{{Combatant3 |title =Gladiator |image =token-gladiator.png |health =110 |head-armor =0-225 |body-armor =100-155 |fatigue =135 |fatigue-recovery=20 |resolve =90 |initiative =125 |melee-skill =75 |ranged-skill =65 |melee-defense =20 |ranged-defense =10 |action-points =9 |xp =350 |skills= [[File:Allmasteries.png|25px]] All weapon masteries
[[File:Perk_40.png|25px]] [[Brawny]]
[[File:Perk_01.png|25px]] [[Dodge]]
[[File:Perk_33.png|25px]] [[Fast Adaptation]]
[[File:Perk_25.png|25px]] [[Footwork (Perk)|Footwork]]
[[File:Perk_29.png|25px]] [[Nimble]]
[[File:Perk_62.png|25px]] [[Overwhelm]]
[[File:Perk_39.png|25px]] [[Quick Hands]]
[[File:Perk_54.png|25px]] [[Recover (Perk)|Recover]]
[[File:Perk_60.png|25px]] [[Underdog]]
[[File:Active 08.png|25px]] [[Hand-to-Hand Attack (5 fatigue)|Hand-To-Hand Attack]] }}[[Gladiator]] is an elite enemy from southern [[Arena|arenas]]. Can become a [[Gladiator (Champion)|champion]] with a 2% chance. ==Equipment== * A [[Shamshir]] (double chance), [[Heavy Southern Mace]] (double chance), [[Fighting Spear]], [[Fighting Axe]] (double chance), [[Swordlance]], [[Polemace]], [[Two-Handed Hammer]], [[Greataxe]], [[Two-Handed Flail]], [[Two-Handed Flanged Mace]], [[Bardiche]] or [[Two-Handed Scimitar]]. * If the weapon's range is 1, 50% chance of a [[Throwing Spear]], [[Bundle of Throwing Axes]] or [[Bundle of Javelins]]. * A [[Gladiator Harness]] (40) with [[Padded Armor Pieces]] (60) or [[Metal Armor Pieces]] (115) armor attachment. * 50% chance of a [[Gladiator Helmet]] (225). * If the weapon is one-handed, a [[Sipar Shield]] or [[Throwing Net]]. ==Skills== {| class="article-table" style="font-size:85%;" ! align="center" |'''''Icon''''' ! align="center" |'''''Name''''' ! align="center" |'''''AP''''' ! align="center" |'''''Fatigue''''' ! align="left" |'''''Description''''' |- {{:Hand-to-Hand Attack (5 fatigue)}} |} ==Behavior== Gladiators often choose to wait instead of acting immediately when it's their turn. They will use [[Footwork (Skill)|Footwork]] to get close to someone vulnerable and attack him. ==Tips== * In the early game the arena offers you a fight with two Gladiators. Don't take it unless you know what you are doing. They are not early game enemies. * [[Nimble]] make them quite tough, but its value drops with heavier armor. * They can have a wide variety of equipment. Be ready for everything. ** With two-handed weapons they can deal high damage, and with a [[Shields|shield]] can be hard to hit. ** Head can be well-protected or unprotected. ** [[Nimble]] value varies depending on their armor weight. ** They can carry [[Throwing Net|nets]] and [[Throwing Weapons|throwing weapons]]. * They will [[Overwhelm]] you, unless you are faster, use [[Adrenaline (20 fatigue)|Adrenaline]], [[Throwing Net|nets]], [[Dazed (Status Effect)|daze]] or [[Staggered (Status Effect)|stagger]]. * [[Throwing Net|Nets]] make them easier to hit, but [[Taunt (Skill)|Taunt]] is required to prevent them from breaking free. Also they can't remove a net and attack with a 6 AP weapon on the same turn. Nets also let you strike first and do not let them [[Overwhelm]] you. * You need good offense because they have [[Dodge]] and Overwhelm and their [[Fast Adaptation]] punishes defensive strategies. * You need good defense to not die quickly. * Prioritize better armed and less protected ones. * Use [[flails]] to hit their unprotected heads. * Helmet and medium armor may require armor piercing or anti-armor weapons to penetrate. * They lack [[Resilient]], so poisons can be useful. {{Navbox Enemies}} [[Category:Enemies]] [[Category:Humans]] [[Category:Military]] [[Category:City States Forces]]