{{Combatant3
|title =Gladiator
|image =token-gladiator.png
|health =110
|head-armor =0-225
|body-armor =100-155
|fatigue =135
|fatigue-recovery=20
|resolve =90
|initiative =125
|melee-skill =75
|ranged-skill =65
|melee-defense =20
|ranged-defense =10
|action-points =9
|xp =350
|skills=
[[File:Allmasteries.png|25px]] All weapon masteries
[[File:Perk_40.png|25px]] [[Brawny]]
[[File:Perk_01.png|25px]] [[Dodge]]
[[File:Perk_33.png|25px]] [[Fast Adaptation]]
[[File:Perk_25.png|25px]] [[Footwork (Perk)|Footwork]]
[[File:Perk_29.png|25px]] [[Nimble]]
[[File:Perk_62.png|25px]] [[Overwhelm]]
[[File:Perk_39.png|25px]] [[Quick Hands]]
[[File:Perk_54.png|25px]] [[Recover (Perk)|Recover]]
[[File:Perk_60.png|25px]] [[Underdog]]
[[File:Active 08.png|25px]] [[Hand-to-Hand Attack (5 fatigue)|Hand-To-Hand Attack]]
}}[[Gladiator]] is an elite enemy from southern [[Arena|arenas]].
Can become a [[Gladiator (Champion)|champion]] with a 2% chance.
==Equipment==
* A [[Shamshir]] (double chance), [[Heavy Southern Mace]] (double chance), [[Fighting Spear]], [[Fighting Axe]] (double chance), [[Swordlance]], [[Polemace]], [[Two-Handed Hammer]], [[Greataxe]], [[Two-Handed Flail]], [[Two-Handed Flanged Mace]], [[Bardiche]] or [[Two-Handed Scimitar]].
* If the weapon's range is 1, 50% chance of a [[Throwing Spear]], [[Bundle of Throwing Axes]] or [[Bundle of Javelins]].
* A [[Gladiator Harness]] (40) with [[Padded Armor Pieces]] (60) or [[Metal Armor Pieces]] (115) armor attachment.
* 50% chance of a [[Gladiator Helmet]] (225).
* If the weapon is one-handed, a [[Sipar Shield]] or [[Throwing Net]].
==Skills==
{| class="article-table" style="font-size:85%;"
! align="center" |'''''Icon'''''
! align="center" |'''''Name'''''
! align="center" |'''''AP'''''
! align="center" |'''''Fatigue'''''
! align="left" |'''''Description'''''
|-
{{:Hand-to-Hand Attack (5 fatigue)}}
|}
==Behavior==
Gladiators often choose to wait instead of acting immediately when it's their turn. They will use [[Footwork (Skill)|Footwork]] to get close to someone vulnerable and attack him.
==Tips==
* In the early game the arena offers you a fight with two Gladiators. Don't take it unless you know what you are doing. They are not early game enemies.
* [[Nimble]] make them quite tough, but its value drops with heavier armor.
* They can have a wide variety of equipment. Be ready for everything.
** With two-handed weapons they can deal high damage, and with a [[Shields|shield]] can be hard to hit.
** Head can be well-protected or unprotected.
** [[Nimble]] value varies depending on their armor weight.
** They can carry [[Throwing Net|nets]] and [[Throwing Weapons|throwing weapons]].
* They will [[Overwhelm]] you, unless you are faster, use [[Adrenaline (20 fatigue)|Adrenaline]], [[Throwing Net|nets]], [[Dazed (Status Effect)|daze]] or [[Staggered (Status Effect)|stagger]].
* [[Throwing Net|Nets]] make them easier to hit, but [[Taunt (Skill)|Taunt]] is required to prevent them from breaking free. Also they can't remove a net and attack with a 6 AP weapon on the same turn. Nets also let you strike first and do not let them [[Overwhelm]] you.
* You need good offense because they have [[Dodge]] and Overwhelm and their [[Fast Adaptation]] punishes defensive strategies.
* You need good defense to not die quickly.
* Prioritize better armed and less protected ones.
* Use [[flails]] to hit their unprotected heads.
* Helmet and medium armor may require armor piercing or anti-armor weapons to penetrate.
* They lack [[Resilient]], so poisons can be useful.
{{Navbox Enemies}}
[[Category:Enemies]]
[[Category:Humans]]
[[Category:Military]]
[[Category:City States Forces]]