[[File:C5263af611b4e09f6fe913944db4626918ff1ca5.jpg|700px]]
A collection of minor adjustments and fixes accumulated over the past two months.
The Switch version of Battle Brothers - [https://www.nintendo.com/games/detail/battle-brothers-a-turn-based-tactical-rpg-switch/ available now!] - will receive the update soon as well.
If you have a modded game, update your mods. If you encounter issues, remove your mods.
If you still encounter issues, please report them [https://steamcommunity.com/app/365360/discussions/1/ here] following the instructions in the sticky post.
'''Changelog for 1.4.0.49'''
* Changed 'Beginner' combat difficulty to also have a 10% bonus to XP gained for every character.
* Changed difficulty rating of 'Trading Caravan' origin to 1 skull, down from 2, to better reflect the difficulty experienced by players. The actual origin remains unchanged.
* Changed difficulty rating of 'Manhunters' origin to 3 skulls, up from 2, to better reflect the difficulty experienced by players. The actual origin remains unchanged.
* Changed fatigue penalty of Handgonne to 14, up from 12.
* Changed Lindwurms to appear in slightly fewer numbers.
* Changed world map generation to perform faster. Map seeds are unaffected and will produce the same maps as before.
* Fixed potential crash as players could gain a fencing sword via event without owning the 'Beasts & Exploration' DLC.
* Fixed wrong calculation of 'Dodge' effect in some edge cases.
* Fixed applying poison to a weapon which already has been coated with poison not refreshing the effect.
* Fixed Surgeon follower being able to save characters devoured by a Kraken (again).
* Fixed issue with AI targeting priorities.
* Fixed some other minor issues and typos.[[https://steamcommunity.com/games/365360/announcements/detail/3028088035166869724 Update 1.4.0.49]]
==References==
{{reflist}}
[[Category:Developer Posts]]