{{Combatant3 |title =Necromancer (Champion) |section-1 =Base stats |image =token-necromancer-champion.png |health =50 |head-armor =30-40 |body-armor =55-80 |fatigue =90 |fatigue-recovery=15 |resolve =90 |initiative =90 |melee-skill =50 |melee-defense =5 |ranged-defense =10 |action-points =9 |xp =400 |immune=[[File:Night.png|23px|Nighttime]] |not-immune=[[File:Stunned.png|23px|Stun]][[File:Status_effect_111.png|23px|Disarm]][[File:Net2.png|23px|Nets]][[File:Knock_Back.png|23px|Forced movement]][[File:Perk_57.png|23px|Injuries]][[File:Bleeding.png|23px|Bleeding]][[File:Goblin_poison.png|23px|Poison]][[File:Status_effect_116.png|23px|Fire]][[File:Morale.png|23px|Morale]][[File:Fatigue.png|23px|Fatigue]] |skills= [[File:Status effect 108.png|25px]] Champion
[[File:Active 08.png|25px]] Hand-to-Hand Attack
[[File:Possess Undead.png|25px]] Possess Undead
[[File:Raise Undead.png|25px]] Raise Undead |section-2 =With Champion applied |image-2 =token-necromancer-champion.png |health-2 =91 |head-armor-2 =30-40 |body-armor-2 =55-80 |fatigue-2 =135 |fatigue-recovery-2=15 |resolve-2 =135 |initiative-2 =103 |melee-skill-2 =57 |melee-defense-2 =6 |ranged-defense-2 =12 |action-points-2 =9 |xp-2 =600 |immune-2=[[File:Night.png|23px|Nighttime]] |not-immune-2=[[File:Stunned.png|23px|Stun]][[File:Status_effect_111.png|23px|Disarm]][[File:Net2.png|23px|Nets]][[File:Knock_Back.png|23px|Forced movement]][[File:Perk_57.png|23px|Injuries]][[File:Bleeding.png|23px|Bleeding]][[File:Goblin_poison.png|23px|Poison]][[File:Status_effect_116.png|23px|Fire]][[File:Morale.png|23px|Morale]][[File:Fatigue.png|23px|Fatigue]] |stats-2= {{SkillInfo|Damage dealt.png|1.15x damage dealt}} {{SkillInfo|Special.png|Bonus stats from shields, weapons, skills and perks are increased as well}} |skills-2= [[File:Status effect 108.png|25px]] Champion
[[File:Active 08.png|25px]] Hand-to-Hand Attack
[[File:Possess Undead.png|25px]] Possess Undead
[[File:Raise Undead.png|25px]] Raise Undead }}This is a [[Champions|Champion]] version of a [[Necromancer]]. == Equipment == * A named item: ** A [[Named Dagger]] (double chance) or [[Named Qatal Dagger]]. * Regular items: ** A [[Dark Rugged Surcoat]] (60) or [[Dark Thick Tunic]] (35). ** A [[Witchhunter's Hat]] (40), [[Dark Cowl]] (40) or [[Hood]] (30). ** Extra 20 natural armor on body. == Skills == {| class="article-table" style="font-size:85%;" | ! align="center" |'''''Icon''''' ! align="center" |'''''Name''''' ! align="center" |'''''AP''''' ! align="center" |'''''Fatigue''''' ! align="left" |'''''Description''''' |- {{:Champion (HP)}} |- {{:Hand-to-Hand Attack (5 fatigue)}} |- {{:Possess Undead (10 fatigue)}} |- {{:Raise Undead (10 fatigue)}} |} == Tips == * The difference with regular version is 9 AP instead of 7, so he can cast an extra spell per turn or make an extra melee attack. However, that spell always will be Raise Undead, because he can Possess one undead at a time, and two with waiting, but no more. * Weaknesses are the same. {{Navbox Enemies}} [[Category:Enemies]] [[Category:Humans]] [[Category:Zombies]] [[Category:Champions]]