This pages lists some bugs (and mechanics) that were present in the game version 1.4.0.49. Some bugs can still be present in the latest 1.5.0.15 version. '''NOTE''': if you edit, add or remove any game bug, provide a link to the [https://steamcommunity.com/app/365360/discussions/ official game developer forum] - as a proof - in the text. Any streamer with fine reputation can add a link to his video with a timecode. And don't forget that the wiki is dedicated to the unmodded, vanilla game. * Dropping an arrows or bolts quiver or powder bag from a BAG SLOT makes the item completely disappear: the item is not lying on the ground, nor at the loot screen at the end of the battle. ** '''Workaround:''' Dropping a quiver or powder bag from a bag slot on the ground while another item is already lying doesn't proc the bug. '''OR''' Dropping a quiver or powder bag from the special quiver slot works as expected: the item is on the ground, and can also be looted after the battle. * Dropping a Throwing Spear from a BAG SLOT to the ground makes the item completely disappear: the item is not lying on the ground, nor at the loot screen at the end of the battle. '''OR''' Swapping a Throwing Spear from a BAG SLOT to an item on the ground, i.e. picking up a lootable item and dropping the spear in one move, makes the Throwing Spear disappear. ** '''Workaround:''' Equip the Throwing Spear to an active slot (right hand), then drop it to the ground. * Hounds ** Freshly released dogs don't have any Action Points to move or attack. Can occur in early and mid-round, but more 'often' at the end of the round. Rarity: rare. ** Freshly released dogs in an adjacent tile don't reveal opponents hiding in the tall grass. ** Freshly released dogs don't proc morale (drop) check if deployed in ZOC of an opponent. * Equipped Hounds (or Hound collars) can be dropped to the ground just like other items. The Hounds then can be 'looted' after battle. To perform the glitch: Swap a lying on the ground necklace (which can simply be put to a bag slot) to a Hound or a Hound collar from the accessory slot. After the battle, the Hounds can be 'looted'; Falcon or Falcon feather can be used instead of the necklace for the same purpose. * Killed Fallen Heroes 'drop' helmets as an item during combat. Rarity: rare. * Warscythe and Rhomphaia balloon tooltips erroneously show 104% effective vs armor, while the real armor damage value is 105%. (this bug was previously fixed in the initial Blazing Deserts DLC update, but later it got 're-introduced') * Using Rotation skill (and similar one by Barbarians) to swap out a unit in opponent's ZOC counts towards morale check drop, just like as being engaged by 2+ opponents in during the same turn, while actually only 1 opponent is actually engaged. (~bug/mechanic) * Fleeing hexen and alps don't actually flee, because their AI has no "flee" behavior. They make horrified sounds just like other enemies, but stand still doing nothing, and alps also won't teleport. You need to stand near them and not sleep to prevent rallying due to their high resolve. [[Category:Content]]