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A collection of fixes for issues reported over the last couple of months. If you have a modded game, update your mods. If you encounter issues, remove your mods. If you still encounter issues, please report them [https://steamcommunity.com/app/365360/discussions/1/?snr=2_9_100000_ here] following the instructions in the sticky post. '''Changelog for 1.5.0.14''' *Fixed throwable Lindwurm acid applying less damage to head armor than intended. *Fixed "Break Free" skill using an incorrect melee skill value as a base for calculations after an ally tried to break free a character but failed. *Fixed wardogs potentially spawning on top of characters if their owner gets killed and the ground is already covered with corpses. *Fixed Blacksmith not properly increasing repair speed of items in the stash. *Fixed issue with Wiedergangers not dropping some of their pre-damaged gear as they should. *Fixed food counter at the top bar not updating immediately when the player would buy back food that they previously sold. *Fixed small coastal forts counting as the wrong tier size of settlement. *Fixed various smaller issues and typos.[https://steamcommunity.com/games/365360/announcements/detail/3692427324341159266 Update 1.5.0.14] ==References== {{reflist}} [[Category:Developer Posts]]