px]] [[Shield Expert]]
[[File:Active 08.png|25px]] [[Hand-to-Hand Attack (5 fatigue)|Hand-To-Hand Attack]]
}}Officer is a heavily armored elite unit from the [[City States|Southern]] faction.
Can become a [[Officer (Champion)|champion]] with a 1% chance.
== Equipment ==
* A [[Heavy Southern Mace]], [[Shamshir]] or [[Two-Handed Scimitar]].
* A [[Padded Mail and Lamellar Hauberk]] (290), [[Southern Long Mail Shirt with Padding]] (200) or [[Mail with Lamellar Plating]] (135).
* A [[Turban Helmet]] (290), [[Heavy Lamellar Helmet]] (255) or [[Southern Helmet with Coif]] (200).
* If the weapon is one-handed, a [[Sipar Shield]].
== Skills ==
{| class="article-table" style="font-size:85%;" |
! align="center" |'''''Icon'''''
! align="center" |'''''Name'''''
! align="center" |'''''AP'''''
! align="center" |'''''Fatigue'''''
! align="left" |'''''Description'''''
|-
{{:Captain}}
|-
{{:Hand-to-Hand Attack (5 fatigue)}}
|}
== Tips ==
*How to treat them, depends on their equipment.
* If his armor is heavy, he will be able to survive a lot of damage.
*If his armor is medium, armor piercing damage can kill him quickly.
*His [[Sipar Shield]] is really hard to break and he can be hard to hit with it.
*[[Two-Handed Scimitar]] can deal high damage, but then you can use [[Maces|stun]] and [[Battle Whip|disarm]].
*[[Throwing Net|Nets]] make them easier to hit, but [[Taunt (Skill)|Taunt]] is required to prevent them from breaking free.
*Prolonged combat with them can be dangerous. [[Rotation (Perk)|Rotation]], [[Footwork (Perk)|Footwork]] or a [[Smoke Pot]] allow to escape it.
*Can be [[Daggers|punctured]] for their armor if their [[morale]] breaks or if you can reliably stun or disarm them.
{{Navbox Enemies}}
[[Category:Enemies]]
[[Category:Humans]]
[[Category:Military]]
[[Category:City States Forces]]