{{Combatant3 |title =Screaming Skull |image =token-skull.png |health =25 |initiative =80 |melee-defense =10 |ranged-defense =10 |action-points =6 |xp =1 |immune=[[File:Stunned.png|23px|Stun]][[File:Status_effect_111.png|23px|Disarm]][[File:Night.png|23px|Nighttime]][[File:Net2.png|23px|Nets]][[File:Perk_57.png|23px|Injuries]][[File:Bleeding.png|23px|Bleeding]][[File:Goblin_poison.png|23px|Poison]][[File:Status_effect_116.png|23px|Fire]][[File:Morale.png|23px|Morale]][[File:Fatigue.png|23px|Fatigue]] |not-immune=[[File:Knock_Back.png|23px|Forced movement]] |stats= {{SkillInfo|Direct damage.png|+5% direct damage dealt on day 25-50, +10% after}} |skills= [[File:Active 221.png|25px]] Explode }}Screaming Skull is an enemy, summoned by the [[Lorekeeper]] in huge numbers. == Skills == {| class="article-table" style="font-size:85%;" | ! align="center" |'''''Icon''''' ! align="center" | '''''Name''''' ! align="center" |'''''AP''''' ! align="center" |'''''Fatigue''''' ! align="left" |'''''Description''''' |- {{:Explode (0 fatigue)}} |} == Behavior == Screaming Skulls are spawned 5-6 tiles away from brothers, and will try to reach them and explode. Their explosion always hits body, does not miss and [[Nimble]] does not reduce it. Friendly fire does half damage. They can not explode if spent all AP on movement. They lack resistance to [[Ranged Weapons|ranged weapons]]. They can traverse steep cliffs (verify). == Tips == * They are slower than you, but will come from all directions. * They have no zone of control. * Consider wearing heavy [[Body Armor|body armor]] on your [[phylactery]] busters even if they are [[Nimble]]. * [[Heavy Wardog Armor|Armored]] [[Wardog|dogs]] can take a lot of damage from them before dying. * Low priority targets, because they are summoned faster than killed, and there is a cap on their number. * They are vulnerable to chain reactions. {{Navbox Enemies}} [[Category:Enemies]] [[Category:Undead]] [[Category:Ancient Dead]]