{{Combatant3 |title =Officer |image =token-officer.png |health =110 |head-armor =200-290 |body-armor =135-290 |fatigue =130 |fatigue-recovery=20 |resolve =80 |initiative =110 |melee-skill =85 |ranged-skill =60 |melee-defense =25 |ranged-defense =15 |action-points =9 |xp =350 |skills= [[File:Allmasteries.png|25px]] All weapon masteries
[[File:Perk_03.png|25px]] [[Battle Forged]]
[[File:Perk_40.png|25px]] [[Brawny]]
[[File:Perk_26.png|25px]] [[Captain]]
[[File:Perk_57.png|25px]] [[Crippling Strikes]]
[[File:Perk_16.png|25px]] [[Executioner (Perk)|Executioner]]
[[File:Perk_33.png|25px]] [[Fast Adaptation]]
[[File:Perk_54.png|25px]] [[Recover (Perk)|Recover]]
[[File:Perk_11.png|25px]] [[Rotation (Perk)|Rotation]]
[[File:Perk_05.png|25px]] [[Shield Expert]]
[[File:Active 08.png|25px]] [[Hand-to-Hand Attack (5 fatigue)|Hand-To-Hand Attack]] }}Officer is a heavily armored elite unit from the [[City States|Southern]] faction. Can become a [[Officer (Champion)|champion]] with a 1% chance. == Equipment == * A [[Heavy Southern Mace]], [[Shamshir]] or [[Two-Handed Scimitar]]. * A [[Padded Mail and Lamellar Hauberk]] (290), [[Southern Long Mail Shirt with Padding]] (200) or [[Mail with Lamellar Plating]] (135). * A [[Turban Helmet]] (290), [[Heavy Lamellar Helmet]] (255) or [[Southern Helmet with Coif]] (200). * If the weapon is one-handed, a [[Sipar Shield]]. == Skills == {| class="article-table" style="font-size:85%;" | ! align="center" |'''''Icon''''' ! align="center" |'''''Name''''' ! align="center" |'''''AP''''' ! align="center" |'''''Fatigue''''' ! align="left" |'''''Description''''' |- {{:Captain}} |- {{:Hand-to-Hand Attack (5 fatigue)}} |} == Tips == *How to treat them, depends on their equipment. * If his armor is heavy, he will be able to survive a lot of damage. *If his armor is medium, armor piercing damage can kill him quickly. *His [[Sipar Shield]] is really hard to break and he can be hard to hit with it. *[[Two-Handed Scimitar]] can deal high damage, but then you can use [[Maces|stun]] and [[Battle Whip|disarm]]. *[[Throwing Net|Nets]] make them easier to hit, but [[Taunt (Skill)|Taunt]] is required to prevent them from breaking free. *Prolonged combat with them can be dangerous. [[Rotation (Perk)|Rotation]], [[Footwork (Perk)|Footwork]] or a [[Smoke Pot]] allow to escape it. *Can be [[Daggers|punctured]] for their armor if their [[morale]] breaks or if you can reliably stun or disarm them. {{Navbox Enemies}} [[Category:Enemies]] [[Category:Humans]] [[Category:Military]] [[Category:City States Forces]]