[[File:C5263af611b4e09f6fe913944db4626918ff1ca5.jpg|700px]] A collection of minor adjustments and fixes accumulated over the past two months. The Switch version of Battle Brothers - [https://www.nintendo.com/games/detail/battle-brothers-a-turn-based-tactical-rpg-switch/ available now!] - will receive the update soon as well. If you have a modded game, update your mods. If you encounter issues, remove your mods. If you still encounter issues, please report them [https://steamcommunity.com/app/365360/discussions/1/ here] following the instructions in the sticky post. '''Changelog for 1.4.0.49''' * Changed 'Beginner' combat difficulty to also have a 10% bonus to XP gained for every character. * Changed difficulty rating of 'Trading Caravan' origin to 1 skull, down from 2, to better reflect the difficulty experienced by players. The actual origin remains unchanged. * Changed difficulty rating of 'Manhunters' origin to 3 skulls, up from 2, to better reflect the difficulty experienced by players. The actual origin remains unchanged. * Changed fatigue penalty of Handgonne to 14, up from 12. * Changed Lindwurms to appear in slightly fewer numbers. * Changed world map generation to perform faster. Map seeds are unaffected and will produce the same maps as before. * Fixed potential crash as players could gain a fencing sword via event without owning the 'Beasts & Exploration' DLC. * Fixed wrong calculation of 'Dodge' effect in some edge cases. * Fixed applying poison to a weapon which already has been coated with poison not refreshing the effect. * Fixed Surgeon follower being able to save characters devoured by a Kraken (again). * Fixed issue with AI targeting priorities. * Fixed some other minor issues and typos.[https://steamcommunity.com/games/365360/announcements/detail/3028088035166869724 Update 1.4.0.49] ==References== {{reflist}} [[Category:Developer Posts]]