{{Combatant3 |title =Wiederganger Nomad |image =token-zombie-nomad.png |health =130 |head-armor =15-125 |body-armor =15-105 |initiative =45 |melee-skill =50 |melee-defense =-5 |ranged-defense =-5 |action-points =6 |xp =150 |immune=[[File:Night.png|23px|Nighttime]][[File:Perk_57.png|23px|Injuries]][[File:Bleeding.png|23px|Bleeding]][[File:Goblin_poison.png|23px|Poison]][[File:Morale.png|23px|Morale]][[File:Fatigue.png|23px|Fatigue]] |not-immune=[[File:Stunned.png|23px|Stun]][[File:Status_effect_111.png|23px|Disarm]][[File:Net2.png|23px|Nets]][[File:Knock_Back.png|23px|Forced movement]][[File:Status_effect_116.png|23px|Fire]] |stats= {{SkillInfo|Damage dealt.png|1.1x damage dealt after day 90}} {{SkillInfo|Fatigue.png|2x fatigue inflicted after day 20}} |skills= [[File:Perk 59.png|25px]] [[Backstabber]]
[[File:Perk 03.png|25px]] [[Battle Forged]]
[[File:Zombie bite.png|25px]] [[Bite (0 fatigue)|Bite]] }}Wiederganger Nomad is a rare enemy from the [[Zombies]] faction, sometimes encountered in [[Drive Off Nomads]] contracts. ==Equipment== *A [[Saif]], [[Scimitar]], [[Nomad Mace]], [[Boar Spear]], [[Bludgeon]], [[Butcher's Cleaver]], [[Light Southern Mace]], [[Two-Handed Saif]], [[Two-Handed Mallet]] or [[Woodcutter's Axe]]. *A [[Plated Nomad Mail]] (105), [[Stitched Nomad Armor]] (80), [[Leather Nomad Robe]] (65), [[Thick Nomad Robe]] (50) or [[Nomad Robe]] (30). *A [[Nomad Reinforced Helmet]] (125), [[Nomad Light Helmet]] (70), [[Nomad Leather Cap]] (50), [[Leather Head Wrap]] (40) or [[Nomad Head Wrap]] (30) (double chance). *If the weapon is one-handed, 50% chance of an [[Adarga Shield]]. *66% chance of body armor and headgear having only 50% durability, rolled separately. ==Skills== {| class="article-table" style="font-size:85%;" | ! align="center" |'''''Icon''''' ! align="center" |'''''Name''''' ! align="center" |'''''AP''''' ! align="center" |'''''Fatigue''''' ! align="left" |'''''Description''''' |- {{:Bite (0 fatigue)}} |} ==Behavior== Wiedergangers come in large numbers. They don't have any idea about careful approach and instead slowly walk towards you, getting hit by [[Spears|spearwalls]]. They have a 66% chance to raise from the dead on their own once with 50% HP. When they do so, it causes a morale check similar to coming into melee. They can reanimate if someone stands on their corpse, and will push that unit one tile away. If there is nowhere to push, they stay dead. They can not revive if their head has been [[Fatality|decapitated or smashed]], but can if disemboweled. If they kill a human, he can rise as a Wiederganger too. He uses stats of [[Wiederganger Brother]] and "Wiederganger" is added before his name. Sometimes they lose their weapons when they die. They can pick up weapons from the ground if this happens. They are unable to use [[Ranged Weapons|ranged weapons]], and they can only use basic and area weapon attacks. Bodyguards can [[Knock Back (20 fatigue)|knock]] you with their [[shields]] to push away from [[Necromancer|Necromancers]]. ==Tips== *They are tough, numerous and can rise again. Brothers will accumulate much fatigue and likely hit its limit. A single hit of their [[Maces|mace]] will inflict 30 fatigue. [[Recover (Perk)|Recover]] allows you to regain combat efficiency. *Those armed with two-handed weapons are obviously more dangerous. However, you can make them unable to attack by pushing them back. *Avoid their area attacks. *The most dangerous positions in your squad are flanks, where brothers are attacked by multiple enemies with [[Backstabber]]. Plan your defense accordingly. *Control them with [[Spears|spearwall]]. *If you lose your armor, even unarmed Wiedergangers can do serious damage with their bites. *The sheer number of them coming close triggers many [[morale]] checks that can break morale if your resolve is low. *[[Cleavers|Decapitate]] them to prevent resurrection. *Use [[flails]] to hit their unprotected heads and loot the armor. *Can be [[Daggers|punctured]] for their armor if the risk is low enough. {{Navbox Enemies}} [[Category:Enemies]] [[Category:Undead]] [[Category:Zombies]]