{{Combatant3 |title =Lost Treasure Hunter |image =token-zombie-treasure-hunter.png |health =180 |head-armor =30 |body-armor =30-80 |resolve =90 |initiative =70 |melee-skill =80-85* |melee-defense =5 |ranged-defense =0 |action-points =8 |xp =250 |immune=[[File:Night.png|23px|Nighttime]][[File:Perk_57.png|23px|Injuries]][[File:Bleeding.png|23px|Bleeding]][[File:Goblin_poison.png|23px|Poison]][[File:Morale.png|23px|Morale]][[File:Fatigue.png|23px|Fatigue]] |not-immune=[[File:Stunned.png|23px|Stun]][[File:Status_effect_111.png|23px|Disarm]][[File:Net2.png|23px|Nets]][[File:Knock_Back.png|23px|Forced movement]][[File:Status_effect_116.png|23px|Fire]] |stats= {{SkillInfo|Melee skill.png|Melee skill is 80 before day 90, 85 after}} {{SkillInfo|Damage dealt.png|1.25x damage dealt}} {{SkillInfo|Damage_taken.png|0.75x armor damage taken}} {{SkillInfo|Fatigue.png|2x fatigue inflicted}} |skills= [[File:Perk 59.png|25px]] [[Backstabber]]
[[File:Perk 03.png|25px]] [[Battle Forged]]
[[File:Perk 27.png|25px]] [[Fearsome]]
[[File:Perk 19.png|25px]] [[Reach Advantage]]
[[File:Zombie bite.png|25px]] [[Bite (0 fatigue)|Bite]] }}Lost Treasure Hunter is an enemy found in the [[Sunken Library]] [[Legendary locations|legendary location]]. == Equipment == * A [[Shamshir]], [[Heavy Southern Mace]] or [[Two-Handed Scimitar]]. * A [[Stitched Nomad Armor]] (80), [[Leather Nomad Robe]] (65), [[Thick Nomad Robe]] (50) or [[Nomad Robe]] (30). * A [[Nomad Head Wrap]] (30). == Skills == {| class="article-table" style="font-size:85%;" | ! align="center" |'''''Icon''''' ! align="center" | '''''Name''''' ! align="center" |'''''AP''''' ! align="center" |'''''Fatigue''''' ! align="left" |'''''Description''''' |- {{:Bite (0 fatigue)}} |} == Behavior == They are based on the [[Fallen Hero]]'s template, but have better stats, similarly to [[Fallen Betrayer|Fallen Betrayers]], and different equipment. They don't know any idea about careful approach and instead simply walk towards you, getting hit by [[Spears|spearwalls]]. They have a 90% chance to raise from the dead on their own once with 50% HP. When they do it, it causes a morale check similar to coming into melee. They can reanimate if someone stands on their corpse, and will push that unit one tile away. If there is nowhere to push, they stay dead. They can rise headless, and if they do, all head hits they take are redirected to the body. They still can bite even with no head. If they kill a human, he can rise as a Wiederganger. He uses stats of [[Wiederganger Brother]] and a "Wiederganger" is added before his name. Sometimes they lose their weapons when they die. They can pick up weapons from the ground if this happens. They are unable to use [[Ranged Weapons|ranged weapons]], and they can only use basic and area weapon attacks. == Tips == * Priority targets because of their threat. * Lightly armored and easy to hit, but tough. * When they are dead, give them a weak weapon. If you just take their weapon, [[Lorekeeper]] will create a new [[Warscythe]] for them when [[The Black Book (0 fatigue)|raising all undead]]. Standing on their corpses also prevents this. {{Navbox Enemies}} [[Category:Enemies]] [[Category:Undead]] [[Category:Zombies]]